233 lines
7.8 KiB
C++
233 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bagel/afxwin.h"
|
|
#include "bagel/hodjnpodj/globals.h"
|
|
#include "bagel/hodjnpodj/hnplibs/text.h"
|
|
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
|
|
#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
|
|
#include "bagel/hodjnpodj/barbershop/usercfg.h"
|
|
#include "bagel/hodjnpodj/hnplibs/menures.h"
|
|
#include "bagel/hodjnpodj/barbershop/paint.h"
|
|
|
|
namespace Bagel {
|
|
namespace HodjNPodj {
|
|
namespace Barbershop {
|
|
|
|
#define ID_RESET 104
|
|
#define ID_LIMIT 105
|
|
|
|
#define PAGE_SIZE 10
|
|
|
|
// globals!!
|
|
//
|
|
//
|
|
extern const char *INI_SECTION;
|
|
extern CPalette *pGamePalette;
|
|
extern LPGAMESTRUCT pGameParams;
|
|
extern int g_nCardBack;
|
|
|
|
CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
|
|
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
|
|
m_cRectCardBack1 = CRect(CBCK_RECT1_LEFT - DELTA, CBCK_RECT1_TOP - DELTA, CBCK_RECT1_RIG + DELTA, CBCK_RECT1_BOT + DELTA);
|
|
m_cRectCardBack2 = CRect(CBCK_RECT2_LEFT - DELTA, CBCK_RECT2_TOP - DELTA, CBCK_RECT2_RIG + DELTA, CBCK_RECT2_BOT + DELTA);
|
|
m_nCardBack = g_nCardBack;
|
|
DoModal();
|
|
}
|
|
|
|
void CUserCfgDlg::DoDataExchange(CDataExchange *pDX) {
|
|
CDialog::DoDataExchange(pDX);
|
|
}
|
|
|
|
bool CUserCfgDlg::OnInitDialog() {
|
|
CDC *pDC = GetDC();
|
|
CRect tmpRect;
|
|
|
|
CBmpDialog::OnInitDialog();
|
|
m_bSave = false;
|
|
|
|
if ((m_ctextBox = new CText) != nullptr) {
|
|
bool bAssertCheck;
|
|
|
|
tmpRect.SetRect(TEXT_LEFT, TEXT_TOP, TEXT_RIG, TEXT_BOT);
|
|
bAssertCheck = (*m_ctextBox).SetupText(pDC, pGamePalette, &tmpRect, JUSTIFY_CENTER);
|
|
ASSERT(bAssertCheck); // initialize the text objext
|
|
} // end if
|
|
|
|
if ((m_pOKButton = new CColorButton) != nullptr) { // build a color OK button
|
|
(*m_pOKButton).SetPalette(pGamePalette); // set the palette to use
|
|
(*m_pOKButton).SetControl(IDOK, this); // tie to the dialog control
|
|
} // end if
|
|
|
|
ReleaseDC(pDC);
|
|
return true;
|
|
}
|
|
|
|
void CUserCfgDlg::OnPaint() {
|
|
CDC *pDC = nullptr;
|
|
char msg[64];
|
|
bool bAssertCheck;
|
|
|
|
CBmpDialog::OnPaint();
|
|
|
|
pDC = GetDC();
|
|
|
|
if (m_nCardBack == CARD_BACK1) { // card back painting
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1B_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2A_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
|
|
} else {
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1A_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2B_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
|
|
} // end if
|
|
|
|
Common::sprintf_s(msg, "Select a card back"); // top message
|
|
bAssertCheck = (*m_ctextBox).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, RGBCOLOR_BLACK);
|
|
ASSERT(bAssertCheck);
|
|
|
|
ReleaseDC(pDC);
|
|
}
|
|
|
|
void CUserCfgDlg::OnLButtonUp(unsigned int nFlags, CPoint point) {
|
|
CDC *pDC = GetDC();
|
|
|
|
if (
|
|
m_cRectCardBack1.PtInRect(point) == true &&
|
|
m_nCardBack != CARD_BACK1
|
|
) {
|
|
// update visual image
|
|
//
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1B_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2A_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
|
|
|
|
m_nCardBack = CARD_BACK1;
|
|
} else if (
|
|
m_cRectCardBack2.PtInRect(point) == true &&
|
|
m_nCardBack != CARD_BACK2
|
|
) {
|
|
// update visual image
|
|
//
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1A_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
|
|
PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2B_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
|
|
|
|
m_nCardBack = CARD_BACK2;
|
|
} // end if
|
|
|
|
ReleaseDC(pDC);
|
|
}
|
|
|
|
void CUserCfgDlg::OnOK() {
|
|
ValidateRect(nullptr);
|
|
g_nCardBack = m_nCardBack;
|
|
EndDialog(IDOK);
|
|
}
|
|
|
|
void CUserCfgDlg::OnCancel() {
|
|
ValidateRect(nullptr);
|
|
EndDialog(IDCANCEL);
|
|
}
|
|
|
|
void CUserCfgDlg::OnClose() {
|
|
ValidateRect(nullptr);
|
|
if (m_pOKButton != nullptr) { // release button
|
|
delete m_pOKButton;
|
|
m_pOKButton = nullptr;
|
|
}
|
|
|
|
if (m_ctextBox != nullptr) {
|
|
delete m_ctextBox;
|
|
m_ctextBox = nullptr;
|
|
} // end if
|
|
}
|
|
|
|
BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog)
|
|
ON_WM_LBUTTONUP()
|
|
ON_WM_CLOSE()
|
|
ON_WM_PAINT()
|
|
END_MESSAGE_MAP()
|
|
|
|
/*****************************************************************
|
|
*
|
|
* MyFocusRect( CDC *pDC, CRect rect, int nDrawMode )
|
|
*
|
|
* FUNCTIONAL DESCRIPTION:
|
|
*
|
|
* Draws a rectangle which inverts the current pixels,
|
|
* thereby delineating the current area of focus.
|
|
*
|
|
* FORMAL PARAMETERS:
|
|
*
|
|
* CDC *pDC The Device context in which the FocusRect is to be drawn
|
|
* CRect rect The CRect object holding the location of the FocusRect
|
|
*
|
|
* IMPLICIT INPUT PARAMETERS:
|
|
*
|
|
* pMyPen and pMyBrush, global pointers to the Pen and Brush used
|
|
*
|
|
* IMPLICIT OUTPUT PARAMETERS:
|
|
*
|
|
* none
|
|
*
|
|
* RETURN VALUE:
|
|
*
|
|
* void
|
|
*
|
|
****************************************************************/
|
|
void CUserCfgDlg::MyFocusRect(CDC *pDC, CRect rect, int nDrawMode, COLORREF rgbColor) {
|
|
CBrush *pMyBrush = nullptr; // New Brush
|
|
CBrush *pOldBrush = nullptr; // Pointer to old brush
|
|
CPen *pMyPen = nullptr; // New Pen
|
|
CPen *pOldPen = nullptr; // Pointer to old pen
|
|
CPalette *pPalOld = nullptr; // Pointer to old palette
|
|
int OldDrawMode; // Holder for old draw mode
|
|
|
|
pMyBrush = new CBrush(); // Construct new brush
|
|
pMyPen = new CPen(); // Construct new pen
|
|
|
|
LOGBRUSH lb; // log brush type
|
|
lb.lbStyle = BS_HOLLOW; // Don't fill in area
|
|
pMyBrush->CreateBrushIndirect(&lb); // Create a new brush
|
|
pMyPen->CreatePen(PS_INSIDEFRAME, DELTA, rgbColor); // Create a new pen
|
|
|
|
pPalOld = (*pDC).SelectPalette(pGamePalette, false); // Select in game palette
|
|
(*pDC).RealizePalette(); // Use it
|
|
|
|
pOldPen = pDC->SelectObject(pMyPen); // Select the new pen & save old
|
|
pOldBrush = pDC->SelectObject(pMyBrush); // Select the new brush & save old
|
|
OldDrawMode = pDC->SetROP2(nDrawMode); // Set pen mode, saving old state
|
|
|
|
pDC->Rectangle(rect); // Draw the Rectangle to the DC
|
|
|
|
pDC->SelectObject(pOldPen); // Select the old pen
|
|
pDC->SelectObject(pOldBrush); // Select the old brush
|
|
pDC->SetROP2(OldDrawMode); // Set pen mode back to old state
|
|
(*pDC).SelectPalette(pPalOld, false); // Select back the old palette
|
|
|
|
pMyBrush->DeleteObject();
|
|
delete pMyBrush;
|
|
|
|
pMyPen->DeleteObject();
|
|
delete pMyPen;
|
|
}
|
|
|
|
} // namespace Barbershop
|
|
} // namespace HodjNPodj
|
|
} // namespace Bagel
|