Files
2026-02-02 04:50:13 +01:00

316 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/barbershop/logic.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
/*****************************************************************
*
* Logic
*
* FUNCTIONAL DESCRIPTION:
*
* Destructor
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CLogic::CLogic() {
}
/*****************************************************************
*
* ~Logic
*
* FUNCTIONAL DESCRIPTION:
*
* Destructor
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CLogic::~CLogic() {
}
/*****************************************************************
*
* IsMoveOk
*
* FUNCTIONAL DESCRIPTION:
*
* Destructor
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CLogic::IsMoveOk(CCard *pCard, CStack *pStack) {
CCard *pTopCard;
switch (pStack->GetID()) {
case fnd: // foundation rules
if (pCard->IsFace() == true)
return true;
if (pStack->IsEmpty() == true)
return false;
pTopCard = pStack->Top();
if (pTopCard->IsManicurist() == true)
return true;
if (
pTopCard->IsCustomer() == true &&
pCard->GetPip() == ONE_CARD
)
return true;
if (
pTopCard->IsBarber() == true &&
pCard->GetPip() == TEN_CARD
)
return true;
if (pTopCard->GetPip() == ONE_CARD) {
if (pCard->GetPip() == TWO_CARD) {
return true;
} else {
return false;
}
}
if (pTopCard->GetPip() == TEN_CARD) {
if (pCard->GetPip() == NINE_CARD) {
return true;
} else {
return false;
}
}
if (
(
pTopCard->GetPip() == (pCard->GetPip() + 1) ||
pTopCard->GetPip() == (pCard->GetPip() - 1)
) &&
pTopCard->IsFace() == false
)
return true;
return false;
case stock:
return false;
case used:
return false;
default: // tab
if (pStack->IsEmpty() == true) { // empty space on tab?
if ( // yes - source card from stack with other face cards?
pCard->m_pStack->GetID() >= tab &&
pCard->m_pStack->GetID() < stock &&
pCard->m_pPrevCard != nullptr &&
pCard->m_pPrevCard->m_bIsBack == true
)
return true; // this is a valid move
if ( // yes - source card from stock?
pCard->m_pStack->GetID() == used
)
return true; // this is a valid move
return false;
}
if (
pStack->IsEmpty() == true &&
pCard->m_pStack->GetID() >= tab &&
pCard->m_pStack->GetID() < stock &&
pCard->m_pPrevCard != nullptr &&
pCard->m_pPrevCard->m_bIsBack == true
) // when there's an empty space on the tab
return true;
pTopCard = pStack->Top();
if (pCard == pTopCard) // card back on it's own stack?
return false; // yes, illegal
if (pTopCard->m_bIsBack == true)
return false;
if (
pTopCard->IsManicurist() == true &&
pCard->IsManicurist() == true
)
return true;
if (pTopCard->GetPip() == pCard->GetPip()) {
if (pCard->m_pStack->GetID() == used) // Card from used stack?
return true; // yes - acceptable move
if (pCard->m_pPrevCard == nullptr) // anything under cur card?
return true; // no
if (pCard->m_pPrevCard->m_bIsBack == true) // card under cur card a card back?
return true; // yes
return false;
}
return false;
}
}
bool CLogic::IsGameOver(CBoard *pBoard) {
CStack *pFnd;
CCard *pCard;
int i, j;
pFnd = pBoard->GetStack((loc) fnd);
if (pFnd->Size() == DECK) // All cards on foundation?
return true; // Yes
/******************************************************
* Check all combinations of tableau to tableau moves. *
******************************************************/
for (i = tab; i < stock; i++) {
if ((pCard = pBoard->GetStack((loc) i)->Top()) == nullptr)
continue;
if (pCard->m_bIsBack == true)
return false;
for (j = tab; j < stock; j++) {
if (pCard->m_pStack == pBoard->GetStack((loc) j))
continue;
if (IsMoveOk(pCard, pBoard->GetStack((loc) j)) == true)
return false;
} // end for
} // end for
//return false; // used for debugging purposes
/*********************************************************
* Check all combinations of tableau to foundation moves. *
*********************************************************/
for (i = tab; i < stock; i++) {
if ((pCard = pBoard->GetStack((loc) i)->Top()) == nullptr)
continue;
if (IsMoveOk(pCard, pFnd) == true)
return false;
} // end for
/************************************
* Check all combinations of *
* - used stack to tableau moves. *
* - used stack to foundation. *
* - stock to tableau moves. *
* - stock to foundation. *
************************************/
pCard = pBoard->GetStack((loc) stock)->Top();
while (pCard != nullptr) {
for (j = 0; j < STOCK_DRAW; j++) {
if (pCard->m_pStack->Bottom() == pCard) // Out of cards on the Stock stack?
break;
if (pCard->m_pStack->Top() == pCard) // if top, skip a count
j++;
pCard = pCard->m_pPrevCard;
} // end for
for (j = fnd; j < stock; j++) {
if (IsMoveOk(pCard, pBoard->GetStack((loc) j)) == true)
return false;
} // end for
if (pCard->m_pStack->Bottom() == pCard) // Out of cards on the Stock stack?
break;
} // end while
pCard = pBoard->GetStack((loc) used)->Bottom();
while (pCard != nullptr) {
for (j = 0; j < STOCK_DRAW; j++) {
if (pCard->m_pStack->Top() == pCard) // Out of cards on the Stock stack?
break;
if (pCard->m_pStack->Bottom() == pCard) // if bottom, skip a count
j++;
pCard = pCard->m_pNextCard;
} // end for
for (j = fnd; j < stock; j++) {
if (IsMoveOk(pCard, pBoard->GetStack((loc) j)) == true)
return false;
} // end for
if (pCard->m_pStack->Top() == pCard) // Out of cards on the Stock stack?
break;
} // end while
return true; // Game over, no other possible moves
}
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel