Files
scummvm-cursorfix/engines/awe/resource_nth.h
2026-02-02 04:50:13 +01:00

49 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_RESOURCE_NTH_H
#define AWE_RESOURCE_NTH_H
#include "awe/intern.h"
namespace Awe {
struct ResourceNth {
virtual ~ResourceNth() {
}
virtual bool init() = 0;
virtual uint8 *load(const char *name) = 0;
virtual uint8 *loadBmp(int num) = 0;
virtual void preloadDat(int part, int type, int num) {}
virtual uint8 *loadDat(int num, uint8 *dst, uint32 *size) = 0;
virtual uint8 *loadWav(int num, uint8 *dst, uint32 *size) = 0;
virtual const char *getString(Language lang, int num) = 0;
virtual const char *getMusicName(int num) = 0;
virtual void getBitmapSize(int *w, int *h) = 0;
static ResourceNth *create(int edition);
};
} // namespace Awe
#endif