Files
2026-02-02 04:50:13 +01:00

56 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_VIEWS_SCENETITLE_H
#define ASYLUM_VIEWS_SCENETITLE_H
#include "common/scummsys.h"
namespace Asylum {
class AsylumEngine;
class GraphicResource;
class SceneTitle {
public:
SceneTitle(AsylumEngine *engine);
~SceneTitle() {};
void load();
void update(int32 tick);
bool loadingComplete() { return _done; }
private:
AsylumEngine *_vm;
int32 _start;
bool _done;
uint32 _spinnerFrameIndex;
int32 _spinnerProgress;
uint32 _spinnerFrameCount;
uint32 _chapterTitlesOffset;
};
} // End of namespace Asylum
#endif // ASYLUM_VIEWS_SCENETITLE_H