92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_PUZZLES_TICTACTOE_H
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#define ASYLUM_PUZZLES_TICTACTOE_H
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#include "asylum/puzzles/puzzle.h"
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namespace Asylum {
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class AsylumEngine;
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class PuzzleTicTacToe : public Puzzle {
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public:
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PuzzleTicTacToe(AsylumEngine *engine);
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~PuzzleTicTacToe();
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private:
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enum GameStatus {
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kStatus0,
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kStatusFree,
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kStatusNeedBlocking
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};
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uint32 _ticker;
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uint32 _frameIndex;
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uint32 _frameCount;
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int32 _currentPos;
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bool _gameOver;
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int32 _winLine;
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uint32 _solveDelay;
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uint32 _brokenLines;
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char _board[9];
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uint32 _moveList[40];
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uint32 _numberOfPossibleMoves;
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool init(const AsylumEvent &evt);
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void updateScreen();
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bool mouseLeftDown(const AsylumEvent &evt);
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bool exitPuzzle();
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//////////////////////////////////////////////////////////////////////////
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// Init & update
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//////////////////////////////////////////////////////////////////////////
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void clearBoard();
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void drawField();
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void getTwoEmpty(uint32 field1, uint32 field2, uint32 field3);
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//////////////////////////////////////////////////////////////////////////
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// Game
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//////////////////////////////////////////////////////////////////////////
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bool computerThinks();
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GameStatus returnLineData(uint32 field1, uint32 field2, uint32 field3, char mark, uint32 *counterX, uint32 *counterO) const;
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bool expandLine();
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bool tryNewLine();
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uint32 returnEmptySlot(uint32 position1, uint32 position2, uint position3) const;
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bool checkWin();
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int32 lookForAWinner();
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bool strategy(char mark);
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bool tryToWin() { return strategy('X'); }
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bool tryNotToLose() { return strategy('O'); }
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bool arbitraryPlacement();
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void computerMoves();
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};
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} // End of namespace Asylum
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#endif // ASYLUM_PUZZLES_TICTACTOE_H
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