180 lines
3.7 KiB
C++
180 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ASYLUM_SYSTEM_SPEECH_H
|
|
#define ASYLUM_SYSTEM_SPEECH_H
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
#include "asylum/shared.h"
|
|
|
|
namespace Asylum {
|
|
|
|
class AsylumEngine;
|
|
|
|
class Speech {
|
|
public:
|
|
Speech(AsylumEngine *engine);
|
|
~Speech() {};
|
|
|
|
/**
|
|
* Play speech
|
|
*
|
|
* @param soundResourceId The sound resource id.
|
|
* @param textResourceId The text resource id.
|
|
*/
|
|
ResourceId play(ResourceId soundResourceId, ResourceId textResourceId);
|
|
|
|
/**
|
|
* Prepare speech to play
|
|
* - Process sound speech and draws dialog in screen
|
|
*/
|
|
void prepareSpeech();
|
|
|
|
/**
|
|
* Play speech by index offset.
|
|
*
|
|
* @param index The index offset.
|
|
*
|
|
* @return the ResourceId for the sound played
|
|
*/
|
|
ResourceId playIndexed(int32 index);
|
|
|
|
/**
|
|
* Play scene speech.
|
|
*
|
|
* @param type The type of speech to play.
|
|
* @param index The index offset.
|
|
*
|
|
* @return the ResourceId for the sound played
|
|
*/
|
|
ResourceId playScene(int32 type, int32 index);
|
|
|
|
/**
|
|
* Play speech by index offset (based on player type)
|
|
*
|
|
* @param index The index offset.
|
|
*
|
|
* @return the ResourceId for the sound played
|
|
*/
|
|
ResourceId playPlayer(int32 index);
|
|
|
|
/**
|
|
* Resets the resource identifiers.
|
|
*/
|
|
void resetResourceIds();
|
|
|
|
/**
|
|
* Resets text data
|
|
*/
|
|
void resetTextData();
|
|
|
|
/**
|
|
* Gets the sound resource identifier.
|
|
*
|
|
* @return The sound resource identifier.
|
|
*/
|
|
ResourceId getSoundResourceId() const { return _soundResourceId; }
|
|
|
|
/**
|
|
* Sets the tick.
|
|
*
|
|
* @param val The value.
|
|
*/
|
|
void setTick(int32 val) { _tick = val;}
|
|
|
|
/**
|
|
* Gets the tick.
|
|
*
|
|
* @return The tick.
|
|
*/
|
|
uint32 getTick() { return _tick; }
|
|
|
|
/**
|
|
* Sets the sound resource identifier
|
|
*
|
|
* @param id The sound resource identifier.
|
|
*/
|
|
void setSoundResourceId(ResourceId id) { _soundResourceId = id; }
|
|
|
|
/**
|
|
* Sets the text resource identifier
|
|
*
|
|
* @param id The text resource identifier.
|
|
*/
|
|
void setTextResourceId(ResourceId id) { _textResourceId = id; }
|
|
|
|
/**
|
|
* Gets the text resource identifier.
|
|
*
|
|
* @return The text resource identifier.
|
|
*/
|
|
ResourceId getTextResourceId() { return _textResourceId; }
|
|
|
|
/**
|
|
* Sets text data.
|
|
*
|
|
* @param text The text.
|
|
*/
|
|
void setTextData(char *text) { _textData = text; }
|
|
|
|
/**
|
|
* Get text data
|
|
*
|
|
* @return the text data
|
|
*/
|
|
char *getTextData() { return _textData; }
|
|
|
|
/**
|
|
* Sets text data position.
|
|
*
|
|
* @param text The text.
|
|
*/
|
|
void setTextDataPos(char *text) { _textDataPos = text; }
|
|
|
|
/**
|
|
* Get text data position
|
|
*
|
|
* @return the text data position
|
|
*/
|
|
char *getTextDataPos() { return _textDataPos; }
|
|
|
|
private:
|
|
AsylumEngine *_vm;
|
|
|
|
int32 _tick;
|
|
char *_textData;
|
|
char *_textDataPos;
|
|
|
|
ResourceId _soundResourceId;
|
|
ResourceId _textResourceId;
|
|
|
|
/**
|
|
* Process speech and prepare for display
|
|
*/
|
|
void process();
|
|
|
|
};
|
|
|
|
} // end of namespace Asylum
|
|
|
|
#endif // ASYLUM_SYSTEM_SPEECH_H
|