Files
2026-02-02 04:50:13 +01:00

233 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/globals.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
#include "bagel/hodjnpodj/barbershop/usercfg.h"
#include "bagel/hodjnpodj/hnplibs/menures.h"
#include "bagel/hodjnpodj/barbershop/paint.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
#define ID_RESET 104
#define ID_LIMIT 105
#define PAGE_SIZE 10
// globals!!
//
//
extern const char *INI_SECTION;
extern CPalette *pGamePalette;
extern LPGAMESTRUCT pGameParams;
extern int g_nCardBack;
CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
m_cRectCardBack1 = CRect(CBCK_RECT1_LEFT - DELTA, CBCK_RECT1_TOP - DELTA, CBCK_RECT1_RIG + DELTA, CBCK_RECT1_BOT + DELTA);
m_cRectCardBack2 = CRect(CBCK_RECT2_LEFT - DELTA, CBCK_RECT2_TOP - DELTA, CBCK_RECT2_RIG + DELTA, CBCK_RECT2_BOT + DELTA);
m_nCardBack = g_nCardBack;
DoModal();
}
void CUserCfgDlg::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
}
bool CUserCfgDlg::OnInitDialog() {
CDC *pDC = GetDC();
CRect tmpRect;
CBmpDialog::OnInitDialog();
m_bSave = false;
if ((m_ctextBox = new CText) != nullptr) {
bool bAssertCheck;
tmpRect.SetRect(TEXT_LEFT, TEXT_TOP, TEXT_RIG, TEXT_BOT);
bAssertCheck = (*m_ctextBox).SetupText(pDC, pGamePalette, &tmpRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
} // end if
if ((m_pOKButton = new CColorButton) != nullptr) { // build a color OK button
(*m_pOKButton).SetPalette(pGamePalette); // set the palette to use
(*m_pOKButton).SetControl(IDOK, this); // tie to the dialog control
} // end if
ReleaseDC(pDC);
return true;
}
void CUserCfgDlg::OnPaint() {
CDC *pDC = nullptr;
char msg[64];
bool bAssertCheck;
CBmpDialog::OnPaint();
pDC = GetDC();
if (m_nCardBack == CARD_BACK1) { // card back painting
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1B_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2A_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
} else {
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1A_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2B_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
} // end if
Common::sprintf_s(msg, "Select a card back"); // top message
bAssertCheck = (*m_ctextBox).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, RGBCOLOR_BLACK);
ASSERT(bAssertCheck);
ReleaseDC(pDC);
}
void CUserCfgDlg::OnLButtonUp(unsigned int nFlags, CPoint point) {
CDC *pDC = GetDC();
if (
m_cRectCardBack1.PtInRect(point) == true &&
m_nCardBack != CARD_BACK1
) {
// update visual image
//
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1B_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2A_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
m_nCardBack = CARD_BACK1;
} else if (
m_cRectCardBack2.PtInRect(point) == true &&
m_nCardBack != CARD_BACK2
) {
// update visual image
//
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1A_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2B_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
m_nCardBack = CARD_BACK2;
} // end if
ReleaseDC(pDC);
}
void CUserCfgDlg::OnOK() {
ValidateRect(nullptr);
g_nCardBack = m_nCardBack;
EndDialog(IDOK);
}
void CUserCfgDlg::OnCancel() {
ValidateRect(nullptr);
EndDialog(IDCANCEL);
}
void CUserCfgDlg::OnClose() {
ValidateRect(nullptr);
if (m_pOKButton != nullptr) { // release button
delete m_pOKButton;
m_pOKButton = nullptr;
}
if (m_ctextBox != nullptr) {
delete m_ctextBox;
m_ctextBox = nullptr;
} // end if
}
BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog)
ON_WM_LBUTTONUP()
ON_WM_CLOSE()
ON_WM_PAINT()
END_MESSAGE_MAP()
/*****************************************************************
*
* MyFocusRect( CDC *pDC, CRect rect, int nDrawMode )
*
* FUNCTIONAL DESCRIPTION:
*
* Draws a rectangle which inverts the current pixels,
* thereby delineating the current area of focus.
*
* FORMAL PARAMETERS:
*
* CDC *pDC The Device context in which the FocusRect is to be drawn
* CRect rect The CRect object holding the location of the FocusRect
*
* IMPLICIT INPUT PARAMETERS:
*
* pMyPen and pMyBrush, global pointers to the Pen and Brush used
*
* IMPLICIT OUTPUT PARAMETERS:
*
* none
*
* RETURN VALUE:
*
* void
*
****************************************************************/
void CUserCfgDlg::MyFocusRect(CDC *pDC, CRect rect, int nDrawMode, COLORREF rgbColor) {
CBrush *pMyBrush = nullptr; // New Brush
CBrush *pOldBrush = nullptr; // Pointer to old brush
CPen *pMyPen = nullptr; // New Pen
CPen *pOldPen = nullptr; // Pointer to old pen
CPalette *pPalOld = nullptr; // Pointer to old palette
int OldDrawMode; // Holder for old draw mode
pMyBrush = new CBrush(); // Construct new brush
pMyPen = new CPen(); // Construct new pen
LOGBRUSH lb; // log brush type
lb.lbStyle = BS_HOLLOW; // Don't fill in area
pMyBrush->CreateBrushIndirect(&lb); // Create a new brush
pMyPen->CreatePen(PS_INSIDEFRAME, DELTA, rgbColor); // Create a new pen
pPalOld = (*pDC).SelectPalette(pGamePalette, false); // Select in game palette
(*pDC).RealizePalette(); // Use it
pOldPen = pDC->SelectObject(pMyPen); // Select the new pen & save old
pOldBrush = pDC->SelectObject(pMyBrush); // Select the new brush & save old
OldDrawMode = pDC->SetROP2(nDrawMode); // Set pen mode, saving old state
pDC->Rectangle(rect); // Draw the Rectangle to the DC
pDC->SelectObject(pOldPen); // Select the old pen
pDC->SelectObject(pOldBrush); // Select the old brush
pDC->SetROP2(OldDrawMode); // Set pen mode back to old state
(*pDC).SelectPalette(pPalOld, false); // Select back the old palette
pMyBrush->DeleteObject();
delete pMyBrush;
pMyPen->DeleteObject();
delete pMyPen;
}
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel