Files
scummvm-cursorfix/engines/bagel/boflib/event_loop.cpp
2026-02-02 04:50:13 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/events.h"
#include "bagel/boflib/event_loop.h"
#include "bagel/bagel.h"
#include "bagel/spacebar/baglib/master_win.h"
namespace Bagel {
EventLoop::EventLoop(Mode mode) : _limiter(g_system, 60, false),
_mode(mode) {
}
bool EventLoop::frame() {
Common::Event e;
// Handle pending events
while (g_system->getEventManager()->pollEvent(e)) {
if (g_engine->shouldQuit() || (e.type == Common::EVENT_LBUTTONDOWN) ||
(e.type == Common::EVENT_KEYDOWN && e.kbd.keycode == Common::KEYCODE_ESCAPE))
return true;
}
_limiter.delayBeforeSwap();
// Update the screen
if (_mode == FORCE_REPAINT && g_engine->isSpaceBar())
SpaceBar::CBagMasterWin::forcePaintScreen();
g_engine->getScreen()->update();
_limiter.startFrame();
return false;
}
} // namespace Bagel