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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_PUZZLES_PUZZLE_H
#define ASYLUM_PUZZLES_PUZZLE_H
#include "common/rect.h"
#include "common/serializer.h"
#include "asylum/eventhandler.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
class Screen;
class Sound;
class VideoPlayer;
class Cursor;
class GraphicResource;
struct GraphicQueueItem;
class Puzzle : public EventHandler, public Common::Serializable {
public:
Puzzle(AsylumEngine *engine);
virtual ~Puzzle() {};
bool handleEvent(const AsylumEvent &evt);
// Serializable
virtual void saveLoadWithSerializer(Common::Serializer &s);
protected:
AsylumEngine *_vm;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
virtual bool init(const AsylumEvent &evt) = 0;
virtual bool update(const AsylumEvent &evt);
virtual void updateScreen() {};
virtual void updateCursor() {};
virtual bool activate(const AsylumEvent &evt) { return true; }
virtual bool mouseLeftUp(const AsylumEvent &evt) { return true; }
virtual bool mouseLeftDown(const AsylumEvent &evt) { return true; }
virtual bool exitPuzzle() = 0;
//////////////////////////////////////////////////////////////////////////
// Hit test functions
//////////////////////////////////////////////////////////////////////////
bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const;
bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const;
};
} // End of namespace Asylum
#endif // ASYLUM_PUZZLES_PUZZLE_H