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2026-02-02 04:50:13 +01:00

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2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_INTERN_H
#define AWE_INTERN_H
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/language.h"
#include "common/rect.h"
namespace Awe {
using Common::Language;
enum {
kPartCopyProtection = 16000,
kPartIntro = 16001,
kPartWater = 16002,
kPartPrison = 16003,
kPartCite = 16004,
kPartArene = 16005,
kPartLuxe = 16006,
kPartFinal = 16007,
kPartPassword = 16008
};
enum {
kPaulaFreq = 7159092
};
struct Ptr {
uint8 *pc = nullptr;
bool byteSwap = false;
uint8 fetchByte() {
return *pc++;
}
uint16 fetchWord() {
const uint16 i = byteSwap ? READ_LE_UINT16(pc) : READ_BE_UINT16(pc);
pc += 2;
return i;
}
};
struct Point : public Common::Point {
Point() : Common::Point() {}
Point(int16 xx, int16 yy) : Common::Point(xx, yy) {}
Point(const Point &p) : Common::Point(p) {}
void scale(int u, int v) {
x = (x * u) >> 16;
y = (y * v) >> 16;
}
};
struct QuadStrip {
enum {
MAX_VERTICES = 70
};
uint8 numVertices = 0;
Point vertices[MAX_VERTICES];
};
struct Color {
byte rgb[3];
uint8 &r = rgb[0];
uint8 &g = rgb[1];
uint8 &b = rgb[2];
Color() {
clear();
}
void clear() {
r = g = b = 0;
}
};
struct Frac {
static const int BITS = 16;
static const int MASK = (1 << BITS) - 1;
uint32 inc = 0;
uint64 offset = 0;
void reset(int n, int d) {
inc = (((int64)n) << BITS) / d;
offset = 0;
}
uint32 getInt() const {
return offset >> BITS;
}
uint32 getFrac() const {
return offset & MASK;
}
int interpolate(int sample1, int sample2) const {
const int fp = getFrac();
return (sample1 * (MASK - fp) + sample2 * fp) >> BITS;
}
};
} // namespace Awe
#endif