Files
scummvm-cursorfix/engines/alg/logic/game_drugwars.cpp
2026-02-02 04:50:13 +01:00

1012 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/rect.h"
#include "common/savefile.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "alg/graphics.h"
#include "alg/logic/game_drugwars.h"
#include "alg/scene.h"
namespace Alg {
GameDrugWars::GameDrugWars(AlgEngine *vm, const AlgGameDescription *gd) : Game(vm) {
}
GameDrugWars::~GameDrugWars() {
if (_shotIcon) {
_shotIcon->free();
delete _shotIcon;
}
if (_emptyIcon) {
_emptyIcon->free();
delete _emptyIcon;
}
if (_liveIcon) {
_liveIcon->free();
delete _liveIcon;
}
if (_deadIcon) {
_deadIcon->free();
delete _deadIcon;
}
if (_difficultyIcon) {
_difficultyIcon->free();
delete _difficultyIcon;
}
if (_bulletholeIcon) {
_bulletholeIcon->free();
delete _bulletholeIcon;
}
}
void GameDrugWars::init() {
Game::init();
_videoPosX = 11;
_videoPosY = 2;
if (_vm->isDemo()) {
loadLibArchive("dwdemo.lib");
} else if(_vm->useSingleSpeedVideos()) {
loadLibArchive("dwss.lib");
} else {
loadLibArchive("dwds.lib");
}
_sceneInfo->loadScnFile("dw.scn");
_startScene = _sceneInfo->getStartScene();
registerScriptFunctions();
verifyScriptFunctions();
_menuzone = new Zone("MainMenu", "GLOBALHIT");
_menuzone->addRect(0x0C, 0xAA, 0x38, 0xC7, nullptr, 0, "SHOTMENU", "0");
_submenzone = new Zone("SubMenu", "GLOBALHIT");
_submenzone->addRect(0x1C, 0x13, 0x5D, 0x22, nullptr, 0, "STARTMENU", "0");
_submenzone->addRect(0x1C, 0x33, 0x5D, 0x42, nullptr, 0, "RECTLOAD", "0");
_submenzone->addRect(0x1C, 0x53, 0x5D, 0x62, nullptr, 0, "RECTSAVE", "0");
_submenzone->addRect(0x1C, 0x73, 0x5D, 0x82, nullptr, 0, "CONTMENU", "0");
_submenzone->addRect(0x1C, 0x93, 0x5D, 0xA2, nullptr, 0, "EXITMENU", "0");
_submenzone->addRect(0xDD, 0x34, 0x10A, 0x43, nullptr, 0, "RECTEASY", "0");
_submenzone->addRect(0xDD, 0x55, 0x10A, 0x64, nullptr, 0, "RECTAVG", "0");
_submenzone->addRect(0xDD, 0x75, 0x10A, 0x84, nullptr, 0, "RECTHARD", "0");
_shotSound = loadSoundFile("blow.8b");
_emptySound = loadSoundFile("empty.8b");
_saveSound = loadSoundFile("saved.8b");
_loadSound = loadSoundFile("loaded.8b");
_skullSound = loadSoundFile("skull.8b");
_gun = AlgGraphics::loadScreenCoordAniImage("gun.ani", _palette);
_numbers = AlgGraphics::loadAniImage("numbers.ani", _palette);
auto bullets = AlgGraphics::loadAniImage("bullets.ani", _palette);
_shotIcon = (*bullets)[0];
_emptyIcon = (*bullets)[1];
auto lives = AlgGraphics::loadAniImage("lives.ani", _palette);
_liveIcon = (*lives)[0];
_deadIcon = (*lives)[1];
auto difficlt = AlgGraphics::loadScreenCoordAniImage("difficlt.ani", _palette);
_difficultyIcon = (*difficlt)[0];
auto hole = AlgGraphics::loadScreenCoordAniImage("hole.ani", _palette);
_bulletholeIcon = (*hole)[0];
_background = AlgGraphics::loadVgaBackground("dw_menu.vga", _palette);
_screen->copyRectToSurface(_background->getPixels(), _background->pitch, 0, 0, _background->w, _background->h);
moveMouse();
}
void GameDrugWars::registerScriptFunctions() {
#define RECT_HIT_FUNCTION(name, func) _rectHitFuncs[name] = new DWScriptFunctionRect(this, &GameDrugWars::func);
RECT_HIT_FUNCTION("DEFAULT", rectNewScene);
RECT_HIT_FUNCTION("EXITMENU", rectExit);
RECT_HIT_FUNCTION("CONTMENU", rectContinue);
RECT_HIT_FUNCTION("STARTMENU", rectStart);
RECT_HIT_FUNCTION("SHOTMENU", rectShotMenu);
RECT_HIT_FUNCTION("RECTSAVE", rectSave);
RECT_HIT_FUNCTION("RECTLOAD", rectLoad);
RECT_HIT_FUNCTION("RECTEASY", rectEasy);
RECT_HIT_FUNCTION("RECTAVG", rectAverage);
RECT_HIT_FUNCTION("RECTHARD", rectHard);
RECT_HIT_FUNCTION("SELECT_TARGET_PRACTICE", rectSelectTargetPractice);
RECT_HIT_FUNCTION("SELECT_BAR", rectSelectBar);
RECT_HIT_FUNCTION("SELECT_CAR_CHASE", rectSelectCarChase);
RECT_HIT_FUNCTION("SELECT_DRUG_HOUSE", rectSelectDrugHouse);
RECT_HIT_FUNCTION("SELECT_OFFICE", rectSelectOffice);
RECT_HIT_FUNCTION("SELECT_COURT", rectSelectCourt);
RECT_HIT_FUNCTION("SELECT_BUS", rectSelectBus);
RECT_HIT_FUNCTION("SELECT_DOCKS", rectSelectDocks);
RECT_HIT_FUNCTION("SELECT_HOUSE_BOAT", rectSelectHouseBoat);
RECT_HIT_FUNCTION("SELECT_PARTY", rectSelectParty);
RECT_HIT_FUNCTION("SELECT_AIRPORT", rectSelectAirport);
RECT_HIT_FUNCTION("SELECT_MANSION", rectSelectMansion);
RECT_HIT_FUNCTION("SELECT_VILLAGE", rectSelectVillage);
#undef RECT_HIT_FUNCTION
#define PRE_OPS_FUNCTION(name, func) _scenePreOps[name] = new DWScriptFunctionScene(this, &GameDrugWars::func);
PRE_OPS_FUNCTION("DEFAULT", scenePsoDrawRct);
PRE_OPS_FUNCTION("FADEIN", scenePsoFadeIn);
PRE_OPS_FUNCTION("PAUSE", scenePsoPause);
PRE_OPS_FUNCTION("PAUSE_FADEIN", scenePsoPauseFadeIn);
PRE_OPS_FUNCTION("GOT_TO", scenePsoGotTo);
#undef PRE_OPS_FUNCTION
#define INS_OPS_FUNCTION(name, func) _sceneInsOps[name] = new DWScriptFunctionScene(this, &GameDrugWars::func);
INS_OPS_FUNCTION("DEFAULT", sceneIsoDoNothing);
INS_OPS_FUNCTION("PAUSE", sceneIsoPause);
#undef INS_OPS_FUNCTION
#define NXT_SCN_FUNCTION(name, func) _sceneNxtScn[name] = new DWScriptFunctionScene(this, &GameDrugWars::func);
NXT_SCN_FUNCTION("DEFAULT", sceneDefaultNxtscn);
NXT_SCN_FUNCTION("GAME_WON", sceneNxtscnGameWon);
NXT_SCN_FUNCTION("LOSE_A_LIFE", sceneNxtscnLoseALife);
NXT_SCN_FUNCTION("CONTINUE_GAME", sceneNxtscnContinueGame);
NXT_SCN_FUNCTION("DID_NOT_CONTINUE", sceneNxtscnDidNotContinue);
NXT_SCN_FUNCTION("KILL_INNOCENT_MAN", sceneNxtscnKillInnocentMan);
NXT_SCN_FUNCTION("KILL_INNOCENT_WOMAN", sceneNxtscnKillInnocentWoman);
NXT_SCN_FUNCTION("AFTER_DIE", sceneNxtscnAfterDie);
NXT_SCN_FUNCTION("INIT_RANDOM", sceneNxtscnInitRandom);
NXT_SCN_FUNCTION("CONTINUE_RANDOM", sceneNxtscnContinueRandom);
NXT_SCN_FUNCTION("SELECT_SCENARIO", sceneNxtscnSelectScenario);
NXT_SCN_FUNCTION("FINISH_SCENARIO", sceneNxtscnFinishScenario);
#undef NXT_SCN_FUNCTION
_sceneShowMsg["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneSmDonothing);
_sceneWepDwn["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneDefaultWepdwn);
_sceneScnScr["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneDefaultScore);
_sceneNxtFrm["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneNxtfrm);
}
void GameDrugWars::verifyScriptFunctions() {
auto scenes = _sceneInfo->getScenes();
for (auto scene : *scenes) {
getScriptFunctionScene(PREOP, scene->_preop);
getScriptFunctionScene(SHOWMSG, scene->_scnmsg);
getScriptFunctionScene(INSOP, scene->_insop);
getScriptFunctionScene(WEPDWN, scene->_wepdwn);
getScriptFunctionScene(SCNSCR, scene->_scnscr);
getScriptFunctionScene(NXTFRM, scene->_nxtfrm);
getScriptFunctionScene(NXTSCN, scene->_nxtscn);
for (auto zone : scene->_zones) {
for (auto rect : zone->_rects) {
getScriptFunctionRectHit(rect->_rectHit);
}
}
}
}
DWScriptFunctionRect GameDrugWars::getScriptFunctionRectHit(const Common::String &name) {
auto it = _rectHitFuncs.find(name);
if (it != _rectHitFuncs.end()) {
return *it->_value;
} else {
error("GameDrugWars::getScriptFunctionRectHit(): Could not find rectHit function: %s", name.c_str());
}
}
DWScriptFunctionScene GameDrugWars::getScriptFunctionScene(SceneFuncType type, const Common::String &name) {
DWScriptFunctionSceneMap *functionMap;
switch (type) {
case PREOP:
functionMap = &_scenePreOps;
break;
case SHOWMSG:
functionMap = &_sceneShowMsg;
break;
case INSOP:
functionMap = &_sceneInsOps;
break;
case WEPDWN:
functionMap = &_sceneWepDwn;
break;
case SCNSCR:
functionMap = &_sceneScnScr;
break;
case NXTFRM:
functionMap = &_sceneNxtFrm;
break;
case NXTSCN:
functionMap = &_sceneNxtScn;
break;
default:
error("GameDrugWars::getScriptFunctionScene(): Unkown scene script type: %u", type);
break;
}
DWScriptFunctionSceneMap::iterator it;
it = functionMap->find(name);
if (it != functionMap->end()) {
return *it->_value;
} else {
error("GameDrugWars::getScriptFunctionScene(): Could not find scene type %u function: %s", type, name.c_str());
}
}
void GameDrugWars::callScriptFunctionRectHit(const Common::String &name, Rect *rect) {
DWScriptFunctionRect function = getScriptFunctionRectHit(name);
function(rect);
}
void GameDrugWars::callScriptFunctionScene(SceneFuncType type, const Common::String &name, Scene *scene) {
DWScriptFunctionScene function = getScriptFunctionScene(type, name);
function(scene);
}
Common::Error GameDrugWars::run() {
init();
newGame();
_curScene = _startScene;
Common::String oldscene;
while (!_vm->shouldQuit()) {
oldscene = _curScene;
_fired = false;
Scene *scene = _sceneInfo->findScene(_curScene);
if (!loadScene(scene)) {
error("GameDrugWars::run(): Cannot find scene %s in libfile", scene->_name.c_str());
}
_sceneSkipped = false;
_paletteDirty = true;
_nextFrameTime = getMsTime() + 100;
callScriptFunctionScene(PREOP, scene->_preop, scene);
_currentFrame = getFrame(scene);
while (_currentFrame <= scene->_endFrame && _curScene == oldscene && !_vm->shouldQuit()) {
updateMouse();
callScriptFunctionScene(SHOWMSG, scene->_scnmsg, scene);
callScriptFunctionScene(INSOP, scene->_insop, scene);
_holster = weaponDown();
if (_holster) {
callScriptFunctionScene(WEPDWN, scene->_wepdwn, scene);
}
Common::Point firedCoords;
if (fired(&firedCoords)) {
if (!_holster) {
Rect *hitGlobalRect = checkZone(_menuzone, &firedCoords);
if (hitGlobalRect != nullptr) {
callScriptFunctionRectHit(hitGlobalRect->_rectHit, hitGlobalRect);
} else if (_shots > 0) {
if (!_debug_unlimitedAmmo) {
_shots--;
}
displayShotFiredImage(&firedCoords);
doShot();
Rect *hitRect = nullptr;
Zone *hitSceneZone = checkZonesV2(scene, hitRect, &firedCoords);
if (hitSceneZone != nullptr) {
callScriptFunctionRectHit(hitRect->_rectHit, hitRect);
} else {
int8 skip = skipToNewScene(scene);
if (skip == -1) {
callScriptFunctionScene(NXTSCN, scene->_nxtscn, scene);
} else if (skip == 1) {
if (scene->_dataParam4 > 0) {
uint32 framesToSkip = (scene->_dataParam4 - _currentFrame) / _videoFrameSkip;
_videoDecoder->skipNumberOfFrames(framesToSkip);
} else {
callScriptFunctionScene(NXTSCN, scene->_nxtscn, scene);
}
}
}
} else {
playSound(_emptySound);
}
}
}
if (_curScene == oldscene) {
callScriptFunctionScene(NXTFRM, scene->_nxtfrm, scene);
}
displayLivesLeft();
displayScores();
displayShotsLeft();
moveMouse();
if (_pauseTime > 0) {
_videoDecoder->pauseAudio(true);
} else {
_videoDecoder->pauseAudio(false);
}
if (_videoDecoder->getCurrentFrame() == 0) {
_videoDecoder->getNextFrame();
}
updateScreen();
int32 remainingMillis = _nextFrameTime - getMsTime();
if (remainingMillis < 10) {
if (_videoDecoder->getCurrentFrame() > 0) {
_videoDecoder->getNextFrame();
}
remainingMillis = _nextFrameTime - getMsTime();
_nextFrameTime = getMsTime() + (remainingMillis > 0 ? remainingMillis : 0) + 100;
}
if (remainingMillis > 0) {
if (remainingMillis > 15) {
remainingMillis = 15;
}
g_system->delayMillis(remainingMillis);
}
_currentFrame = getFrame(scene);
}
// frame limit reached or scene changed, prepare for next scene
_hadPause = false;
_pauseTime = 0;
if (_curScene == oldscene) {
callScriptFunctionScene(NXTSCN, scene->_nxtscn, scene);
}
if (_curScene == "") {
shutdown();
}
}
return Common::kNoError;
}
void GameDrugWars::newGame() {
_shots = 10;
_lives = 3;
_holster = false;
}
void GameDrugWars::resetParams() {
// fill _gotTo with scenario start scenes
// 0 in _gotTo array means the scenario is finished
for (int i = 0; i < 14; i++) {
_gotTo[i] = _scenarioStartScenes[i];
}
}
void GameDrugWars::doMenu() {
uint32 startTime = getMsTime();
updateCursor();
_inMenu = true;
moveMouse();
_videoDecoder->pauseAudio(true);
_screen->copyRectToSurface(_background->getBasePtr(_videoPosX, _videoPosY), _background->pitch, _videoPosX, _videoPosY, _videoDecoder->getWidth(), _videoDecoder->getHeight());
showDifficulty(_difficulty, false);
while (_inMenu && !_vm->shouldQuit()) {
Common::Point firedCoords;
if (fired(&firedCoords)) {
Rect *hitMenuRect = checkZone(_submenzone, &firedCoords);
if (hitMenuRect != nullptr) {
callScriptFunctionRectHit(hitMenuRect->_rectHit, hitMenuRect);
}
}
if (_difficulty != _oldDifficulty) {
changeDifficulty(_difficulty);
}
updateScreen();
g_system->delayMillis(15);
}
updateCursor();
_videoDecoder->pauseAudio(false);
if (_hadPause) {
uint32 endTime = getMsTime();
uint32 timeDiff = endTime - startTime;
_pauseTime += timeDiff;
_nextFrameTime += timeDiff;
}
}
void GameDrugWars::changeDifficulty(uint8 newDifficulty) {
if (newDifficulty == _oldDifficulty) {
return;
}
showDifficulty(newDifficulty, true);
_oldDifficulty = newDifficulty;
_difficulty = newDifficulty;
}
void GameDrugWars::showDifficulty(uint8 newDifficulty, bool cursor) {
// reset menu screen
_screen->copyRectToSurface(_background->getBasePtr(_videoPosX, _videoPosY), _background->pitch, _videoPosX, _videoPosY, _videoDecoder->getWidth(), _videoDecoder->getHeight());
uint16 posY = 0x3C + ((newDifficulty - 1) * 0x21);
AlgGraphics::drawImageCentered(_screen, _difficultyIcon, 0x0115, posY);
if (cursor) {
updateCursor();
}
}
void GameDrugWars::updateCursor() {
updateMouse();
}
void GameDrugWars::updateMouse() {
if (_oldWhichGun != _whichGun) {
Graphics::Surface *cursor = (*_gun)[_whichGun];
uint16 hotspotX = (cursor->w / 2) + 3;
uint16 hotspotY = (cursor->h / 2) + 3;
if (debugChannelSet(1, Alg::kAlgDebugGraphics)) {
cursor->drawLine(0, hotspotY, cursor->w, hotspotY, 1);
cursor->drawLine(hotspotX, 0, hotspotX, cursor->h, 1);
}
CursorMan.replaceCursor(cursor->getPixels(), cursor->w, cursor->h, hotspotX, hotspotY, 0);
CursorMan.showMouse(true);
_oldWhichGun = _whichGun;
}
}
void GameDrugWars::moveMouse() {
if (_inMenu) {
_whichGun = 3; // in menu cursor
} else {
// TODO: disabled for now, because glitchy
/*
uint16 x = _mousePos.x;
uint16 y = _mousePos.y;
if (x < 13) {x = 13;}
if (x > 286) {x = 286;}
if (y < 3) {y = 3;}
if (y > 166) {y = 166;}
if (_mousePos.x != x || _mousePos.y != y) {
_mousePos.x = x;
_mousePos.y = y;
g_system->warpMouse(x, y);
}
*/
if (_mousePos.y >= 0xA3 && _mousePos.x >= 0xF0) {
_whichGun = 1; // holster
} else if (_mousePos.y >= 0xA3 && _mousePos.x <= 0x43) {
_whichGun = 2; // menu button cursor
} else {
_whichGun = 0; // regular gun
}
}
updateMouse();
}
void GameDrugWars::displayLivesLeft() {
if (_lives == _oldLives) {
return;
}
int posY = 0x67;
for (int i = 0; i < 3; i++) {
AlgGraphics::drawImage(_screen, _deadIcon, 0x12F, posY);
posY += 0xE;
}
posY = 0x67;
for (int i = 0; i < _lives; i++) {
AlgGraphics::drawImage(_screen, _liveIcon, 0x12F, posY);
posY += 0xE;
}
_oldLives = _lives;
}
void GameDrugWars::displayScores() {
if (_score == _oldScore) {
return;
}
Common::String scoreString = Common::String::format("%05d", _score);
int posX = 0x9B;
for (int i = 0; i < 5; i++) {
uint8 digit = scoreString[i] - '0';
AlgGraphics::drawImage(_screen, (*_numbers)[digit], posX, 0xBF);
posX += 7;
}
_oldScore = _score;
}
void GameDrugWars::displayShotsLeft() {
if (_shots == _oldShots) {
return;
}
uint16 posX = 0xEE;
for (int i = 0; i < 10; i++) {
AlgGraphics::drawImage(_screen, _emptyIcon, posX, 0xBE);
posX += 5;
}
posX = 0xEE;
for (int i = 0; i < _shots; i++) {
AlgGraphics::drawImage(_screen, _shotIcon, posX, 0xBE);
posX += 5;
}
_oldShots = _shots;
}
bool GameDrugWars::weaponDown() {
if (_rightDown && _mousePos.y >= 0xAA && _mousePos.x >= 0x113) {
return true;
}
return false;
}
bool GameDrugWars::saveState() {
Common::OutSaveFile *outSaveFile;
Common::String saveFileName = _vm->getSaveStateName(0);
if (!(outSaveFile = g_system->getSavefileManager()->openForSaving(saveFileName))) {
warning("GameDrugWars::saveState(): Can't create file '%s', game not saved", saveFileName.c_str());
return false;
}
outSaveFile->writeUint32BE(MKTAG('A', 'L', 'G', 'S')); // header
outSaveFile->writeByte(0); // version, unused for now
outSaveFile->writeSByte(_stage);
outSaveFile->writeByte(_continues);
outSaveFile->writeSByte(_gotToIndex);
for (int i = 0; i < 14; i++) {
outSaveFile->writeUint16LE(_gotTo[i]);
}
outSaveFile->writeSByte(_lives);
outSaveFile->writeUint16LE(_shots);
outSaveFile->writeSint32LE(_score);
outSaveFile->writeByte(_difficulty);
outSaveFile->writeString(_curScene);
outSaveFile->writeByte(0);
outSaveFile->finalize();
delete outSaveFile;
return true;
}
bool GameDrugWars::loadState() {
Common::InSaveFile *inSaveFile;
Common::String saveFileName = _vm->getSaveStateName(0);
if (!(inSaveFile = g_system->getSavefileManager()->openForLoading(saveFileName))) {
debug("GameDrugWars::loadState(): Can't load file '%s', game not loaded", saveFileName.c_str());
return false;
}
uint32 header = inSaveFile->readUint32BE();
if (header != MKTAG('A', 'L', 'G', 'S')) {
warning("GameDrugWars::loadState(): Unkown save file, header: %s", tag2str(header));
return false;
}
inSaveFile->skip(1); // version, unused for now
_stage = inSaveFile->readSByte();
_continues = inSaveFile->readByte();
_gotToIndex = inSaveFile->readSByte();
for (int i = 0; i < 14; i++) {
_gotTo[i] = inSaveFile->readUint16LE();
}
_lives = inSaveFile->readSByte();
_shots = inSaveFile->readUint16LE();
_score = inSaveFile->readSint32LE();
_difficulty = inSaveFile->readByte();
_curScene = inSaveFile->readString();
delete inSaveFile;
_gameInProgress = true;
changeDifficulty(_difficulty);
return true;
}
// misc game functions
void GameDrugWars::displayShotFiredImage(Common::Point *point) {
if (point->x >= _videoPosX && point->x <= (_videoPosX + _videoDecoder->getWidth()) && point->y >= _videoPosY && point->y <= (_videoPosY + _videoDecoder->getHeight())) {
uint16 targetX = point->x - _videoPosX;
uint16 targetY = point->y - _videoPosY;
AlgGraphics::drawImageCentered(_videoDecoder->getVideoFrame(), _bulletholeIcon, targetX, targetY);
}
}
void GameDrugWars::enableVideoFadeIn() {
// TODO implement
}
uint16 GameDrugWars::sceneToNumber(Scene *scene) {
return atoi(scene->_name.substr(5).c_str());
}
uint16 GameDrugWars::pickRandomScene(uint8 index, uint8 max) {
if (_randomScenes[index] == nullptr) {
error("GameDrugWars::pickRandomScene(): called with illegal index: %d", index);
}
if (max != 0) {
_randomMax = max;
_randomMask = 0;
_randomPicked = 0;
_randomSceneCount = 0;
while (_randomScenes[index][_randomSceneCount] != 0) {
_randomSceneCount++;
}
}
uint16 count = _randomMax--;
if (count > 0) {
_randomPicked = randomUnusedInt(_randomSceneCount, &_randomMask, _randomPicked);
return _randomScenes[index][_randomPicked];
}
return 0;
}
uint16 GameDrugWars::pickDeathScene() {
if (_stage != _oldStage) {
_oldStage = _stage;
_deathMask = 0;
_deathPicked = -1;
_deathSceneCount = 0;
while (_diedScenesByStage[_stage][_deathSceneCount] != 0) {
_deathSceneCount++;
}
}
_deathPicked = randomUnusedInt(_deathSceneCount, &_deathMask, _deathPicked);
return _diedScenesByStage[_stage][_deathPicked];
}
void GameDrugWars::sceneNxtscnGeneric(uint8 index) {
uint16 nextSceneId = 0;
_gotTo[index] = 0;
if (_gotTo[0] || _gotTo[1] || _gotTo[3] || _gotTo[2]) {
nextSceneId = 0x26;
} else if (_gotTo[4] || _gotTo[5] || _gotTo[6]) {
if (_stage == 1) {
nextSceneId = 0x52;
} else {
_stage = 1;
nextSceneId = 0x50;
}
} else if (_gotTo[7] || _gotTo[8] || _gotTo[9]) {
if (_stage == 2) {
nextSceneId = 0x9A;
} else {
_stage = 2;
nextSceneId = 0x81;
}
} else if (_gotTo[10] || _gotTo[11] || _gotTo[12]) {
if (_stage == 3) {
nextSceneId = 0xDF;
} else {
_stage = 3;
nextSceneId = 0x14B;
}
} else if (_gotTo[13]) {
_stage = 4;
nextSceneId = 0x18F;
} else {
nextSceneId = 0x21;
}
_curScene = Common::String::format("scene%d", nextSceneId);
}
void GameDrugWars::rectSelectGeneric(uint8 index) {
if (_gotTo[index] > 0) {
_curScene = Common::String::format("scene%d", _gotTo[index]);
_gotToIndex = index;
}
}
// Script functions: RectHit
void GameDrugWars::rectShotMenu(Rect *rect) {
doMenu();
}
void GameDrugWars::rectSave(Rect *rect) {
if (saveState()) {
doSaveSound();
}
}
void GameDrugWars::rectLoad(Rect *rect) {
if (loadState()) {
doLoadSound();
}
}
void GameDrugWars::rectContinue(Rect *rect) {
_inMenu = false;
_fired = false;
if (_lives <= 0) {
_score = (int32)(_score * 0.7f);
uint16 returnScene = _stageStartScenes[_stage];
_curScene = Common::String::format("scene%d", returnScene);
newGame();
}
}
void GameDrugWars::rectStart(Rect *rect) {
_inMenu = false;
_fired = false;
_gameInProgress = true;
if (_vm->isDemo()) {
_curScene = "scene54";
_gotToIndex = 1;
_gotTo[_gotToIndex] = 54;
} else {
_curScene = "scene53";
}
resetParams();
newGame();
}
void GameDrugWars::rectSelectTargetPractice(Rect *rect) {
rectSelectGeneric(0);
_gotTo[0] = 0;
}
void GameDrugWars::rectSelectBar(Rect *rect) {
_gotTo[0] = 0;
rectSelectGeneric(1);
}
void GameDrugWars::rectSelectCarChase(Rect *rect) {
_gotTo[0] = 0;
rectSelectGeneric(2);
}
void GameDrugWars::rectSelectDrugHouse(Rect *rect) {
_gotTo[0] = 0;
rectSelectGeneric(3);
}
void GameDrugWars::rectSelectOffice(Rect *rect) {
rectSelectGeneric(4);
}
void GameDrugWars::rectSelectCourt(Rect *rect) {
rectSelectGeneric(5);
}
void GameDrugWars::rectSelectBus(Rect *rect) {
rectSelectGeneric(6);
}
void GameDrugWars::rectSelectDocks(Rect *rect) {
rectSelectGeneric(7);
}
void GameDrugWars::rectSelectHouseBoat(Rect *rect) {
rectSelectGeneric(9);
}
void GameDrugWars::rectSelectParty(Rect *rect) {
rectSelectGeneric(8);
}
void GameDrugWars::rectSelectAirport(Rect *rect) {
rectSelectGeneric(10);
}
void GameDrugWars::rectSelectMansion(Rect *rect) {
rectSelectGeneric(11);
}
void GameDrugWars::rectSelectVillage(Rect *rect) {
rectSelectGeneric(12);
}
// Script functions: Scene PreOps
void GameDrugWars::scenePsoGotTo(Scene *scene) {
uint16 sceneId = sceneToNumber(scene);
_gotTo[_gotToIndex] = sceneId;
if (_gotToIndex == 13) {
_finalStageScene = sceneToNumber(scene);
}
enableVideoFadeIn();
}
// Script functions: Scene NxtScn
void GameDrugWars::sceneNxtscnGameWon(Scene *scene) {
_gameInProgress = false;
_curScene = _startScene;
}
void GameDrugWars::sceneNxtscnDidNotContinue(Scene *scene) {
_gameInProgress = false;
_curScene = _startScene;
}
void GameDrugWars::sceneNxtscnLoseALife(Scene *scene) {
uint16 picked = 0;
if (!_debug_godMode) {
_lives--;
}
if (_vm->isDemo()) {
_curScene = "scene83";
return;
} else if (_lives > 0) {
displayLivesLeft();
picked = pickDeathScene();
} else {
picked = _deadScenes[_stage];
}
_curScene = Common::String::format("scene%d", picked);
}
void GameDrugWars::sceneNxtscnContinueGame(Scene *scene) {
if (_continues < 2) {
_curScene = "scene438";
} else {
sceneNxtscnDidNotContinue(scene);
}
}
void GameDrugWars::sceneNxtscnKillInnocentMan(Scene *scene) {
uint16 picked = 0;
if (!_debug_godMode) {
_lives--;
}
if (_vm->isDemo()) {
sceneNxtscnAfterDie(scene);
return;
} else if (_lives > 0) {
picked = _stageStartScenes[_stage];
} else {
picked = _deadScenes[_stage];
}
_curScene = Common::String::format("scene%d", picked);
}
void GameDrugWars::sceneNxtscnKillInnocentWoman(Scene *scene) {
sceneNxtscnKillInnocentMan(scene);
}
void GameDrugWars::sceneNxtscnAfterDie(Scene *scene) {
if (_vm->isDemo()) {
if (_gotTo[_gotToIndex] > 54) {
_curScene = "scene67";
} else {
_curScene = "scene54";
}
} else {
uint16 picked = _stageStartScenes[_stage];
_curScene = Common::String::format("scene%d", picked);
}
}
void GameDrugWars::sceneNxtscnInitRandom(Scene *scene) {
int totalRandom = (_difficulty * 2) + _randomScenesDifficulty[_gotToIndex] + 2;
uint16 picked = pickRandomScene(_gotToIndex, totalRandom);
_curScene = Common::String::format("scene%d", picked);
}
void GameDrugWars::sceneNxtscnContinueRandom(Scene *scene) {
uint16 picked = pickRandomScene(_gotToIndex, 0);
if (picked == 0) {
picked = _randomScenesContinue[_gotToIndex];
if (picked == 0) {
error("GameDrugWars::sceneNxtscnContinueRandom(): called with illegal _got_to_index: %d", _gotToIndex);
}
}
_curScene = Common::String::format("scene%d", picked);
}
void GameDrugWars::sceneNxtscnSelectScenario(Scene *scene) {
uint16 picked = 0;
switch (_stage) {
case 0:
if (_gotTo[0] > 0) {
rectSelectGeneric(0);
_gotTo[0] = 0;
} else if (_gotTo[1] > 0) {
rectSelectGeneric(1);
} else if (_gotTo[2] > 0) {
rectSelectGeneric(2);
} else if (_gotTo[3] > 0) {
rectSelectGeneric(3);
} else {
picked = 0x83;
_stage = 1;
}
break;
case 1:
if (_gotTo[4] > 0) {
rectSelectGeneric(4);
} else if (_gotTo[5] > 0) {
rectSelectGeneric(5);
} else if (_gotTo[6] > 0) {
rectSelectGeneric(6);
} else {
picked = 0xEE;
_stage = 2;
}
break;
case 2:
if (_gotTo[7] > 0) {
rectSelectGeneric(7);
} else if (_gotTo[8] > 0) {
rectSelectGeneric(8);
} else if (_gotTo[9] > 0) {
rectSelectGeneric(9);
} else {
picked = 0x0132;
_stage = 3;
}
break;
case 3:
if (_gotTo[10] > 0) {
rectSelectGeneric(10);
} else if (_gotTo[11] > 0) {
rectSelectGeneric(11);
} else if (_gotTo[12] > 0) {
rectSelectGeneric(12);
} else {
picked = _finalStageScene;
_gotToIndex = 13;
_stage = 4;
}
break;
}
if (picked != 0) {
_curScene = Common::String::format("scene%d", picked);
}
}
void GameDrugWars::sceneNxtscnFinishScenario(Scene *scene) {
uint16 picked = 0;
_gotTo[_gotToIndex] = 0;
if (_vm->isDemo()) {
_curScene = _startScene;
return;
}
if (_gotTo[0] || _gotTo[1] || _gotTo[3] || _gotTo[2]) {
picked = 0x51;
} else if (_gotTo[4] || _gotTo[5] || _gotTo[6]) {
if (_stage == 1) {
picked = 0x83;
} else {
_stage = 1;
picked = 0x6B;
}
} else if (_gotTo[7] || _gotTo[8] || _gotTo[9]) {
if (_stage == 2) {
picked = 0xEE;
} else {
_stage = 2;
picked = 0xB6;
}
} else if (_gotTo[10] || _gotTo[11] || _gotTo[12]) {
if (_stage == 3) {
picked = 0x0132;
} else {
_stage = 3;
picked = 0x0109;
}
} else if (_gotTo[13] != 0) {
_stage = 13;
_stage = 4;
picked = 0x017F;
} else {
picked = 0x21;
}
_curScene = Common::String::format("scene%d", picked);
}
// Script functions: WepDwn
void GameDrugWars::sceneDefaultWepdwn(Scene *scene) {
_shots = 10;
}
// Debug methods
void GameDrugWars::debugWarpTo(int val) {
// TODO implement
}
// Debugger methods
DebuggerDrugWars::DebuggerDrugWars(GameDrugWars *game) {
_game = game;
registerVar("drawRects", &game->_debug_drawRects);
registerVar("godMode", &game->_debug_godMode);
registerVar("unlimitedAmmo", &game->_debug_unlimitedAmmo);
registerCmd("warpTo", WRAP_METHOD(DebuggerDrugWars, cmdWarpTo));
registerCmd("dumpLib", WRAP_METHOD(DebuggerDrugWars, cmdDumpLib));
}
bool DebuggerDrugWars::cmdWarpTo(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: warp <int>");
return true;
} else {
int val = atoi(argv[1]);
_game->debugWarpTo(val);
return false;
}
}
bool DebuggerDrugWars::cmdDumpLib(int argc, const char **argv) {
return _game->debug_dumpLibFile();
}
} // End of namespace Alg