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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_CRYPT_GLOBALS_H
#define HODJNPODJ_CRYPT_GLOBALS_H
namespace Bagel {
namespace HodjNPodj {
namespace Crypt {
// Main Window positioning constants
#define GAME_WIDTH 640
#define GAME_HEIGHT 480
// Cryptogram info
#define ALPHABET 26 // chars in English alphabet
#define SYMBOLS 45 // chars + 9 symbols + 10 digits
#define USED_SYMBOLS 26
#define REVEAL_SYMBOLS 26
// Scroll button
#define IDC_SCROLL 800
#define SCROLL_BUTTON_X 250
#define SCROLL_BUTTON_Y 0
#define SCROLL_BUTTON_DX 140
#define SCROLL_BUTTON_DY 23
} // namespace Crypt
} // namespace HodjNPodj
} // namespace Bagel
#endif