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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_SYSTEM_SCREEN_H
#define ASYLUM_SYSTEM_SCREEN_H
#include "common/array.h"
#include "common/queue.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "asylum/shared.h"
namespace Asylum {
#define PALETTE_SIZE (256 * 3)
class AsylumEngine;
class GraphicResource;
class ResourcePack;
struct GraphicFrame;
enum GraphicItemType {
kGraphicItemNormal = 1,
kGraphicItemMasked = 5
};
typedef struct GraphicQueueItem {
int32 priority;
GraphicItemType type;
ResourceId resourceId;
uint32 frameIndex;
Common::Point source;
ResourceId resourceIdDestination;
Common::Point destination;
DrawFlags flags;
int32 transTableNum;
GraphicQueueItem() {
priority = 0;
type = kGraphicItemNormal;
resourceId = kResourceNone;
frameIndex = 0;
resourceIdDestination = kResourceNone;
flags = kDrawFlagNone;
transTableNum = 0;
}
} GraphicQueueItem;
struct FadeParameters {
ResourceId resourceId;
int ticksWait;
int delta;
uint nextTick;
int step;
};
class Screen {
public:
Screen(AsylumEngine *_vm);
~Screen();
// Drawing
void draw(ResourceId resourceId);
void draw(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, DrawFlags flags = kDrawFlagNone, bool colorKey = true);
void draw(ResourceId resourceId, uint32 frameIndex, const int16 (*srcPtr)[2], DrawFlags flags = kDrawFlagNone, bool colorKey = true);
void draw(GraphicResource *resource, uint32 frameIndex, const Common::Point &source, DrawFlags flags = kDrawFlagNone, bool colorKey = true);
void drawTransparent(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, DrawFlags flags, uint32 transTableNum);
void drawTransparent(GraphicResource *resource, uint32 frameIndex, const Common::Point &source, DrawFlags flags, uint32 transTableNum);
void draw(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, DrawFlags flags, ResourceId resourceId2, const Common::Point &destination, bool colorKey = true);
void draw(const Graphics::Surface &surface, int x, int y);
// Misc
void clear();
void clearDefaultColor() { memset(_mainPalette, 0, 3); setupPalette(NULL, 0, 0); }
void drawWideScreenBars(int16 barSize) const;
void fillRect(int16 x, int16 y, int16 x2, int16 y2, uint32 color);
void copyBackBufferToScreen();
void setFlag(int16 val) { _flag = (val < -1) ? -1 : val; }
int16 getFlag() { return _flag; }
// Palette
void setPalette(ResourceId id);
const byte *getPalette() { return _mainPalette; }
void setMainPalette(const byte *data);
void loadGrayPalette();
void updatePalette();
void updatePalette(int32 param);
void setupPalette(byte *buffer, int start, int count);
bool isFading() { return _isFading; }
void queuePaletteFade(ResourceId resourceId, int32 ticksWait, int32 delta);
void paletteFade(uint32 start, int32 ticksWait, int32 delta);
void stopPaletteFade(char red, char green, char blue);
void stopPaletteFadeAndSet(ResourceId id, int32 ticksWait, int32 delta);
void processPaletteFadeQueue();
// Gamma
void setPaletteGamma(ResourceId id);
void setGammaLevel(ResourceId id);
// Transparency tables
void setupTransTable(ResourceId resourceId);
void setupTransTables(uint32 count, ...);
void selectTransTable(uint32 index);
// Graphic queue
void addGraphicToQueue(ResourceId resourceId, uint32 frameIndex, const Common::Point &point, DrawFlags flags, int32 transTableNum, int32 priority);
void addGraphicToQueue(ResourceId resourceId, uint32 frameIndex, const int16 (*pointPtr)[2], DrawFlags flags, int32 transTableNum, int32 priority);
void addGraphicToQueueCrossfade(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, int32 objectResourceId, const Common::Point &destination, uint32 transTableNum);
void addGraphicToQueueMasked(ResourceId resourceId, uint32 frameIndex, const Common::Point &source, int32 objectResourceId, const Common::Point &destination, DrawFlags flags, int32 priority);
void addGraphicToQueue(GraphicQueueItem const &item);
void drawGraphicsInQueue();
void clearGraphicsInQueue();
void deleteGraphicFromQueue(ResourceId resourceId);
bool isGraphicQueueEmpty() { return _queueItems.empty(); }
// Used by Video
void copyToBackBuffer(const byte *buffer, int32 pitch, int16 x, int16 y, uint16 width, uint16 height, bool mirrored = false);
// Debug
void drawLine(const Common::Point &source, const Common::Point &destination, uint32 color = 0xFF);
void drawLine(const int16 (*srcPtr)[2], const int16 (*dstPtr)[2], uint32 color = 0xFF);
void drawRect(const Common::Rect &rect, uint32 color = 0xFF);
void copyToBackBufferClipped(Graphics::Surface *surface, int16 x, int16 y);
// Used by Writings puzzle and Chinese renderer
Graphics::Surface *getSurface() { return &_backBuffer; };
private:
AsylumEngine *_vm;
Graphics::Surface _backBuffer;
Common::Rect _clipRect;
Common::Array<GraphicQueueItem> _queueItems;
int16 _flag;
bool _useColorKey;
// Transparency tables
uint32 _transTableCount;
byte *_transTable;
byte *_transTableBuffer;
void clearTransTables();
// Palette
byte _currentPalette[PALETTE_SIZE];
byte _mainPalette[PALETTE_SIZE];
byte _fromPalette[PALETTE_SIZE];
byte _toPalette[PALETTE_SIZE];
bool _isFading;
bool _fadeStop;
Common::Queue<FadeParameters> _fadeQueue;
byte *getPaletteData(ResourceId id);
void setPaletteGamma(byte *data, byte *target = NULL);
void stopQueuedPaletteFade();
void initQueuedPaletteFade(ResourceId id, int32 delta);
void runQueuedPaletteFade(ResourceId id, int32 delta, int i);
// Graphic queue
static bool graphicQueueItemComparator(const GraphicQueueItem &item1, const GraphicQueueItem &item2);
// Misc
void clip(Common::Rect *source, Common::Rect *destination, int32 flags) const;
void draw(GraphicResource *resource, uint32 frameIndex, const Common::Point &source, DrawFlags flags, ResourceId resourceId2, const Common::Point &destination, bool colorKey = true);
// Screen blitting
void blit(GraphicFrame *frame, Common::Rect *source, Common::Rect *destination, int32 flags);
void blitMasked(GraphicFrame *frame, Common::Rect *source, byte *maskData, Common::Rect *sourceMask, Common::Rect *destMask, uint16 maskWidth, Common::Rect *destination, int32 flags);
void blitTranstable (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
void blitTranstableMirrored(byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
void blitMirrored (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
void blitMirroredColorKey (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
void blitRaw (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
void blitRawColorKey (byte *dstBuffer, byte *srcBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch) const;
void blitCrossfade (byte *dstBuffer, byte *srcBuffer, byte *objectBuffer, int16 height, int16 width, uint16 srcPitch, uint16 dstPitch, uint16 objectPitch) const;
void bltMasked (byte *srcBuffer, byte *maskBuffer, int16 height, int16 width, uint16 srcPitch, uint16 maskPitch, byte zoom, byte *dstBuffer, uint16 dstPitch) const;
// DirectDraw-equivalent functions
void blt(Common::Rect *dest, GraphicFrame *frame, Common::Rect *source, int32 flags);
void bltFast(int16 dX, int16 dY, GraphicFrame *frame, Common::Rect *source);
void copyToBackBufferWithTransparency(byte *buffer, int32 pitch, int16 x, int16 y, uint16 width, uint16 height, bool mirrored = false);
// Debug
void drawZoomedMask(byte *mask, uint16 height, uint16 width, uint16 maskPitch);
};
} // end of namespace Asylum
#endif // ASYLUM_SYSTEM_SCREEN_H