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2026-02-02 04:50:13 +01:00

254 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/libs/vector.h"
namespace Bagel {
namespace HodjNPodj {
#define UNIT_VECTOR_LENGTH 1
CVector::CVector() {
x = y = z = 0;
}
CVector::CVector(const VECTOR &src) {
x = src.x;
y = src.y;
z = src.z;
}
CVector::CVector(double xx, double yy, double zz) {
x = xx;
y = yy;
z = zz;
}
void CVector::Unitize() {
double w;
// avoid division by zero errors
assert(this->x != 0 || this->y != 0);
w = UNIT_VECTOR_LENGTH / (this->x * this->x + this->y * this->y);
*this *= sqrt(w);
}
void CVector::Normalize() {
double length;
length = Length();
assert(length != 0);
if (length != 0) {
this->x /= length;
this->y /= length;
}
}
void CVector::SetVector(double xx, double yy, double zz) {
x = xx;
y = yy;
z = zz;
}
double CVector::Length() const {
return sqrt(x * x + y * y);
}
double CVector::AngleBetween(const VECTOR &rhs) {
CVector vTmp(rhs);
double fCos, angle;
// Get the angle by getting the arc-cosine of the cosine of the
// angle between the 2 vectors.
fCos = this->DotProduct(vTmp) / (this->Length() * vTmp.Length());
if (fCos > 1.0) {
fCos = 1.0;
} else if (fCos < -1.0) {
fCos = -1.0;
}
angle = acos(fCos);
return angle;
}
double CVector::DotProduct(const VECTOR &rhs) const {
return (x * rhs.x) + (y * rhs.y);
}
void CVector::Reflect(const VECTOR &vMirror) {
CVector vTmp(vMirror);
double angle, length;
// Unitize the vectors (scale the vector so it's length is 1 pixel)
//
length = this->Length();
this->Unitize();
vTmp.Unitize();
angle = this->AngleBetween(vTmp);
// the vector reflection: R = 2 * N * cos(angle) - L
*this = (vTmp * cos(angle) * 2 - *this) * length;
}
void CVector::Rotate(double angle) {
double co, si, xx, yy;
// get the sine and cosine of the angle
co = cos(angle);
si = sin(angle);
xx = this->x * co - this->y * si;
yy = this->y * co + this->x * si;
this->x = xx;
this->y = yy;
}
double CVector::RealAngle(const VECTOR &rhs) {
CVector vTmp;
double angle;
vTmp = *this;
angle = vTmp.AngleBetween(rhs);
if (angle != (double)0.0) {
vTmp.Rotate(angle);
// determine if the angle is greater then 180 degrees
//
if (((int)(vTmp.AngleBetween(rhs) * 1000) == 0)) {
angle = 2 * PI - angle;
}
}
return angle;
}
CVector CVector::operator +(const VECTOR &rhs) const {
CVector vSum(this->x + rhs.x, this->y + rhs.y, this->z + rhs.z);
return vSum;
}
CVector CVector::operator +(double offset) const {
CVector vSum(this->x + offset, this->y + offset, this->z + offset);
return vSum;
}
CVector CVector::operator -(const VECTOR &rhs) const {
CVector vDif(this->x - rhs.x, this->y - rhs.y, this->z - rhs.z);
return vDif;
}
CVector CVector::operator -(double offset) const {
CVector vDif(this->x - offset, this->y - offset, this->z - offset);
return vDif;
}
void CVector::operator +=(const VECTOR &rhs) {
this->x += rhs.x;
this->y += rhs.y;
this->z += rhs.z;
}
void CVector::operator -=(const VECTOR &rhs) {
this->x -= rhs.x;
this->y -= rhs.y;
this->z -= rhs.z;
}
CVector CVector::operator *(double scalar) const {
CVector vProduct(this->x * scalar, this->y * scalar, this->z * scalar);
return vProduct;
}
CVector CVector::operator /(double scalar) const {
// can't divide by 0
assert(scalar != (double)0.0);
CVector vDividend;
if (scalar != (double)0.0) {
vDividend.x = this->x / scalar;
vDividend.y = this->y / scalar;
vDividend.z = this->z / scalar;
}
return vDividend;
}
void CVector::operator *=(double scalar) {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
}
void CVector::operator /=(double scalar) {
// can't divide by 0
assert(scalar != (double)0.0);
if (scalar != (double)0.0) {
this->x /= scalar;
this->y /= scalar;
this->z /= scalar;
}
}
bool CVector::operator ==(const VECTOR &v) const {
bool bReturn = ((this->x == v.x) && (this->y == v.y));
return bReturn;
}
double distanceBetweenPoints(const VECTOR &v1, const VECTOR &v2) {
CVector vTmp(v1.x - v2.x, v1.y - v2.y, 0);
return vTmp.Length();
}
} // namespace HodjNPodj
} // namespace Bagel