Files
scummvm-cursorfix/engines/awe/sfx_player.h
2026-02-02 04:50:13 +01:00

103 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_SFX_PLAYER_H
#define AWE_SFX_PLAYER_H
#include "awe/intern.h"
namespace Awe {
struct SfxInstrument {
uint8 *data = nullptr;
uint16 volume = 0;
void clear();
};
struct SfxModule {
const uint8 *data = nullptr;
uint16 curPos = 0;
uint8 curOrder = 0;
uint8 numOrder = 0;
uint8 *orderTable = nullptr;
SfxInstrument samples[15];
void clear();
void clearSamples();
};
struct SfxPattern {
uint16 note_1 = 0;
uint16 note_2 = 0;
uint16 sampleStart = 0;
uint8 *sampleBuffer = nullptr;
uint16 sampleLen = 0;
uint16 loopPos = 0;
uint16 loopLen = 0;
uint16 sampleVolume = 0;
};
struct SfxChannel {
uint8 *sampleData = nullptr;
uint16 sampleLen = 0;
uint16 sampleLoopPos = 0;
uint16 sampleLoopLen = 0;
uint16 volume = 0;
Frac pos;
};
struct Resource;
struct SfxPlayer {
enum {
NUM_CHANNELS = 4
};
Resource *_res;
uint16 _delay = 0;
uint16 _resNum = 0;
SfxModule _sfxMod;
int16 *_syncVar = nullptr;
bool _playing = false;
int _rate = 0;
int _samplesLeft = 0;
SfxChannel _channels[NUM_CHANNELS];
SfxPlayer(Resource *res);
void setEventsDelay(uint16 delay);
void loadSfxModule(uint16 resNum, uint16 delay, uint8 pos);
void prepareInstruments(const uint8 *p);
void play(int rate);
void mixSamples(int16 *buf, int len);
void readSamples(int16 *buf, int len);
void start();
void stop();
void handleEvents();
void handlePattern(uint8 channel, const uint8 *patternData);
};
} // namespace Awe
#endif