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2026-02-02 04:50:13 +01:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BARBERSHOP_UNDO_H
#define HODJNPODJ_BARBERSHOP_UNDO_H
#include "bagel/hodjnpodj/barbershop/paint.h"
#include "bagel/hodjnpodj/barbershop/board.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
constexpr int NONE = -1;
#define UNDO_LEF 432 // Undo hotspot rect
#define UNDO_TOP 80
#define UNDO_RIG (UNDO_LEF + 98)
#define UNDO_BOT (UNDO_TOP + 94)
class CUndo {
public:
CUndo();
~CUndo();
void Record(CStack*, CCard*);
void Record(int);
void Reset();
bool Undo(CDC*, CBoard*, CPaint*);
CRect m_cUndoRect;
private:
CStack *m_pStack;
CCard *m_pCard;
int m_nStock;
};
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel
#endif