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2026-02-02 04:50:13 +01:00

267 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/boflib/misc.h"
#include "bagel/hodjnpodj/barbershop/main.h"
#include "bagel/hodjnpodj/barbershop/animate.h"
#include "bagel/hodjnpodj/hodjnpodj.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
// globals!!
//
//
extern CPalette *pGamePalette;
extern LPGAMESTRUCT pGameParams;
CAnimate::CAnimate(CSound *pSound) {
m_pSprite = nullptr;
m_cClownRect = CRect(CLOWN_LEFT, CLOWN_TOP, CLOWN_RIG, CLOWN_BOT);
m_cUFORect = CRect(UFO_LEFT, UFO_TOP, UFO_RIG, UFO_BOT);
m_cCarRect = CRect(CAR_LEFT, CAR_TOP, CAR_RIG, CAR_BOT);
m_cBratRect = CRect(BRAT_LEFT, BRAT_TOP, BRAT_RIG, BRAT_BOT);
m_cLolliRect = CRect(LOLLI_LEFT, LOLLI_TOP, LOLLI_RIG, LOLLI_BOT);
m_cCutRect = CRect(CUT_LEFT, CUT_TOP, CUT_RIG, CUT_BOT);
m_pSound = pSound;
//srand((unsigned) time(nullptr)); // seed the random number generator
} // CAnimate
CAnimate::~CAnimate() {
} // ~CAnimate
bool CAnimate::Clown(CDC *pDC, CPoint point) {
bool bSuccess;
int i;
if (m_cClownRect.PtInRect(point) == false)
return false;
m_pSprite = new CSprite;
(*m_pSprite).SharePalette(pGamePalette);
bSuccess = (*m_pSprite).LoadCels(pDC, CLOWN_BMP, CLOWN_FRAMES);
ASSERT(bSuccess);
(*m_pSprite).SetMasked(false);
(*m_pSprite).SetMobile(false);
if (pGameParams->bSoundEffectsEnabled != false) {
m_pSound->initialize(
CLOWN_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
m_pSound->play();
} // end if
if (bSuccess == true) {
(*m_pSprite).SetCel(CLOWN_FRAMES);
for (i = 0; i < CLOWN_FRAMES - 1; i++) {
(*m_pSprite).PaintSprite(
pDC,
m_cClownRect.TopLeft()
);
Sleep(CLOWN_TIME_SLICE);
} // end for
} // end if
m_pSprite->EraseSprite(pDC);
delete m_pSprite;
m_pSprite = nullptr;
return true;
}
bool CAnimate::UFO(CDC *pDC, CPoint point) {
bool bSuccess;
int i;
if (m_cCarRect.PtInRect(point) == false)
return false;
m_pSprite = new CSprite;
(*m_pSprite).SharePalette(pGamePalette);
bSuccess = (*m_pSprite).LoadCels(pDC, UFOA_BMP, UFOA_FRAMES);
ASSERT(bSuccess);
(*m_pSprite).SetMasked(false);
(*m_pSprite).SetMobile(false);
if (pGameParams->bSoundEffectsEnabled != false) {
m_pSound->initialize(
SPACESHIP_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
m_pSound->play();
} // end if
if (bSuccess == true) {
int j;
(*m_pSprite).SetCel(UFOA_FRAMES);
for (i = 0; i < 8; i++) {
(*m_pSprite).PaintSprite(
pDC,
m_cUFORect.TopLeft()
);
Sleep(UFOA_TIME_SLICE);
} // end for
if (pGameParams->bSoundEffectsEnabled != false) {
m_pSound->initialize(
SPACERAY_WAV,
SOUND_WAVE
);
m_pSound->play();
m_pSound->initialize(
SPACESHIP_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
m_pSound->play();
} // end if
for (j = i; j < UFOA_FRAMES - 1; j++) {
(*m_pSprite).PaintSprite(
pDC,
m_cUFORect.TopLeft()
);
Sleep(UFOA_TIME_SLICE);
} // end for
} // end if
Sleep(UFO_PAUSE); // pause for a few seconds between animations
bSuccess = (*m_pSprite).LoadCels(pDC, UFOB_BMP, UFOB_FRAMES);
ASSERT(bSuccess);
(*m_pSprite).SetMasked(false);
(*m_pSprite).SetMobile(false);
if (pGameParams->bSoundEffectsEnabled != false) {
m_pSound->initialize(
SPACESHIP_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
m_pSound->play();
} // end if
if (bSuccess == true) {
int j;
(*m_pSprite).SetCel(UFOB_FRAMES);
for (i = 0; i < 9; i++) {
(*m_pSprite).PaintSprite(
pDC,
m_cUFORect.TopLeft()
);
Sleep(UFOB_TIME_SLICE);
} // end for
if (pGameParams->bSoundEffectsEnabled != false) {
m_pSound->initialize( // play synchronous beam up sound
SPACERAY_WAV,
SOUND_WAVE
);
m_pSound->play();
m_pSound->initialize( // async space ship sound
SPACESHIP_WAV,
SOUND_WAVE | SOUND_QUEUE | SOUND_ASYNCH
);
m_pSound->play();
} // end if
for (j = i; j < UFOB_FRAMES - 1; j++) {
(*m_pSprite).PaintSprite(
pDC,
m_cUFORect.TopLeft()
);
Sleep(UFOB_TIME_SLICE);
} // end for
} // end if
m_pSprite->EraseSprite(pDC);
delete m_pSprite;
m_pSprite = nullptr;
return true;
}
bool CAnimate::Brat(CPoint point) {
if (m_cBratRect.PtInRect(point) == false)
return false;
if (pGameParams->bSoundEffectsEnabled != false) {
m_pSound->initialize(
BRAT_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
m_pSound->play();
} // end if
return true;
} // Brat
bool CAnimate::Lollipop(CPoint point) {
if (m_cLolliRect.PtInRect(point) == false)
return false;
if (pGameParams->bSoundEffectsEnabled == false)
return true;
if ((brand() % 2) == 0) { // randomly chose sound wave to play
m_pSound->initialize(
LOLLI_A_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
} else {
m_pSound->initialize(
LOLLI_B_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
} // end if
m_pSound->play();
return true;
} // Lollipop
bool CAnimate::Haircut(CPoint point) {
if (m_cCutRect.PtInRect(point) == false)
return false;
if (pGameParams->bSoundEffectsEnabled == false)
return true;
m_pSound->initialize(
CUT_WAV,
SOUND_WAVE | SOUND_ASYNCH | SOUND_QUEUE
);
m_pSound->play();
return true;
} // Haircut
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel