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2026-02-02 04:50:13 +01:00

162 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/garfunkle/note.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
CNote *CNote::m_pNoteHead = nullptr; // pointer to list of linked notes
CNote *CNote::m_pNoteTail = nullptr; // pointer to tail of list of linked notes
IMPLEMENT_DYNCREATE(CNote, CObject)
/*************************************************************************
*
* CNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Constructor for note class.
*
************************************************************************/
CNote::CNote() {
m_nValue = 1;
m_pNext = nullptr; // it is not yet in the sprite chain and
m_pPrev = nullptr; // ... thus has no links to other sprites
}
/*************************************************************************
*
* ~CNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Destructor for note class.
*
************************************************************************/
CNote::~CNote() {
}
/*************************************************************************
*
* SetValue()
*
* Parameters:
* int nValue value which identifies the button associated with the note
*
* Return Value: none
*
* Description: Identify the button to be played at this point in the sequence
*
************************************************************************/
void CNote::SetValue(int nValue) {
m_nValue = nValue; // identify the button to be played
}
/*************************************************************************
*
* LinkNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Link this note into the list by placing it at the
* the tail of the list
*
************************************************************************/
void CNote::LinkNote() {
m_pNext = nullptr; // link note onto tail of list
m_pPrev = m_pNoteTail; //... by pointing it back at the current
//... tail, making it the tail, and
if (m_pNoteTail) //... pointing it at nullptr (the list terminator)
(*m_pNoteTail).m_pNext = this;
else
m_pNoteHead = this;
m_pNoteTail = this;
}
/*************************************************************************
*
* UnLinkNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Remove this sprite from the sprite chain and point its
* neighbors at each other to fill the gap
*
************************************************************************/
void CNote::UnLinkNote() {
if (m_pPrev) // disconnect us from the note chain
(*m_pPrev).m_pNext = m_pNext; // ... by pointing the one before us, and
else // ... the one after us, at each other
m_pNoteHead = m_pNext; // special case the instances where the
// ... note to be removed is the first
if (m_pNext) // ... or the last in the list, update
(*m_pNext).m_pPrev = m_pPrev; // ... the head of chain pointer
else
m_pNoteTail = m_pPrev;
m_pNext = m_pPrev = nullptr;
}
/*************************************************************************
*
* FlushNoteList()
*
* Parameters: none
*
* Return Value: none
*
* Description: Remove all notes from the chain and delete them via
* the standard destructor
*
************************************************************************/
void CNote::FlushNoteList() {
CNote *pNote;
while ((pNote = CNote::GetNoteHead())) {
(*pNote).UnLinkNote();
delete pNote;
}
}
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel