Files
2026-02-02 04:50:13 +01:00

67 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/barbershop/resource.h"
#include "bagel/hodjnpodj/barbershop/usercfg.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
void MyFocusRect(CDC *pDC, CRect rect, int nDrawMode) {
CBrush *pMyBrush = nullptr; // New Brush
CBrush *pOldBrush = nullptr; // Pointer to old brush
CPen *pMyPen = nullptr; // New Pen
CPen *pOldPen = nullptr; // Pointer to old pen
CPalette *pPalOld = nullptr; // Pointer to old palette
int OldDrawMode; // Holder for old draw mode
pMyBrush = new CBrush(); // Construct new brush
pMyPen = new CPen(); // Construct new pen
LOGBRUSH lb; // log brush type
lb.lbStyle = BS_HOLLOW; // Don't fill in area
pMyBrush->CreateBrushIndirect(&lb); // Create a new brush
pMyPen->CreatePen(PS_INSIDEFRAME, HILITE_BORDER, RGBCOLOR_DARKRED); // Create a new pen
pPalOld = (*pDC).SelectPalette(pGamePalette, false); // Select in game palette
(*pDC).RealizePalette(); // Use it
pOldPen = pDC->SelectObject(pMyPen); // Select the new pen & save old
pOldBrush = pDC->SelectObject(pMyBrush); // Select the new brush & save old
OldDrawMode = pDC->SetROP2(nDrawMode); // Set pen mode, saving old state
pDC->Rectangle(rect); // Draw the Rectangle to the DC
pDC->SelectObject(pOldPen); // Select the old pen
pDC->SelectObject(pOldBrush); // Select the old brush
pDC->SetROP2(OldDrawMode); // Set pen mode back to old state
(*pDC).SelectPalette(pPalOld, false); // Select back the old palette
pMyBrush->DeleteObject();
delete pMyBrush;
pMyPen->DeleteObject();
delete pMyPen;
}
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel