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2026-02-02 04:50:13 +01:00

573 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/events.h"
#include "common/substream.h"
#include "common/timer.h"
#include "graphics/cursorman.h"
#include "graphics/paletteman.h"
#include "alg/graphics.h"
#include "alg/scene.h"
#include "alg/game.h"
namespace Alg {
Game::Game(AlgEngine *vm) {
_vm = vm;
}
Game::~Game() {
_libFile.close();
_libFileEntries.clear();
delete _rnd;
delete[] _palette;
delete _videoDecoder;
delete _sceneInfo;
if (_background) {
_background->free();
delete _background;
}
if (_screen) {
_screen->free();
delete _screen;
}
for (auto item : *_gun) {
if (item) {
item->free();
delete item;
}
}
for (auto item : *_numbers) {
if (item) {
item->free();
delete item;
}
}
delete _saveSound;
delete _loadSound;
delete _easySound;
delete _avgSound;
delete _hardSound;
delete _skullSound;
delete _shotSound;
delete _emptySound;
}
void Game::init() {
_inMenu = false;
_palette = new uint8[257 * 3]();
// blue for rect display
_palette[5] = 0xFF;
_paletteDirty = true;
_screen = new Graphics::Surface();
_rnd = new Common::RandomSource("alg");
_screen->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_videoDecoder = new AlgVideoDecoder();
_videoDecoder->setPalette(_palette);
_sceneInfo = new SceneInfo();
}
Common::Error Game::run() {
return Common::kNoError;
}
void Game::shutdown() {
g_system->getMixer()->stopAll();
_vm->quitGame();
}
bool Game::pollEvents() {
Common::Event event;
bool hasEvents = false;
while (g_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_MOUSEMOVE) {
_mousePos = event.mouse;
} else if (event.type == Common::EVENT_LBUTTONDOWN) {
_leftDown = true;
_mousePos = event.mouse;
} else if (event.type == Common::EVENT_RBUTTONDOWN) {
_rightDown = true;
_mousePos = event.mouse;
} else if (event.type == Common::EVENT_LBUTTONUP) {
_leftDown = false;
_mousePos = event.mouse;
} else if (event.type == Common::EVENT_RBUTTONUP) {
_rightDown = false;
_mousePos = event.mouse;
}
hasEvents = true;
}
return hasEvents;
}
void Game::loadLibArchive(const Common::Path &path) {
debug("loading lib archive: %s", path.toString().c_str());
if (!_libFile.open(path)) {
error("Game::loadLibArchive(): Can't open library file '%s'", path.toString().c_str());
}
uint16 magicBytes = _libFile.readSint16LE();
uint32 indexOffset = _libFile.readSint32LE();
assert(magicBytes == 1020);
(void)magicBytes;
_libFile.seek(indexOffset);
uint16 indexSize = _libFile.readSint16LE();
assert(indexSize > 0);
(void)indexSize;
while (true) {
uint32 entryOffset = _libFile.readSint32LE();
Common::String entryName = _libFile.readStream(13)->readString();
if (entryName.empty()) {
break;
}
entryName.toLowercase();
_libFileEntries[entryName] = entryOffset;
}
_libFile.seek(0);
_videoDecoder->setInputFile(&_libFile);
}
bool Game::loadScene(Scene *scene) {
Common::String sceneFileName = Common::String::format("%s.mm", scene->_name.c_str());
auto it = _libFileEntries.find(sceneFileName);
if (it != _libFileEntries.end()) {
debug("loaded scene %s", scene->_name.c_str());
_videoDecoder->loadVideoFromStream(it->_value);
return true;
} else {
return false;
}
}
void Game::updateScreen() {
if (!_inMenu) {
Graphics::Surface *frame = _videoDecoder->getVideoFrame();
_screen->copyRectToSurface(frame->getPixels(), frame->pitch, _videoPosX, _videoPosY, frame->w, frame->h);
}
debug_drawZoneRects();
if (_paletteDirty || _videoDecoder->isPaletteDirty()) {
g_system->getPaletteManager()->setPalette(_palette, 0, 256);
_paletteDirty = false;
}
g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h);
g_system->updateScreen();
}
uint32 Game::getMsTime() {
return g_system->getMillis();
}
bool Game::fired(Common::Point *point) {
_fired = false;
pollEvents();
if (_leftDown == true) {
if (_buttonDown) {
return false;
}
_fired = true;
point->x = _mousePos.x;
point->y = _mousePos.y;
_buttonDown = true;
return true;
} else {
_buttonDown = false;
return false;
}
}
Rect *Game::checkZone(Zone *zone, Common::Point *point) {
for (auto &rect : zone->_rects) {
if (point->x >= rect->left &&
point->x <= rect->right &&
point->y >= rect->top &&
point->y <= rect->bottom) {
return rect;
}
}
return nullptr;
}
// This is used by earlier games
Zone *Game::checkZonesV1(Scene *scene, Rect *&hitRect, Common::Point *point) {
for (auto &zone : scene->_zones) {
uint32 startFrame = zone->_startFrame - _videoFrameSkip + 1;
uint32 endFrame = zone->_endFrame + _videoFrameSkip - 1;
if (_currentFrame >= startFrame && _currentFrame <= endFrame) {
hitRect = checkZone(zone, point);
if (hitRect != nullptr) {
return zone;
}
}
}
return nullptr;
}
// This is used by later games
Zone *Game::checkZonesV2(Scene *scene, Rect *&hitRect, Common::Point *point) {
for (auto &zone : scene->_zones) {
uint32 startFrame = zone->_startFrame - (_videoFrameSkip + 1) + ((_difficulty - 1) * _videoFrameSkip);
uint32 endFrame = zone->_endFrame + (_videoFrameSkip - 1) - ((_difficulty - 1) * _videoFrameSkip);
if (_currentFrame >= startFrame && _currentFrame <= endFrame) {
hitRect = checkZone(zone, point);
if (hitRect != nullptr) {
return zone;
}
}
}
return nullptr;
}
// only used by earlier games
void Game::adjustDifficulty(uint8 newDifficulty, uint8 oldDifficulty) {
Common::Array<Scene *> *scenes = _sceneInfo->getScenes();
for (const auto &scene : *scenes) {
if (!(scene->_diff & 0x01)) {
if (scene->_preop == "PAUSE" || scene->_preop == "PAUSFI" || scene->_preop == "PAUSPR") {
scene->_dataParam1 = (scene->_dataParam1 * _pauseDiffScale[newDifficulty - 1]) / _pauseDiffScale[oldDifficulty - 1];
}
}
for (const auto &zone : scene->_zones) {
for (const auto &rect : zone->_rects) {
if (!(scene->_diff & 0x02)) {
int16 cx = (rect->left + rect->right) / 2;
int16 cy = (rect->top + rect->bottom) / 2;
int32 w = (rect->width() * _rectDiffScale[newDifficulty - 1]) / _rectDiffScale[oldDifficulty - 1];
int32 h = (rect->height() * _rectDiffScale[newDifficulty - 1]) / _rectDiffScale[oldDifficulty - 1];
rect->center(cx, cy, w, h);
}
}
}
}
}
uint32 Game::getFrame(Scene *scene) {
if (_videoDecoder->getCurrentFrame() == 0) {
return scene->_startFrame;
}
return scene->_startFrame + (_videoDecoder->getCurrentFrame() * _videoFrameSkip) - _videoFrameSkip;
}
int8 Game::skipToNewScene(Scene *scene) {
if (!_gameInProgress || _sceneSkipped) {
return 0;
}
if (scene->_dataParam2 == -1) {
_sceneSkipped = true;
return -1;
} else if (scene->_dataParam2 > 0) {
uint32 startFrame = scene->_dataParam3;
if (startFrame == 0) {
startFrame = scene->_startFrame + 15;
}
uint32 endFrame = scene->_dataParam4;
if (_currentFrame < endFrame && _currentFrame > startFrame) {
_sceneSkipped = true;
return 1;
}
}
return 0;
}
uint16 Game::randomUnusedInt(uint8 max, uint16 *mask, uint16 exclude) {
if (max == 1) {
return 0;
}
// reset mask if full
uint16 fullMask = 0xFFFF >> (16 - max);
if (*mask == fullMask) {
*mask = 0;
}
uint16 randomNum = 0;
// find an unused random number
while (true) {
randomNum = _rnd->getRandomNumber(max - 1);
// check if bit is already used
uint16 bit = 1 << randomNum;
if (!((*mask & bit) || randomNum == exclude)) {
// set the bit in mask
*mask |= bit;
break;
}
}
return randomNum;
}
// Sound
Audio::SeekableAudioStream *Game::loadSoundFile(const Common::Path &path) {
Common::File *file = new Common::File();
if (!file->open(path)) {
warning("Game::loadSoundFile(): Can't open sound file '%s'", path.toString().c_str());
delete file;
return nullptr;
}
return Audio::makeRawStream(file, 8000, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
}
void Game::playSound(Audio::SeekableAudioStream *stream) {
if (stream != nullptr) {
stream->rewind();
g_system->getMixer()->stopHandle(_sfxAudioHandle);
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_sfxAudioHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
}
}
void Game::doDiffSound(uint8 difficulty) {
switch (difficulty) {
case 1:
return playSound(_easySound);
case 2:
return playSound(_avgSound);
case 3:
return playSound(_hardSound);
}
}
void Game::doSaveSound() {
playSound(_saveSound);
}
void Game::doLoadSound() {
playSound(_loadSound);
}
void Game::doSkullSound() {
playSound(_skullSound);
}
void Game::doShot() {
playSound(_shotSound);
}
// Timer
static void cursorTimerCallback(void *refCon) {
Game *game = static_cast<Game *>(refCon);
game->runCursorTimer();
}
void Game::setupCursorTimer() {
g_system->getTimerManager()->installTimerProc(&cursorTimerCallback, 1000000 / 50, (void *)this, "cursortimer");
}
void Game::removeCursorTimer() {
g_system->getTimerManager()->removeTimerProc(&cursorTimerCallback);
}
void Game::runCursorTimer() {
_thisGameTimer += 2;
if (_whichGun == 9) {
if (_emptyCount > 0) {
_emptyCount--;
} else {
_whichGun = 0;
}
} else {
if (_shotFired) {
_whichGun++;
if (_whichGun > 5) {
_whichGun = 0;
_shotFired = false;
}
} else {
if (_inHolster > 0) {
_inHolster--;
if (_inHolster == 0 && _whichGun == 7) {
_whichGun = 6;
}
}
}
}
}
// Script functions: Zone
void Game::zoneGlobalHit(Common::Point *point) {
// do nothing
}
// Script functions: RectHit
void Game::rectHitDoNothing(Rect *rect) {
// do nothing
}
void Game::rectNewScene(Rect *rect) {
_score += rect->_score;
if (!rect->_scene.empty()) {
_curScene = rect->_scene;
}
}
void Game::rectEasy(Rect *rect) {
doDiffSound(1);
_difficulty = 1;
}
void Game::rectAverage(Rect *rect) {
doDiffSound(2);
_difficulty = 2;
}
void Game::rectHard(Rect *rect) {
doDiffSound(3);
_difficulty = 3;
}
void Game::rectExit(Rect *rect) {
shutdown();
}
// Script functions: Scene PreOps
void Game::scenePsoDrawRct(Scene *scene) {
}
void Game::scenePsoPause(Scene *scene) {
_hadPause = false;
_pauseTime = 0;
}
void Game::scenePsoDrawRctFadeIn(Scene *scene) {
scenePsoDrawRct(scene);
scenePsoFadeIn(scene);
}
void Game::scenePsoFadeIn(Scene *scene) {
// do nothing
}
void Game::scenePsoPauseFadeIn(Scene *scene) {
scenePsoPause(scene);
scenePsoFadeIn(scene);
}
void Game::scenePsoPreRead(Scene *scene) {
// do nothing
}
void Game::scenePsoPausePreRead(Scene *scene) {
scenePsoPause(scene);
scenePsoPreRead(scene);
}
// Script functions: Scene Scene InsOps
void Game::sceneIsoDoNothing(Scene *scene) {
// do nothing
}
void Game::sceneIsoStartGame(Scene *scene) {
_startScene = scene->_insopParam;
}
void Game::sceneIsoPause(Scene *scene) {
bool checkPause = true;
if (_hadPause) {
checkPause = false;
}
if (_currentFrame > scene->_endFrame) {
checkPause = false;
}
if (scene->_dataParam1 <= 0) {
checkPause = false;
}
if (checkPause) {
uint32 pauseStart = atoi(scene->_insopParam.c_str());
uint32 pauseEnd = atoi(scene->_insopParam.c_str()) + _videoFrameSkip + 1;
if (_currentFrame >= pauseStart && _currentFrame < pauseEnd && !_hadPause) {
uint32 pauseDuration = scene->_dataParam1 * 0x90FF / 1000;
_pauseTime = pauseDuration;
_nextFrameTime += pauseDuration;
_pauseTime += getMsTime();
_hadPause = true;
}
}
if (_pauseTime != 0) {
if (getMsTime() > _pauseTime) {
_pauseTime = 0;
}
}
}
// Script functions: Scene NxtScn
void Game::sceneNxtscnDoNothing(Scene *scene) {
// do nothing
}
void Game::sceneDefaultNxtscn(Scene *scene) {
_curScene = scene->_next;
}
// Script functions: ShowMsg
void Game::sceneSmDonothing(Scene *scene) {
// do nothing
}
// Script functions: ScnScr
void Game::sceneDefaultScore(Scene *scene) {
if (scene->_scnscrParam > 0) {
_score += scene->_scnscrParam;
}
}
// Script functions: ScnNxtFrm
void Game::sceneNxtfrm(Scene *scene) {
}
// debug methods
void Game::debug_drawZoneRects() {
if (_debug_drawRects || debugChannelSet(1, Alg::kAlgDebugGraphics)) {
if (_inMenu) {
for (auto rect : _submenzone->_rects) {
_screen->drawLine(rect->left, rect->top, rect->right, rect->top, 1);
_screen->drawLine(rect->left, rect->top, rect->left, rect->bottom, 1);
_screen->drawLine(rect->right, rect->bottom, rect->right, rect->top, 1);
_screen->drawLine(rect->right, rect->bottom, rect->left, rect->bottom, 1);
}
} else if (_curScene != "") {
Scene *targetScene = _sceneInfo->findScene(_curScene);
for (auto &zone : targetScene->_zones) {
for (auto rect : zone->_rects) {
_screen->drawLine(rect->left, rect->top, rect->right, rect->top, 1);
_screen->drawLine(rect->left, rect->top, rect->left, rect->bottom, 1);
_screen->drawLine(rect->right, rect->bottom, rect->right, rect->top, 1);
_screen->drawLine(rect->right, rect->bottom, rect->left, rect->bottom, 1);
}
}
}
}
}
bool Game::debug_dumpLibFile() {
Common::DumpFile dumpFile;
for (auto &entry : _libFileEntries) {
_libFile.seek(entry._value, SEEK_SET);
uint32 size = _libFile.readUint32LE();
Common::Path dumpFileName(Common::String::format("libDump/%s", entry._key.c_str()));
dumpFile.open(dumpFileName, true);
assert(dumpFile.isOpen());
dumpFile.writeStream(_libFile.readStream(size));
dumpFile.flush();
dumpFile.close();
}
return true;
}
} // End of namespace Alg