Files
2026-02-02 04:50:13 +01:00

66 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ALG_H
#define ALG_H
#include "engines/advancedDetector.h"
#include "gui/debugger.h"
#include "alg/detection.h"
namespace Alg {
class Game;
class GameBountyHunter;
class GameCrimePatrol;
class GameDrugWars;
class GameJohnnyRock;
class GameMaddog;
class GameMaddog2;
class GameSpacePirates;
enum {
kAlgDebugGeneral = 1,
kAlgDebugGraphics
};
class AlgEngine : public Engine {
public:
AlgEngine(OSystem *syst, const AlgGameDescription *desc);
~AlgEngine();
Common::Error run();
bool hasFeature(EngineFeature f) const;
Common::Platform getPlatform() const;
bool isDemo() const;
bool useSingleSpeedVideos() const { return _useSingleSpeedVideos; };
private:
const AlgGameDescription *_gameDescription;
Game *_game;
GUI::Debugger *_debugger;
bool _useSingleSpeedVideos = false;
};
} // End of namespace Alg
#endif