42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_UTIL_MEMORY_COMPAT_H
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#define AGS_SHARED_UTIL_MEMORY_COMPAT_H
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#include "common/std/memory.h"
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namespace AGS3 {
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// C++14 features
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#if __cplusplus < 201402L && !((defined(_MSC_VER) && _MSC_VER >= 1900))
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namespace std {
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template<typename T, typename... Args>
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std::unique_ptr<T> make_unique(Args &&... args) {
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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}
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} // std
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#endif
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} // namespace AGS3
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#endif
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