1012 lines
28 KiB
C++
1012 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "alg/graphics.h"
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#include "alg/logic/game_drugwars.h"
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#include "alg/scene.h"
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namespace Alg {
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GameDrugWars::GameDrugWars(AlgEngine *vm, const AlgGameDescription *gd) : Game(vm) {
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}
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GameDrugWars::~GameDrugWars() {
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if (_shotIcon) {
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_shotIcon->free();
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delete _shotIcon;
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}
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if (_emptyIcon) {
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_emptyIcon->free();
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delete _emptyIcon;
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}
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if (_liveIcon) {
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_liveIcon->free();
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delete _liveIcon;
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}
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if (_deadIcon) {
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_deadIcon->free();
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delete _deadIcon;
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}
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if (_difficultyIcon) {
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_difficultyIcon->free();
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delete _difficultyIcon;
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}
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if (_bulletholeIcon) {
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_bulletholeIcon->free();
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delete _bulletholeIcon;
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}
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}
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void GameDrugWars::init() {
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Game::init();
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_videoPosX = 11;
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_videoPosY = 2;
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if (_vm->isDemo()) {
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loadLibArchive("dwdemo.lib");
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} else if(_vm->useSingleSpeedVideos()) {
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loadLibArchive("dwss.lib");
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} else {
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loadLibArchive("dwds.lib");
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}
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_sceneInfo->loadScnFile("dw.scn");
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_startScene = _sceneInfo->getStartScene();
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registerScriptFunctions();
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verifyScriptFunctions();
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_menuzone = new Zone("MainMenu", "GLOBALHIT");
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_menuzone->addRect(0x0C, 0xAA, 0x38, 0xC7, nullptr, 0, "SHOTMENU", "0");
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_submenzone = new Zone("SubMenu", "GLOBALHIT");
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_submenzone->addRect(0x1C, 0x13, 0x5D, 0x22, nullptr, 0, "STARTMENU", "0");
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_submenzone->addRect(0x1C, 0x33, 0x5D, 0x42, nullptr, 0, "RECTLOAD", "0");
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_submenzone->addRect(0x1C, 0x53, 0x5D, 0x62, nullptr, 0, "RECTSAVE", "0");
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_submenzone->addRect(0x1C, 0x73, 0x5D, 0x82, nullptr, 0, "CONTMENU", "0");
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_submenzone->addRect(0x1C, 0x93, 0x5D, 0xA2, nullptr, 0, "EXITMENU", "0");
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_submenzone->addRect(0xDD, 0x34, 0x10A, 0x43, nullptr, 0, "RECTEASY", "0");
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_submenzone->addRect(0xDD, 0x55, 0x10A, 0x64, nullptr, 0, "RECTAVG", "0");
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_submenzone->addRect(0xDD, 0x75, 0x10A, 0x84, nullptr, 0, "RECTHARD", "0");
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_shotSound = loadSoundFile("blow.8b");
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_emptySound = loadSoundFile("empty.8b");
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_saveSound = loadSoundFile("saved.8b");
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_loadSound = loadSoundFile("loaded.8b");
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_skullSound = loadSoundFile("skull.8b");
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_gun = AlgGraphics::loadScreenCoordAniImage("gun.ani", _palette);
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_numbers = AlgGraphics::loadAniImage("numbers.ani", _palette);
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auto bullets = AlgGraphics::loadAniImage("bullets.ani", _palette);
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_shotIcon = (*bullets)[0];
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_emptyIcon = (*bullets)[1];
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auto lives = AlgGraphics::loadAniImage("lives.ani", _palette);
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_liveIcon = (*lives)[0];
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_deadIcon = (*lives)[1];
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auto difficlt = AlgGraphics::loadScreenCoordAniImage("difficlt.ani", _palette);
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_difficultyIcon = (*difficlt)[0];
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auto hole = AlgGraphics::loadScreenCoordAniImage("hole.ani", _palette);
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_bulletholeIcon = (*hole)[0];
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_background = AlgGraphics::loadVgaBackground("dw_menu.vga", _palette);
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_screen->copyRectToSurface(_background->getPixels(), _background->pitch, 0, 0, _background->w, _background->h);
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moveMouse();
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}
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void GameDrugWars::registerScriptFunctions() {
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#define RECT_HIT_FUNCTION(name, func) _rectHitFuncs[name] = new DWScriptFunctionRect(this, &GameDrugWars::func);
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RECT_HIT_FUNCTION("DEFAULT", rectNewScene);
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RECT_HIT_FUNCTION("EXITMENU", rectExit);
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RECT_HIT_FUNCTION("CONTMENU", rectContinue);
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RECT_HIT_FUNCTION("STARTMENU", rectStart);
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RECT_HIT_FUNCTION("SHOTMENU", rectShotMenu);
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RECT_HIT_FUNCTION("RECTSAVE", rectSave);
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RECT_HIT_FUNCTION("RECTLOAD", rectLoad);
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RECT_HIT_FUNCTION("RECTEASY", rectEasy);
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RECT_HIT_FUNCTION("RECTAVG", rectAverage);
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RECT_HIT_FUNCTION("RECTHARD", rectHard);
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RECT_HIT_FUNCTION("SELECT_TARGET_PRACTICE", rectSelectTargetPractice);
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RECT_HIT_FUNCTION("SELECT_BAR", rectSelectBar);
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RECT_HIT_FUNCTION("SELECT_CAR_CHASE", rectSelectCarChase);
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RECT_HIT_FUNCTION("SELECT_DRUG_HOUSE", rectSelectDrugHouse);
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RECT_HIT_FUNCTION("SELECT_OFFICE", rectSelectOffice);
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RECT_HIT_FUNCTION("SELECT_COURT", rectSelectCourt);
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RECT_HIT_FUNCTION("SELECT_BUS", rectSelectBus);
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RECT_HIT_FUNCTION("SELECT_DOCKS", rectSelectDocks);
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RECT_HIT_FUNCTION("SELECT_HOUSE_BOAT", rectSelectHouseBoat);
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RECT_HIT_FUNCTION("SELECT_PARTY", rectSelectParty);
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RECT_HIT_FUNCTION("SELECT_AIRPORT", rectSelectAirport);
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RECT_HIT_FUNCTION("SELECT_MANSION", rectSelectMansion);
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RECT_HIT_FUNCTION("SELECT_VILLAGE", rectSelectVillage);
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#undef RECT_HIT_FUNCTION
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#define PRE_OPS_FUNCTION(name, func) _scenePreOps[name] = new DWScriptFunctionScene(this, &GameDrugWars::func);
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PRE_OPS_FUNCTION("DEFAULT", scenePsoDrawRct);
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PRE_OPS_FUNCTION("FADEIN", scenePsoFadeIn);
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PRE_OPS_FUNCTION("PAUSE", scenePsoPause);
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PRE_OPS_FUNCTION("PAUSE_FADEIN", scenePsoPauseFadeIn);
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PRE_OPS_FUNCTION("GOT_TO", scenePsoGotTo);
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#undef PRE_OPS_FUNCTION
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#define INS_OPS_FUNCTION(name, func) _sceneInsOps[name] = new DWScriptFunctionScene(this, &GameDrugWars::func);
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INS_OPS_FUNCTION("DEFAULT", sceneIsoDoNothing);
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INS_OPS_FUNCTION("PAUSE", sceneIsoPause);
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#undef INS_OPS_FUNCTION
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#define NXT_SCN_FUNCTION(name, func) _sceneNxtScn[name] = new DWScriptFunctionScene(this, &GameDrugWars::func);
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NXT_SCN_FUNCTION("DEFAULT", sceneDefaultNxtscn);
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NXT_SCN_FUNCTION("GAME_WON", sceneNxtscnGameWon);
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NXT_SCN_FUNCTION("LOSE_A_LIFE", sceneNxtscnLoseALife);
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NXT_SCN_FUNCTION("CONTINUE_GAME", sceneNxtscnContinueGame);
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NXT_SCN_FUNCTION("DID_NOT_CONTINUE", sceneNxtscnDidNotContinue);
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NXT_SCN_FUNCTION("KILL_INNOCENT_MAN", sceneNxtscnKillInnocentMan);
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NXT_SCN_FUNCTION("KILL_INNOCENT_WOMAN", sceneNxtscnKillInnocentWoman);
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NXT_SCN_FUNCTION("AFTER_DIE", sceneNxtscnAfterDie);
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NXT_SCN_FUNCTION("INIT_RANDOM", sceneNxtscnInitRandom);
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NXT_SCN_FUNCTION("CONTINUE_RANDOM", sceneNxtscnContinueRandom);
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NXT_SCN_FUNCTION("SELECT_SCENARIO", sceneNxtscnSelectScenario);
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NXT_SCN_FUNCTION("FINISH_SCENARIO", sceneNxtscnFinishScenario);
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#undef NXT_SCN_FUNCTION
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_sceneShowMsg["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneSmDonothing);
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_sceneWepDwn["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneDefaultWepdwn);
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_sceneScnScr["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneDefaultScore);
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_sceneNxtFrm["DEFAULT"] = new DWScriptFunctionScene(this, &GameDrugWars::sceneNxtfrm);
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}
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void GameDrugWars::verifyScriptFunctions() {
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auto scenes = _sceneInfo->getScenes();
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for (auto scene : *scenes) {
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getScriptFunctionScene(PREOP, scene->_preop);
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getScriptFunctionScene(SHOWMSG, scene->_scnmsg);
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getScriptFunctionScene(INSOP, scene->_insop);
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getScriptFunctionScene(WEPDWN, scene->_wepdwn);
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getScriptFunctionScene(SCNSCR, scene->_scnscr);
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getScriptFunctionScene(NXTFRM, scene->_nxtfrm);
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getScriptFunctionScene(NXTSCN, scene->_nxtscn);
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for (auto zone : scene->_zones) {
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for (auto rect : zone->_rects) {
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getScriptFunctionRectHit(rect->_rectHit);
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}
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}
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}
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}
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DWScriptFunctionRect GameDrugWars::getScriptFunctionRectHit(const Common::String &name) {
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auto it = _rectHitFuncs.find(name);
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if (it != _rectHitFuncs.end()) {
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return *it->_value;
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} else {
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error("GameDrugWars::getScriptFunctionRectHit(): Could not find rectHit function: %s", name.c_str());
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}
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}
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DWScriptFunctionScene GameDrugWars::getScriptFunctionScene(SceneFuncType type, const Common::String &name) {
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DWScriptFunctionSceneMap *functionMap;
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switch (type) {
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case PREOP:
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functionMap = &_scenePreOps;
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break;
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case SHOWMSG:
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functionMap = &_sceneShowMsg;
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break;
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case INSOP:
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functionMap = &_sceneInsOps;
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break;
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case WEPDWN:
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functionMap = &_sceneWepDwn;
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break;
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case SCNSCR:
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functionMap = &_sceneScnScr;
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break;
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case NXTFRM:
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functionMap = &_sceneNxtFrm;
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break;
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case NXTSCN:
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functionMap = &_sceneNxtScn;
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break;
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default:
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error("GameDrugWars::getScriptFunctionScene(): Unkown scene script type: %u", type);
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break;
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}
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DWScriptFunctionSceneMap::iterator it;
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it = functionMap->find(name);
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if (it != functionMap->end()) {
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return *it->_value;
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} else {
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error("GameDrugWars::getScriptFunctionScene(): Could not find scene type %u function: %s", type, name.c_str());
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}
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}
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void GameDrugWars::callScriptFunctionRectHit(const Common::String &name, Rect *rect) {
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DWScriptFunctionRect function = getScriptFunctionRectHit(name);
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function(rect);
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}
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void GameDrugWars::callScriptFunctionScene(SceneFuncType type, const Common::String &name, Scene *scene) {
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DWScriptFunctionScene function = getScriptFunctionScene(type, name);
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function(scene);
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}
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Common::Error GameDrugWars::run() {
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init();
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newGame();
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_curScene = _startScene;
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Common::String oldscene;
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while (!_vm->shouldQuit()) {
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oldscene = _curScene;
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_fired = false;
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Scene *scene = _sceneInfo->findScene(_curScene);
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if (!loadScene(scene)) {
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error("GameDrugWars::run(): Cannot find scene %s in libfile", scene->_name.c_str());
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}
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_sceneSkipped = false;
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_paletteDirty = true;
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_nextFrameTime = getMsTime() + 100;
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callScriptFunctionScene(PREOP, scene->_preop, scene);
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_currentFrame = getFrame(scene);
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while (_currentFrame <= scene->_endFrame && _curScene == oldscene && !_vm->shouldQuit()) {
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updateMouse();
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callScriptFunctionScene(SHOWMSG, scene->_scnmsg, scene);
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callScriptFunctionScene(INSOP, scene->_insop, scene);
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_holster = weaponDown();
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if (_holster) {
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callScriptFunctionScene(WEPDWN, scene->_wepdwn, scene);
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}
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Common::Point firedCoords;
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if (fired(&firedCoords)) {
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if (!_holster) {
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Rect *hitGlobalRect = checkZone(_menuzone, &firedCoords);
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if (hitGlobalRect != nullptr) {
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callScriptFunctionRectHit(hitGlobalRect->_rectHit, hitGlobalRect);
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} else if (_shots > 0) {
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if (!_debug_unlimitedAmmo) {
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_shots--;
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}
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displayShotFiredImage(&firedCoords);
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doShot();
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Rect *hitRect = nullptr;
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Zone *hitSceneZone = checkZonesV2(scene, hitRect, &firedCoords);
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if (hitSceneZone != nullptr) {
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callScriptFunctionRectHit(hitRect->_rectHit, hitRect);
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} else {
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int8 skip = skipToNewScene(scene);
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if (skip == -1) {
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callScriptFunctionScene(NXTSCN, scene->_nxtscn, scene);
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} else if (skip == 1) {
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if (scene->_dataParam4 > 0) {
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uint32 framesToSkip = (scene->_dataParam4 - _currentFrame) / _videoFrameSkip;
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_videoDecoder->skipNumberOfFrames(framesToSkip);
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} else {
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callScriptFunctionScene(NXTSCN, scene->_nxtscn, scene);
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}
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}
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}
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} else {
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playSound(_emptySound);
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}
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}
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}
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if (_curScene == oldscene) {
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callScriptFunctionScene(NXTFRM, scene->_nxtfrm, scene);
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}
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displayLivesLeft();
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displayScores();
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displayShotsLeft();
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moveMouse();
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if (_pauseTime > 0) {
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_videoDecoder->pauseAudio(true);
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} else {
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_videoDecoder->pauseAudio(false);
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}
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if (_videoDecoder->getCurrentFrame() == 0) {
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_videoDecoder->getNextFrame();
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}
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updateScreen();
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int32 remainingMillis = _nextFrameTime - getMsTime();
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if (remainingMillis < 10) {
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if (_videoDecoder->getCurrentFrame() > 0) {
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_videoDecoder->getNextFrame();
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}
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remainingMillis = _nextFrameTime - getMsTime();
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_nextFrameTime = getMsTime() + (remainingMillis > 0 ? remainingMillis : 0) + 100;
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}
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if (remainingMillis > 0) {
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if (remainingMillis > 15) {
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remainingMillis = 15;
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}
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g_system->delayMillis(remainingMillis);
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}
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_currentFrame = getFrame(scene);
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}
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// frame limit reached or scene changed, prepare for next scene
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_hadPause = false;
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_pauseTime = 0;
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if (_curScene == oldscene) {
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callScriptFunctionScene(NXTSCN, scene->_nxtscn, scene);
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}
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if (_curScene == "") {
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shutdown();
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}
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}
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return Common::kNoError;
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}
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void GameDrugWars::newGame() {
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_shots = 10;
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_lives = 3;
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_holster = false;
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}
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void GameDrugWars::resetParams() {
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// fill _gotTo with scenario start scenes
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// 0 in _gotTo array means the scenario is finished
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for (int i = 0; i < 14; i++) {
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_gotTo[i] = _scenarioStartScenes[i];
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}
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}
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void GameDrugWars::doMenu() {
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uint32 startTime = getMsTime();
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updateCursor();
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_inMenu = true;
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moveMouse();
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_videoDecoder->pauseAudio(true);
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_screen->copyRectToSurface(_background->getBasePtr(_videoPosX, _videoPosY), _background->pitch, _videoPosX, _videoPosY, _videoDecoder->getWidth(), _videoDecoder->getHeight());
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showDifficulty(_difficulty, false);
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while (_inMenu && !_vm->shouldQuit()) {
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Common::Point firedCoords;
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if (fired(&firedCoords)) {
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Rect *hitMenuRect = checkZone(_submenzone, &firedCoords);
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if (hitMenuRect != nullptr) {
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callScriptFunctionRectHit(hitMenuRect->_rectHit, hitMenuRect);
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}
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}
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if (_difficulty != _oldDifficulty) {
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changeDifficulty(_difficulty);
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}
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updateScreen();
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g_system->delayMillis(15);
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}
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updateCursor();
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_videoDecoder->pauseAudio(false);
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if (_hadPause) {
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uint32 endTime = getMsTime();
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uint32 timeDiff = endTime - startTime;
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_pauseTime += timeDiff;
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_nextFrameTime += timeDiff;
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}
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}
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void GameDrugWars::changeDifficulty(uint8 newDifficulty) {
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if (newDifficulty == _oldDifficulty) {
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return;
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}
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showDifficulty(newDifficulty, true);
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_oldDifficulty = newDifficulty;
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_difficulty = newDifficulty;
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}
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void GameDrugWars::showDifficulty(uint8 newDifficulty, bool cursor) {
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// reset menu screen
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_screen->copyRectToSurface(_background->getBasePtr(_videoPosX, _videoPosY), _background->pitch, _videoPosX, _videoPosY, _videoDecoder->getWidth(), _videoDecoder->getHeight());
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uint16 posY = 0x3C + ((newDifficulty - 1) * 0x21);
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AlgGraphics::drawImageCentered(_screen, _difficultyIcon, 0x0115, posY);
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if (cursor) {
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updateCursor();
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}
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}
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void GameDrugWars::updateCursor() {
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updateMouse();
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}
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void GameDrugWars::updateMouse() {
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if (_oldWhichGun != _whichGun) {
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Graphics::Surface *cursor = (*_gun)[_whichGun];
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uint16 hotspotX = (cursor->w / 2) + 3;
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uint16 hotspotY = (cursor->h / 2) + 3;
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if (debugChannelSet(1, Alg::kAlgDebugGraphics)) {
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cursor->drawLine(0, hotspotY, cursor->w, hotspotY, 1);
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cursor->drawLine(hotspotX, 0, hotspotX, cursor->h, 1);
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}
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CursorMan.replaceCursor(cursor->getPixels(), cursor->w, cursor->h, hotspotX, hotspotY, 0);
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CursorMan.showMouse(true);
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_oldWhichGun = _whichGun;
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}
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}
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void GameDrugWars::moveMouse() {
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if (_inMenu) {
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_whichGun = 3; // in menu cursor
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} else {
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// TODO: disabled for now, because glitchy
|
|
/*
|
|
uint16 x = _mousePos.x;
|
|
uint16 y = _mousePos.y;
|
|
if (x < 13) {x = 13;}
|
|
if (x > 286) {x = 286;}
|
|
if (y < 3) {y = 3;}
|
|
if (y > 166) {y = 166;}
|
|
if (_mousePos.x != x || _mousePos.y != y) {
|
|
_mousePos.x = x;
|
|
_mousePos.y = y;
|
|
g_system->warpMouse(x, y);
|
|
}
|
|
*/
|
|
if (_mousePos.y >= 0xA3 && _mousePos.x >= 0xF0) {
|
|
_whichGun = 1; // holster
|
|
} else if (_mousePos.y >= 0xA3 && _mousePos.x <= 0x43) {
|
|
_whichGun = 2; // menu button cursor
|
|
} else {
|
|
_whichGun = 0; // regular gun
|
|
}
|
|
}
|
|
updateMouse();
|
|
}
|
|
|
|
void GameDrugWars::displayLivesLeft() {
|
|
if (_lives == _oldLives) {
|
|
return;
|
|
}
|
|
int posY = 0x67;
|
|
for (int i = 0; i < 3; i++) {
|
|
AlgGraphics::drawImage(_screen, _deadIcon, 0x12F, posY);
|
|
posY += 0xE;
|
|
}
|
|
posY = 0x67;
|
|
for (int i = 0; i < _lives; i++) {
|
|
AlgGraphics::drawImage(_screen, _liveIcon, 0x12F, posY);
|
|
posY += 0xE;
|
|
}
|
|
_oldLives = _lives;
|
|
}
|
|
|
|
void GameDrugWars::displayScores() {
|
|
if (_score == _oldScore) {
|
|
return;
|
|
}
|
|
Common::String scoreString = Common::String::format("%05d", _score);
|
|
int posX = 0x9B;
|
|
for (int i = 0; i < 5; i++) {
|
|
uint8 digit = scoreString[i] - '0';
|
|
AlgGraphics::drawImage(_screen, (*_numbers)[digit], posX, 0xBF);
|
|
posX += 7;
|
|
}
|
|
_oldScore = _score;
|
|
}
|
|
|
|
void GameDrugWars::displayShotsLeft() {
|
|
if (_shots == _oldShots) {
|
|
return;
|
|
}
|
|
uint16 posX = 0xEE;
|
|
for (int i = 0; i < 10; i++) {
|
|
AlgGraphics::drawImage(_screen, _emptyIcon, posX, 0xBE);
|
|
posX += 5;
|
|
}
|
|
posX = 0xEE;
|
|
for (int i = 0; i < _shots; i++) {
|
|
AlgGraphics::drawImage(_screen, _shotIcon, posX, 0xBE);
|
|
posX += 5;
|
|
}
|
|
_oldShots = _shots;
|
|
}
|
|
|
|
bool GameDrugWars::weaponDown() {
|
|
if (_rightDown && _mousePos.y >= 0xAA && _mousePos.x >= 0x113) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GameDrugWars::saveState() {
|
|
Common::OutSaveFile *outSaveFile;
|
|
Common::String saveFileName = _vm->getSaveStateName(0);
|
|
if (!(outSaveFile = g_system->getSavefileManager()->openForSaving(saveFileName))) {
|
|
warning("GameDrugWars::saveState(): Can't create file '%s', game not saved", saveFileName.c_str());
|
|
return false;
|
|
}
|
|
outSaveFile->writeUint32BE(MKTAG('A', 'L', 'G', 'S')); // header
|
|
outSaveFile->writeByte(0); // version, unused for now
|
|
outSaveFile->writeSByte(_stage);
|
|
outSaveFile->writeByte(_continues);
|
|
outSaveFile->writeSByte(_gotToIndex);
|
|
for (int i = 0; i < 14; i++) {
|
|
outSaveFile->writeUint16LE(_gotTo[i]);
|
|
}
|
|
outSaveFile->writeSByte(_lives);
|
|
outSaveFile->writeUint16LE(_shots);
|
|
outSaveFile->writeSint32LE(_score);
|
|
outSaveFile->writeByte(_difficulty);
|
|
outSaveFile->writeString(_curScene);
|
|
outSaveFile->writeByte(0);
|
|
outSaveFile->finalize();
|
|
delete outSaveFile;
|
|
return true;
|
|
}
|
|
|
|
bool GameDrugWars::loadState() {
|
|
Common::InSaveFile *inSaveFile;
|
|
Common::String saveFileName = _vm->getSaveStateName(0);
|
|
if (!(inSaveFile = g_system->getSavefileManager()->openForLoading(saveFileName))) {
|
|
debug("GameDrugWars::loadState(): Can't load file '%s', game not loaded", saveFileName.c_str());
|
|
return false;
|
|
}
|
|
uint32 header = inSaveFile->readUint32BE();
|
|
if (header != MKTAG('A', 'L', 'G', 'S')) {
|
|
warning("GameDrugWars::loadState(): Unkown save file, header: %s", tag2str(header));
|
|
return false;
|
|
}
|
|
inSaveFile->skip(1); // version, unused for now
|
|
_stage = inSaveFile->readSByte();
|
|
_continues = inSaveFile->readByte();
|
|
_gotToIndex = inSaveFile->readSByte();
|
|
for (int i = 0; i < 14; i++) {
|
|
_gotTo[i] = inSaveFile->readUint16LE();
|
|
}
|
|
_lives = inSaveFile->readSByte();
|
|
_shots = inSaveFile->readUint16LE();
|
|
_score = inSaveFile->readSint32LE();
|
|
_difficulty = inSaveFile->readByte();
|
|
_curScene = inSaveFile->readString();
|
|
delete inSaveFile;
|
|
_gameInProgress = true;
|
|
changeDifficulty(_difficulty);
|
|
return true;
|
|
}
|
|
|
|
// misc game functions
|
|
void GameDrugWars::displayShotFiredImage(Common::Point *point) {
|
|
if (point->x >= _videoPosX && point->x <= (_videoPosX + _videoDecoder->getWidth()) && point->y >= _videoPosY && point->y <= (_videoPosY + _videoDecoder->getHeight())) {
|
|
uint16 targetX = point->x - _videoPosX;
|
|
uint16 targetY = point->y - _videoPosY;
|
|
AlgGraphics::drawImageCentered(_videoDecoder->getVideoFrame(), _bulletholeIcon, targetX, targetY);
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::enableVideoFadeIn() {
|
|
// TODO implement
|
|
}
|
|
|
|
uint16 GameDrugWars::sceneToNumber(Scene *scene) {
|
|
return atoi(scene->_name.substr(5).c_str());
|
|
}
|
|
|
|
uint16 GameDrugWars::pickRandomScene(uint8 index, uint8 max) {
|
|
if (_randomScenes[index] == nullptr) {
|
|
error("GameDrugWars::pickRandomScene(): called with illegal index: %d", index);
|
|
}
|
|
if (max != 0) {
|
|
_randomMax = max;
|
|
_randomMask = 0;
|
|
_randomPicked = 0;
|
|
_randomSceneCount = 0;
|
|
while (_randomScenes[index][_randomSceneCount] != 0) {
|
|
_randomSceneCount++;
|
|
}
|
|
}
|
|
uint16 count = _randomMax--;
|
|
if (count > 0) {
|
|
_randomPicked = randomUnusedInt(_randomSceneCount, &_randomMask, _randomPicked);
|
|
return _randomScenes[index][_randomPicked];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 GameDrugWars::pickDeathScene() {
|
|
if (_stage != _oldStage) {
|
|
_oldStage = _stage;
|
|
_deathMask = 0;
|
|
_deathPicked = -1;
|
|
_deathSceneCount = 0;
|
|
while (_diedScenesByStage[_stage][_deathSceneCount] != 0) {
|
|
_deathSceneCount++;
|
|
}
|
|
}
|
|
_deathPicked = randomUnusedInt(_deathSceneCount, &_deathMask, _deathPicked);
|
|
return _diedScenesByStage[_stage][_deathPicked];
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnGeneric(uint8 index) {
|
|
uint16 nextSceneId = 0;
|
|
_gotTo[index] = 0;
|
|
if (_gotTo[0] || _gotTo[1] || _gotTo[3] || _gotTo[2]) {
|
|
nextSceneId = 0x26;
|
|
} else if (_gotTo[4] || _gotTo[5] || _gotTo[6]) {
|
|
if (_stage == 1) {
|
|
nextSceneId = 0x52;
|
|
} else {
|
|
_stage = 1;
|
|
nextSceneId = 0x50;
|
|
}
|
|
} else if (_gotTo[7] || _gotTo[8] || _gotTo[9]) {
|
|
if (_stage == 2) {
|
|
nextSceneId = 0x9A;
|
|
} else {
|
|
_stage = 2;
|
|
nextSceneId = 0x81;
|
|
}
|
|
} else if (_gotTo[10] || _gotTo[11] || _gotTo[12]) {
|
|
if (_stage == 3) {
|
|
nextSceneId = 0xDF;
|
|
} else {
|
|
_stage = 3;
|
|
nextSceneId = 0x14B;
|
|
}
|
|
} else if (_gotTo[13]) {
|
|
_stage = 4;
|
|
nextSceneId = 0x18F;
|
|
} else {
|
|
nextSceneId = 0x21;
|
|
}
|
|
_curScene = Common::String::format("scene%d", nextSceneId);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectGeneric(uint8 index) {
|
|
if (_gotTo[index] > 0) {
|
|
_curScene = Common::String::format("scene%d", _gotTo[index]);
|
|
_gotToIndex = index;
|
|
}
|
|
}
|
|
|
|
// Script functions: RectHit
|
|
void GameDrugWars::rectShotMenu(Rect *rect) {
|
|
doMenu();
|
|
}
|
|
|
|
void GameDrugWars::rectSave(Rect *rect) {
|
|
if (saveState()) {
|
|
doSaveSound();
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::rectLoad(Rect *rect) {
|
|
if (loadState()) {
|
|
doLoadSound();
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::rectContinue(Rect *rect) {
|
|
_inMenu = false;
|
|
_fired = false;
|
|
if (_lives <= 0) {
|
|
_score = (int32)(_score * 0.7f);
|
|
uint16 returnScene = _stageStartScenes[_stage];
|
|
_curScene = Common::String::format("scene%d", returnScene);
|
|
newGame();
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::rectStart(Rect *rect) {
|
|
_inMenu = false;
|
|
_fired = false;
|
|
_gameInProgress = true;
|
|
if (_vm->isDemo()) {
|
|
_curScene = "scene54";
|
|
_gotToIndex = 1;
|
|
_gotTo[_gotToIndex] = 54;
|
|
} else {
|
|
_curScene = "scene53";
|
|
}
|
|
resetParams();
|
|
newGame();
|
|
}
|
|
|
|
void GameDrugWars::rectSelectTargetPractice(Rect *rect) {
|
|
rectSelectGeneric(0);
|
|
_gotTo[0] = 0;
|
|
}
|
|
|
|
void GameDrugWars::rectSelectBar(Rect *rect) {
|
|
_gotTo[0] = 0;
|
|
rectSelectGeneric(1);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectCarChase(Rect *rect) {
|
|
_gotTo[0] = 0;
|
|
rectSelectGeneric(2);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectDrugHouse(Rect *rect) {
|
|
_gotTo[0] = 0;
|
|
rectSelectGeneric(3);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectOffice(Rect *rect) {
|
|
rectSelectGeneric(4);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectCourt(Rect *rect) {
|
|
rectSelectGeneric(5);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectBus(Rect *rect) {
|
|
rectSelectGeneric(6);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectDocks(Rect *rect) {
|
|
rectSelectGeneric(7);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectHouseBoat(Rect *rect) {
|
|
rectSelectGeneric(9);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectParty(Rect *rect) {
|
|
rectSelectGeneric(8);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectAirport(Rect *rect) {
|
|
rectSelectGeneric(10);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectMansion(Rect *rect) {
|
|
rectSelectGeneric(11);
|
|
}
|
|
|
|
void GameDrugWars::rectSelectVillage(Rect *rect) {
|
|
rectSelectGeneric(12);
|
|
}
|
|
|
|
// Script functions: Scene PreOps
|
|
void GameDrugWars::scenePsoGotTo(Scene *scene) {
|
|
uint16 sceneId = sceneToNumber(scene);
|
|
_gotTo[_gotToIndex] = sceneId;
|
|
if (_gotToIndex == 13) {
|
|
_finalStageScene = sceneToNumber(scene);
|
|
}
|
|
enableVideoFadeIn();
|
|
}
|
|
|
|
// Script functions: Scene NxtScn
|
|
void GameDrugWars::sceneNxtscnGameWon(Scene *scene) {
|
|
_gameInProgress = false;
|
|
_curScene = _startScene;
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnDidNotContinue(Scene *scene) {
|
|
_gameInProgress = false;
|
|
_curScene = _startScene;
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnLoseALife(Scene *scene) {
|
|
uint16 picked = 0;
|
|
if (!_debug_godMode) {
|
|
_lives--;
|
|
}
|
|
if (_vm->isDemo()) {
|
|
_curScene = "scene83";
|
|
return;
|
|
} else if (_lives > 0) {
|
|
displayLivesLeft();
|
|
picked = pickDeathScene();
|
|
} else {
|
|
picked = _deadScenes[_stage];
|
|
}
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnContinueGame(Scene *scene) {
|
|
if (_continues < 2) {
|
|
_curScene = "scene438";
|
|
} else {
|
|
sceneNxtscnDidNotContinue(scene);
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnKillInnocentMan(Scene *scene) {
|
|
uint16 picked = 0;
|
|
if (!_debug_godMode) {
|
|
_lives--;
|
|
}
|
|
if (_vm->isDemo()) {
|
|
sceneNxtscnAfterDie(scene);
|
|
return;
|
|
} else if (_lives > 0) {
|
|
picked = _stageStartScenes[_stage];
|
|
} else {
|
|
picked = _deadScenes[_stage];
|
|
}
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnKillInnocentWoman(Scene *scene) {
|
|
sceneNxtscnKillInnocentMan(scene);
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnAfterDie(Scene *scene) {
|
|
if (_vm->isDemo()) {
|
|
if (_gotTo[_gotToIndex] > 54) {
|
|
_curScene = "scene67";
|
|
} else {
|
|
_curScene = "scene54";
|
|
}
|
|
} else {
|
|
uint16 picked = _stageStartScenes[_stage];
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnInitRandom(Scene *scene) {
|
|
int totalRandom = (_difficulty * 2) + _randomScenesDifficulty[_gotToIndex] + 2;
|
|
uint16 picked = pickRandomScene(_gotToIndex, totalRandom);
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnContinueRandom(Scene *scene) {
|
|
uint16 picked = pickRandomScene(_gotToIndex, 0);
|
|
if (picked == 0) {
|
|
picked = _randomScenesContinue[_gotToIndex];
|
|
if (picked == 0) {
|
|
error("GameDrugWars::sceneNxtscnContinueRandom(): called with illegal _got_to_index: %d", _gotToIndex);
|
|
}
|
|
}
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnSelectScenario(Scene *scene) {
|
|
uint16 picked = 0;
|
|
switch (_stage) {
|
|
case 0:
|
|
if (_gotTo[0] > 0) {
|
|
rectSelectGeneric(0);
|
|
_gotTo[0] = 0;
|
|
} else if (_gotTo[1] > 0) {
|
|
rectSelectGeneric(1);
|
|
} else if (_gotTo[2] > 0) {
|
|
rectSelectGeneric(2);
|
|
} else if (_gotTo[3] > 0) {
|
|
rectSelectGeneric(3);
|
|
} else {
|
|
picked = 0x83;
|
|
_stage = 1;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (_gotTo[4] > 0) {
|
|
rectSelectGeneric(4);
|
|
} else if (_gotTo[5] > 0) {
|
|
rectSelectGeneric(5);
|
|
} else if (_gotTo[6] > 0) {
|
|
rectSelectGeneric(6);
|
|
} else {
|
|
picked = 0xEE;
|
|
_stage = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (_gotTo[7] > 0) {
|
|
rectSelectGeneric(7);
|
|
} else if (_gotTo[8] > 0) {
|
|
rectSelectGeneric(8);
|
|
} else if (_gotTo[9] > 0) {
|
|
rectSelectGeneric(9);
|
|
} else {
|
|
picked = 0x0132;
|
|
_stage = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (_gotTo[10] > 0) {
|
|
rectSelectGeneric(10);
|
|
} else if (_gotTo[11] > 0) {
|
|
rectSelectGeneric(11);
|
|
} else if (_gotTo[12] > 0) {
|
|
rectSelectGeneric(12);
|
|
} else {
|
|
picked = _finalStageScene;
|
|
_gotToIndex = 13;
|
|
_stage = 4;
|
|
}
|
|
break;
|
|
}
|
|
if (picked != 0) {
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
}
|
|
|
|
void GameDrugWars::sceneNxtscnFinishScenario(Scene *scene) {
|
|
uint16 picked = 0;
|
|
_gotTo[_gotToIndex] = 0;
|
|
if (_vm->isDemo()) {
|
|
_curScene = _startScene;
|
|
return;
|
|
}
|
|
if (_gotTo[0] || _gotTo[1] || _gotTo[3] || _gotTo[2]) {
|
|
picked = 0x51;
|
|
} else if (_gotTo[4] || _gotTo[5] || _gotTo[6]) {
|
|
if (_stage == 1) {
|
|
picked = 0x83;
|
|
} else {
|
|
_stage = 1;
|
|
picked = 0x6B;
|
|
}
|
|
} else if (_gotTo[7] || _gotTo[8] || _gotTo[9]) {
|
|
if (_stage == 2) {
|
|
picked = 0xEE;
|
|
} else {
|
|
_stage = 2;
|
|
picked = 0xB6;
|
|
}
|
|
} else if (_gotTo[10] || _gotTo[11] || _gotTo[12]) {
|
|
if (_stage == 3) {
|
|
picked = 0x0132;
|
|
} else {
|
|
_stage = 3;
|
|
picked = 0x0109;
|
|
}
|
|
} else if (_gotTo[13] != 0) {
|
|
_stage = 13;
|
|
_stage = 4;
|
|
picked = 0x017F;
|
|
} else {
|
|
picked = 0x21;
|
|
}
|
|
_curScene = Common::String::format("scene%d", picked);
|
|
}
|
|
|
|
// Script functions: WepDwn
|
|
void GameDrugWars::sceneDefaultWepdwn(Scene *scene) {
|
|
_shots = 10;
|
|
}
|
|
|
|
// Debug methods
|
|
void GameDrugWars::debugWarpTo(int val) {
|
|
// TODO implement
|
|
}
|
|
|
|
// Debugger methods
|
|
DebuggerDrugWars::DebuggerDrugWars(GameDrugWars *game) {
|
|
_game = game;
|
|
registerVar("drawRects", &game->_debug_drawRects);
|
|
registerVar("godMode", &game->_debug_godMode);
|
|
registerVar("unlimitedAmmo", &game->_debug_unlimitedAmmo);
|
|
registerCmd("warpTo", WRAP_METHOD(DebuggerDrugWars, cmdWarpTo));
|
|
registerCmd("dumpLib", WRAP_METHOD(DebuggerDrugWars, cmdDumpLib));
|
|
}
|
|
|
|
bool DebuggerDrugWars::cmdWarpTo(int argc, const char **argv) {
|
|
if (argc != 2) {
|
|
debugPrintf("Usage: warp <int>");
|
|
return true;
|
|
} else {
|
|
int val = atoi(argv[1]);
|
|
_game->debugWarpTo(val);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool DebuggerDrugWars::cmdDumpLib(int argc, const char **argv) {
|
|
return _game->debug_dumpLibFile();
|
|
}
|
|
|
|
} // End of namespace Alg
|