Files
scummvm-cursorfix/engines/awe/metaengine.cpp
2026-02-02 04:50:13 +01:00

113 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "awe/metaengine.h"
#include "awe/detection.h"
#include "awe/awe.h"
namespace Awe {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COPY_PROTECTION,
{
_s("Enable title and copy protection screens (if present)"),
_s("Displays title and copy protection screens that would otherwise be bypassed by default."),
"copy_protection",
false,
0,
0
},
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
struct KeybindingRecord {
KeybindingAction _action;
const char *_id;
const char *_desc;
const char *_key1;
const char *_key2;
const char *_joy;
};
static const KeybindingRecord GAME_KEYS[] = {
{ KEYBIND_UP, "UP", _s("Up"), "UP", nullptr, "JOY_UP"},
{ KEYBIND_DOWN, "DOWN", _s("Down"), "DOWN", nullptr, "JOY_DOWN"},
{ KEYBIND_LEFT, "LEFT", _s("Left"), "LEFT", nullptr, "JOY_LEFT"},
{ KEYBIND_RIGHT, "RIGHT", _s("Right"), "RIGHT", nullptr, "JOY_RIGHT"},
{ KEYBIND_SELECT, "SELECT", _s("Select/Kick/Run"), "SPACE", "RETURN", "JOY_A" },
{ KEYBIND_JUMP, "JUMP", _s("Jump"), "LSHIFT", "RSHIFT", "JOY_B" },
{ KEYBIND_CODE, "CODE", _s("Enter Level Code"), "c", nullptr, "JOY_X" },
{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr, nullptr }
};
} // End of namespace Awe
const char *AweMetaEngine::getName() const {
return "awe";
}
const ADExtraGuiOptionsMap *AweMetaEngine::getAdvancedExtraGuiOptions() const {
return Awe::optionsList;
}
Common::Error AweMetaEngine::createInstance(OSystem *syst, Engine **engine, const Awe::AweGameDescription *desc) const {
*engine = new Awe::AweEngine(syst, (const Awe::AweGameDescription *)desc);
return Common::kNoError;
}
bool AweMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
Common::Array<Common::Keymap *> AweMetaEngine::initKeymaps(const char *target) const {
Common::KeymapArray keymapArray;
Common::Keymap *keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "got", _s("Game Keys"));
keymapArray.push_back(keyMap);
for (const Awe::KeybindingRecord *r = Awe::GAME_KEYS; r->_id; ++r) {
Common::Action *act = new Common::Action(r->_id, _(r->_desc));
act->setCustomEngineActionEvent(r->_action);
act->allowKbdRepeats();
act->addDefaultInputMapping(r->_key1);
if (r->_key2)
act->addDefaultInputMapping(r->_key2);
if (r->_joy)
act->addDefaultInputMapping(r->_joy);
keyMap->addAction(act);
}
return keymapArray;
}
#if PLUGIN_ENABLED_DYNAMIC(AWE)
REGISTER_PLUGIN_DYNAMIC(AWE, PLUGIN_TYPE_ENGINE, AweMetaEngine);
#else
REGISTER_PLUGIN_STATIC(AWE, PLUGIN_TYPE_ENGINE, AweMetaEngine);
#endif