Files
scummvm-cursorfix/engines/awe/resource_win31.h
2026-02-02 04:50:13 +01:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_RESOURCE_WIN31_H
#define AWE_RESOURCE_WIN31_H
#include "common/file.h"
#include "awe/intern.h"
namespace Awe {
struct Win31BankEntry {
char name[16] = { '\0' };
uint8 type = 0;
uint32 offset = 0;
uint32 size = 0;
uint32 packedSize = 0;
};
struct ResourceWin31 {
static const char *FILENAME;
Common::File _f;
Win31BankEntry *_entries = nullptr;
int _entriesCount = 0;
uint8 *_textBuf = nullptr;
const char *_stringsTable[614] = { nullptr };
ResourceWin31();
~ResourceWin31();
bool readEntries();
uint8 *loadFile(int num, uint8 *dst, uint32 *size);
void readStrings();
const char *getString(int num) const;
const char *getMusicName(int num) const;
};
} // namespace Awe
#endif