61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_RESOURCE_WIN31_H
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#define AWE_RESOURCE_WIN31_H
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#include "common/file.h"
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#include "awe/intern.h"
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namespace Awe {
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struct Win31BankEntry {
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char name[16] = { '\0' };
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uint8 type = 0;
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uint32 offset = 0;
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uint32 size = 0;
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uint32 packedSize = 0;
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};
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struct ResourceWin31 {
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static const char *FILENAME;
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Common::File _f;
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Win31BankEntry *_entries = nullptr;
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int _entriesCount = 0;
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uint8 *_textBuf = nullptr;
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const char *_stringsTable[614] = { nullptr };
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ResourceWin31();
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~ResourceWin31();
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bool readEntries();
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uint8 *loadFile(int num, uint8 *dst, uint32 *size);
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void readStrings();
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const char *getString(int num) const;
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const char *getMusicName(int num) const;
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};
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} // namespace Awe
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#endif
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