67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/barbershop/resource.h"
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#include "bagel/hodjnpodj/barbershop/usercfg.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Barbershop {
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void MyFocusRect(CDC *pDC, CRect rect, int nDrawMode) {
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CBrush *pMyBrush = nullptr; // New Brush
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CBrush *pOldBrush = nullptr; // Pointer to old brush
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CPen *pMyPen = nullptr; // New Pen
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CPen *pOldPen = nullptr; // Pointer to old pen
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CPalette *pPalOld = nullptr; // Pointer to old palette
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int OldDrawMode; // Holder for old draw mode
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pMyBrush = new CBrush(); // Construct new brush
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pMyPen = new CPen(); // Construct new pen
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LOGBRUSH lb; // log brush type
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lb.lbStyle = BS_HOLLOW; // Don't fill in area
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pMyBrush->CreateBrushIndirect(&lb); // Create a new brush
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pMyPen->CreatePen(PS_INSIDEFRAME, HILITE_BORDER, RGBCOLOR_DARKRED); // Create a new pen
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pPalOld = (*pDC).SelectPalette(pGamePalette, false); // Select in game palette
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(*pDC).RealizePalette(); // Use it
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pOldPen = pDC->SelectObject(pMyPen); // Select the new pen & save old
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pOldBrush = pDC->SelectObject(pMyBrush); // Select the new brush & save old
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OldDrawMode = pDC->SetROP2(nDrawMode); // Set pen mode, saving old state
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pDC->Rectangle(rect); // Draw the Rectangle to the DC
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pDC->SelectObject(pOldPen); // Select the old pen
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pDC->SelectObject(pOldBrush); // Select the old brush
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pDC->SetROP2(OldDrawMode); // Set pen mode back to old state
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(*pDC).SelectPalette(pPalOld, false); // Select back the old palette
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pMyBrush->DeleteObject();
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delete pMyBrush;
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pMyPen->DeleteObject();
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delete pMyPen;
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}
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} // namespace Barbershop
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} // namespace HodjNPodj
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} // namespace Bagel
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