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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_SOUND_H
#define AWE_SOUND_H
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "awe/intern.h"
#include "awe/sfx_player.h"
namespace Awe {
#define MAX_CHANNELS 8
class SfxMusicStream : public Audio::AudioStream {
private:
SfxPlayer *_player;
public:
explicit SfxMusicStream(SfxPlayer *player) : _player(player) {}
bool isStereo() const override {
return true;
}
virtual int getRate() const override { return _player->_rate; }
virtual bool endOfData() const override { return false; }
int readBuffer(int16 *buffer, const int numSamples) override {
assert(_player != nullptr);
memset(buffer, 0, numSamples * sizeof(int16));
_player->readSamples(buffer, numSamples);
return numSamples;
}
};
class Sound {
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _musicHandle;
SfxPlayer *_sfx = nullptr;
SfxMusicStream *_sfxStream = nullptr;
Audio::SoundHandle _channels[MAX_CHANNELS];
public:
explicit Sound(Audio::Mixer *mixer) : _mixer(mixer) {
}
void setPlayer(SfxPlayer *player);
void stopAll();
void playMusic(const char *path, int loops);
void playAifcMusic(const char *path, uint32 offset);
void playSfxMusic(int num);
void stopMusic();
void stopAifcMusic();
void stopSfxMusic();
void preloadSoundAiff(byte num, const byte *data);
void playSoundRaw(byte channel, const byte *data, size_t size,
int freq, byte volume);
void playSoundWav(byte channel, const byte *data, size_t size,
uint16 freq, byte volume, byte loop);
void playSoundAiff(byte channel, byte num, byte volume);
void stopSound(byte channel);
};
#ifdef TODO
struct AifcPlayer;
struct SfxPlayer;
struct Mixer_impl;
struct Mixer {
AifcPlayer *_aifc;
SfxPlayer *_sfx;
Mixer_impl *_impl;
Mixer(SfxPlayer *sfx);
void init(MixerType mixerType);
void quit();
void update();
void playSoundRaw(byte channel, const byte *data, uint16 freq, byte volume);
void playSoundWav(byte channel, const byte *data, uint16 freq, byte volume, byte loop);
void stopSound(byte channel);
void setChannelVolume(byte channel, byte volume);
void playMusic(const char *path, byte loop);
void stopMusic();
void playAifcMusic(const char *path, uint32 offset);
void stopAifcMusic();
void playSfxMusic(int num);
void stopSfxMusic();
void stopAll();
void preloadSoundAiff(byte num, const byte *data);
void playSoundAiff(byte channel, byte num, byte volume);
};
#endif
} // namespace Awe
#endif