Files
scummvm-cursorfix/engines/awe/aifc_player.h
2026-02-02 04:50:13 +01:00

52 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_AIFC_PLAYER_H
#define AWE_AIFC_PLAYER_H
#include "common/file.h"
#include "awe/intern.h"
namespace Awe {
struct AifcPlayer {
Common::File _f;
uint32 _ssndOffset = 0;
uint32 _ssndSize = 0;
uint32 _pos = 0;
int16 _sampleL = 0, _sampleR = 0;
Frac _rate;
AifcPlayer();
bool play(int mixRate, const char *path, uint32 offset);
void stop();
int8 readSampleData();
void decodeSamples();
void readSamples(int16 *buf, int len);
};
} // namespace Awe
#endif