389 lines
11 KiB
C++
389 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/tokenizer.h"
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#include "alg/scene.h"
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namespace Alg {
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SceneInfo::SceneInfo() {
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}
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SceneInfo::~SceneInfo() {
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for (auto scene : _scenes) {
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delete scene;
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}
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for (auto zone : _zones) {
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delete zone;
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}
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_scenes.clear();
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_zones.clear();
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}
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void SceneInfo::loadScnFile(const Common::Path &path) {
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debug("loading scene script: %s", path.toString().c_str());
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if (!_scnFile.open(path)) {
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error("SceneInfo::loadScnFile(): Can't open scene file '%s'", path.toString().c_str());
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}
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bool done = false;
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while (_scnFile.pos() < _scnFile.size() && !done) {
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Common::String line = _scnFile.readLine();
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line.trim();
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if (ignoreScriptLine(line)) {
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continue;
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}
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Common::StringTokenizer tokenizer(line, " ");
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int8 token = getToken(_mainTokens, tokenizer.nextToken());
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uint32 startFrame = 0, endFrame = 0;
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Common::String sceneName = nullptr, zoneName = nullptr;
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switch (token) {
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case 0: // ;
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break;
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case 1: // ZONE
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zoneName = tokenizer.nextToken();
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startFrame = atoi(tokenizer.nextToken().c_str());
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endFrame = atoi(tokenizer.nextToken().c_str());
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parseZone(zoneName, startFrame, endFrame);
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break;
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case 2: // SCENE
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sceneName = tokenizer.nextToken();
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startFrame = atoi(tokenizer.nextToken().c_str());
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endFrame = atoi(tokenizer.nextToken().c_str());
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sceneName.toLowercase();
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parseScene(sceneName, startFrame, endFrame);
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break;
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case 3: // MSG
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error("SceneInfo::loadScnFile(): MSG Not implemented: %s", line.c_str());
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break;
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case 4: // START
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_startScene = tokenizer.nextToken();
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break;
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case 5: // GLOBAL
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error("SceneInfo::loadScnFile(): GLOBAL Not implemented: %s", line.c_str());
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break;
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case 6: // END
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done = true;
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break;
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default:
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error("SceneInfo::loadScnFile(): Unknown script section encountered: %s", line.c_str());
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break;
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}
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}
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_scnFile.close();
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addZonesToScenes();
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}
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void SceneInfo::parseScene(const Common::String &sceneName, uint32 startFrame, uint32 endFrame) {
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Scene *scene = new Scene(sceneName, startFrame, endFrame);
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bool done = false;
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while (_scnFile.pos() < _scnFile.size() && !done) {
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Common::String line = _scnFile.readLine();
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line.trim();
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if (ignoreScriptLine(line)) {
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continue;
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}
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Common::StringTokenizer tokenizer(line, " ");
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int8 token = getToken(_sceneTokens, tokenizer.nextToken());
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switch (token) {
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case 0: // EOF
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case 1: // NEXT
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scene->_next = tokenizer.nextToken();
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break;
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case 2: // ZONES
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scene->_zonesStart = tokenizer.nextToken();
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scene->_zonesStart2 = tokenizer.nextToken();
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scene->_zonesStart3 = tokenizer.nextToken();
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break;
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case 3: // PREOP
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scene->_preop = tokenizer.nextToken();
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scene->_preopParam = tokenizer.nextToken();
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break;
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case 4: // SHOWMSG / SCNMSG
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scene->_scnmsg = tokenizer.nextToken();
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scene->_scnmsgParam = tokenizer.nextToken();
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break;
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case 5: // INSOP
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scene->_insop = tokenizer.nextToken();
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scene->_insopParam = tokenizer.nextToken();
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break;
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case 6: // WEPDWN
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scene->_wepdwn = tokenizer.nextToken();
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break;
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case 7: // SCNSCR
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scene->_scnscr = tokenizer.nextToken();
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scene->_scnscrParam = atoi(tokenizer.nextToken().c_str());
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break;
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case 8: // NXTFRM
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scene->_nxtfrm = tokenizer.nextToken();
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break;
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case 9: // NXTSCN
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scene->_nxtscn = tokenizer.nextToken();
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// ignore next token if existing
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tokenizer.nextToken();
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break;
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case 10: // DATA
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scene->_dataParam1 = atoi(tokenizer.nextToken().c_str());
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scene->_dataParam2 = atoi(tokenizer.nextToken().c_str());
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scene->_dataParam3 = atoi(tokenizer.nextToken().c_str());
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scene->_dataParam4 = atoi(tokenizer.nextToken().c_str());
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scene->_dataParam5 = atoi(tokenizer.nextToken().c_str());
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scene->_dataParam6 = atoi(tokenizer.nextToken().c_str());
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break;
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case 11: // DIFF
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scene->_diff = atoi(tokenizer.nextToken().c_str());
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break;
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case 12: // MISSEDRECTS
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scene->_missedRects = tokenizer.nextToken();
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// ignore next token if existing
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tokenizer.nextToken();
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break;
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case 13: // DIFFICULTY_MOD
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scene->_difficultyMod = atoi(tokenizer.nextToken().c_str());
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break;
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case 14: // ;
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done = true;
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break;
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default:
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error("SceneInfo::parseScene(): Unknown scene token found: %s", line.c_str());
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break;
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}
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Common::String nextToken = tokenizer.nextToken();
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if (!nextToken.empty()) {
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error("SceneInfo::parseScene(): missed token %s in line %s", nextToken.c_str(), line.c_str());
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}
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}
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_scenes.push_back(scene);
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}
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void SceneInfo::parseZone(const Common::String &zoneName, uint32 startFrame, uint32 endFrame) {
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Zone *zone = new Zone(zoneName, startFrame, endFrame);
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bool done = false;
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while (_scnFile.pos() < _scnFile.size() && !done) {
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Common::String line = _scnFile.readLine();
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line.trim();
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if (ignoreScriptLine(line)) {
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continue;
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}
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Common::StringTokenizer tokenizer(line, " ");
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int8 token = getToken(_zoneTokens, tokenizer.nextToken());
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Rect *rect = nullptr;
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switch (token) {
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case 0: // EOF
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break;
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case 1: // NEXT
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zone->_next = tokenizer.nextToken();
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break;
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case 2: // PTRFB
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zone->_ptrfb = tokenizer.nextToken();
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break;
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case 3: // RECT
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{
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Common::String temp = tokenizer.nextToken();
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if (temp == "MOVING") {
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rect = new Rect();
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rect->_isMoving = true;
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rect->left = atoi(tokenizer.nextToken().c_str());
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rect->top = atoi(tokenizer.nextToken().c_str());
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rect->right = atoi(tokenizer.nextToken().c_str());
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rect->bottom = atoi(tokenizer.nextToken().c_str());
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rect->_dest.left = atoi(tokenizer.nextToken().c_str());
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rect->_dest.top = atoi(tokenizer.nextToken().c_str());
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rect->_dest.right = atoi(tokenizer.nextToken().c_str());
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rect->_dest.bottom = atoi(tokenizer.nextToken().c_str());
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rect->_scene = tokenizer.nextToken();
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rect->_score = atoi(tokenizer.nextToken().c_str());
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rect->_rectHit = tokenizer.nextToken();
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rect->_unknown = tokenizer.nextToken();
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zone->_rects.push_back(rect);
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} else {
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rect = new Rect();
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rect->_isMoving = false;
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rect->left = atoi(temp.c_str());
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rect->top = atoi(tokenizer.nextToken().c_str());
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rect->right = atoi(tokenizer.nextToken().c_str());
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rect->bottom = atoi(tokenizer.nextToken().c_str());
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rect->_scene = tokenizer.nextToken();
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rect->_score = atoi(tokenizer.nextToken().c_str());
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rect->_rectHit = tokenizer.nextToken();
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rect->_unknown = tokenizer.nextToken();
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zone->_rects.push_back(rect);
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}
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} break;
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case 4: // ;
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done = true;
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break;
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default:
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error("SceneInfo::parseZone(): Unknown zone token found: %s", line.c_str());
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break;
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}
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Common::String nextToken = tokenizer.nextToken();
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if (!nextToken.empty()) {
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error("SceneInfo::parseZone(): missed token %s in line %s", nextToken.c_str(), line.c_str());
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}
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}
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_zones.push_back(zone);
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}
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void SceneInfo::addZonesToScenes() {
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for (auto &scene : _scenes) {
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if (!scene->_zonesStart.empty()) {
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Zone *zone = findZone(scene->_zonesStart);
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scene->_zones.push_back(zone);
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while (!zone->_next.empty()) {
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zone = findZone(zone->_next);
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if (zone == nullptr) {
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break;
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}
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scene->_zones.push_back(zone);
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}
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}
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if (!scene->_zonesStart2.empty() && scene->_zonesStart2 != scene->_zonesStart) {
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Zone *zone = findZone(scene->_zonesStart2);
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scene->_zones.push_back(zone);
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while (!zone->_next.empty()) {
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zone = findZone(zone->_next);
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if (zone == nullptr) {
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break;
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}
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scene->_zones.push_back(zone);
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}
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}
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if (!scene->_zonesStart3.empty() && scene->_zonesStart3 != scene->_zonesStart2) {
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Zone *zone = findZone(scene->_zonesStart3);
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scene->_zones.push_back(zone);
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while (!zone->_next.empty()) {
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zone = findZone(zone->_next);
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if (zone == nullptr) {
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break;
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}
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scene->_zones.push_back(zone);
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}
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}
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}
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}
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void SceneInfo::addScene(Scene *scene) {
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_scenes.push_back(scene);
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}
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Zone *SceneInfo::findZone(const Common::String &zoneName) {
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for (auto &zone : _zones) {
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if (zone->_name.equalsIgnoreCase(zoneName)) {
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return zone;
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}
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}
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warning("SceneInfo::findZone(): Cannot find zone %s", zoneName.c_str());
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return nullptr;
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}
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Scene *SceneInfo::findScene(const Common::String &sceneName) {
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for (auto &scene : _scenes) {
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if (scene->_name.equalsIgnoreCase(sceneName)) {
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return scene;
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}
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}
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error("SceneInfo::findScene(): Cannot find scene %s", sceneName.c_str());
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}
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int8 SceneInfo::getToken(const TokenEntry *tokenList, const Common::String &token) {
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for (int i = 0; tokenList[i].name != nullptr; i++) {
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if (token == tokenList[i].name) {
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return tokenList[i].value;
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}
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}
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return -1;
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}
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bool SceneInfo::ignoreScriptLine(const Common::String &line) {
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if (line.empty()) {
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return true; // empty line
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} else if (line.hasPrefix("//")) {
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return true; // comment
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} else if (line.hasPrefix("*")) {
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return true; // doc comment
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} else if (line.hasPrefix("NXET")) {
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return true; // typo in Maddog2
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} else if (line.hasPrefix("DATA$")) {
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return true; // typo in DrugWars
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} else if (line.hasPrefix("NUMBER_OF_")) {
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return true; // unnecessary numbers
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}
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return false;
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}
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Scene::Scene(const Common::String &name, uint32 startFrame, uint32 endFrame) {
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_preop = "DEFAULT";
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_insop = "DEFAULT";
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_scnmsg = "DEFAULT";
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_wepdwn = "DEFAULT";
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_scnscr = "DEFAULT";
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_nxtfrm = "DEFAULT";
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_nxtscn = "DEFAULT";
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_missedRects = "DEFAULT";
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_missedRects = "DEFAULT";
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_scnscrParam = 0;
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_dataParam1 = 0;
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_dataParam2 = 0;
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_dataParam3 = 0;
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_dataParam4 = 0;
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_dataParam5 = "";
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_name = name;
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_startFrame = startFrame;
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_endFrame = endFrame;
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_diff = 0;
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_difficultyMod = 0;
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}
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Zone::Zone(const Common::String &name, const Common::String &ptrfb) {
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_name = name;
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_ptrfb = ptrfb;
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}
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Zone::Zone(const Common::String &name, uint32 startFrame, uint32 endFrame) {
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_name = name;
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_startFrame = startFrame;
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_endFrame = endFrame;
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}
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Zone::~Zone() {
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for (auto rect : _rects) {
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delete rect;
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}
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}
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void Zone::addRect(int16 left, int16 top, int16 right, int16 bottom, const Common::String &scene, uint32 score, const Common::String &rectHit, const Common::String &unknown) {
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Rect *rect = new Rect();
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rect->left = left;
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rect->top = top;
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rect->right = right;
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rect->bottom = bottom;
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rect->_scene = scene;
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rect->_score = score;
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rect->_rectHit = rectHit;
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rect->_unknown = unknown;
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_rects.push_back(rect);
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}
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} // End of namespace Alg
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