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2026-02-02 04:50:13 +01:00

72 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "artparts.h"
namespace Bagel {
namespace HodjNPodj {
namespace ArtParts {
HWND FAR PASCAL RunArtp(HWND, LPGAMESTRUCT);
HINSTANCE hDLLInst;
HINSTANCE hExeInst;
LPGAMESTRUCT pGameInfo;
// global the pointer to the your game's main window
HWND ghParentWnd;
/////////////////////////////////////////////////////////////////////////////
// Public C interface
HWND FAR PASCAL RunArtp(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
CMainWindow *pMain;
pGameInfo = lpGameInfo;
// invoke your game here by creating a pGame for your main window
// look at the InitInstance for your game for this
ghParentWnd = hParentWnd;
if ((pMain = new CMainWindow) != nullptr) {
// pMain->ShowWindow(SW_SHOWNORMAL);
// pMain->UpdateWindow();
pMain->SetActiveWindow();
}
// these must be set in this function
hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE);
hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
return pMain->m_hWnd; // return the m_hWnd of your main game window
}
} // namespace ArtParts
} // namespace HodjNPodj
} // namespace Bagel