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2026-02-02 04:50:13 +01:00

152 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BATTLEFISH_BFISH_H
#define HODJNPODJ_BATTLEFISH_BFISH_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/stdinc.h"
#include "bagel/hodjnpodj/hnplibs/sprite.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/boflib/error.h"
#include "bagel/boflib/sound.h"
namespace Bagel {
namespace HodjNPodj {
namespace Battlefish {
#define GRID_ROWS 8
#define GRID_COLS 8
#define MAX_FISH 4
#define MAX_FISH_SIZE 2*3
#define MAX_TURNS MAX_FISH
typedef struct {
POINT nLoc[MAX_FISH_SIZE + 1];
byte life;
} FISH;
class CBFishWindow : public CFrameWnd {
public:
CBFishWindow();
void PlayGame();
void PaintScreen();
void LoadIniSettings();
void SaveIniSettings();
protected:
void FlushInputEvents();
void GameReset();
void GamePause();
void GameResume();
void HandleError(ERROR_CODE);
void DeleteSprite(CSprite *);
ERROR_CODE RepaintSpriteList(CDC *);
ERROR_CODE LoadMasterSprites();
void ReleaseMasterSprites();
void PlaceUserFish();
void PlaceEnemyFish();
void RotateFish(int);
void AssignFishToGrid(int);
int GetEnemyGridIndex(CPoint);
int GetUserGridIndex(CPoint);
int GetFishIndex(CSprite *);
bool OkToPlaceFish(int, CPoint, bool);
void PlaceFish(int, CPoint);
int IndexToId(int);
int IdToIndex(int);
CPoint SnapToGrid(CPoint);
void UsersTurn(int);
void ComputersTurn();
int SelectRandomTarget();
int SelectBurningTarget();
int SelectBestFitTarget();
int FindNeighborTarget(int, int);
int FindTarget(int, int);
int FindMatch(int, int);
bool FishFits(int, int, int);
int GetNeighbors(int, int);
void CreatePlume(CPoint);
void CreateHarpoon(CPoint);
void SinkUserFish(int);
void SinkEnemyFish(int);
void PlaceTurnHarpoons();
void RemoveTurnHarpoon();
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
LRESULT OnMCINotify(WPARAM, LPARAM);
LRESULT OnMMIONotify(WPARAM, LPARAM);
void OnSoundNotify(CSound *);
void OnPaint();
void OnMouseMove(unsigned int, CPoint);
void OnRButtonDown(unsigned int, CPoint);
void OnLButtonDown(unsigned int, CPoint);
void OnLButtonUp(unsigned int, CPoint);
void OnSysChar(unsigned int, unsigned int, unsigned int);
void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
void OnKeyDown(unsigned int, unsigned int, unsigned int);
void OnActivate(unsigned int, CWnd *, bool) override;
void OnClose();
DECLARE_MESSAGE_MAP()
// Data Members
//
byte m_nUserGrid[GRID_ROWS][GRID_COLS] = {};
byte m_nEnemyGrid[GRID_ROWS][GRID_COLS] = {};
FISH m_aEnemyFishInfo[MAX_FISH] = {};
FISH m_aUserFishInfo[MAX_FISH] = {};
CRect m_rNewGameButton;
CRect m_rEndPlacement;
CPoint m_cLastPoint;
CSprite *m_pHarpoons[MAX_TURNS] = {};
CSprite *m_pFish[MAX_FISH] = {};
CSprite *m_pEnemyFish[MAX_FISH] = {};
CSprite *m_pMasterHit = nullptr;
CSprite *m_pMasterMiss = nullptr;
CSprite *m_pMasterHarpoon = nullptr;
CSprite *m_pDragFish = nullptr;
CSprite *m_pScrollSprite = nullptr;
CSprite *m_pOctopus = nullptr;
CPalette *m_pGamePalette = nullptr;
CSound *m_pSoundTrack = nullptr;
CText *m_pTxtClickHere = nullptr;
int m_nEnemyFish = 0;
int m_nUserFish = 0;
int m_nTurns = 0;
int m_nDifficultyLevel = 0;
bool m_bGameActive = false;
bool m_bPause = false;
bool m_bUserEditMode = false;
bool m_bMovingFish = false;
bool m_bLastRotated = false;
bool m_bStillCheck = false;
bool m_bUsersTurn = false;
bool m_bInMenu = false;
};
} // namespace Battlefish
} // namespace HodjNPodj
} // namespace Bagel
#endif