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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_GUI_GUI_OBJECT_H
#define AGS_SHARED_GUI_GUI_OBJECT_H
#include "ags/shared/core/types.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/shared/gui/gui_defines.h"
#include "ags/shared/util/string.h"
#include "ags/globals.h"
namespace AGS3 {
struct KeyInput;
namespace AGS {
namespace Shared {
enum LegacyGUIAlignment {
kLegacyGUIAlign_Left = 0,
kLegacyGUIAlign_Right = 1,
kLegacyGUIAlign_Center = 2
};
class GUIObject {
public:
GUIObject();
virtual ~GUIObject() {}
String GetScriptName() const;
String GetEventArgs(int event) const;
int GetEventCount() const;
String GetEventName(int event) const;
bool IsClickable() const { return (Flags & kGUICtrl_Clickable) != 0; }
bool IsDeleted() const { return (Flags & kGUICtrl_Deleted) != 0; }
bool IsEnabled() const { return (Flags & kGUICtrl_Enabled) != 0; }
bool IsTranslated() const { return (Flags & kGUICtrl_Translated) != 0; }
bool IsVisible() const { return (Flags & kGUICtrl_Visible) != 0; }
// overridable routine to determine whether the mouse is over the control
virtual bool IsOverControl(int x, int y, int leeway) const;
Size GetSize() const { return Size(_width, _height); }
int GetWidth() const { return _width; }
int GetHeight() const { return _height; }
int GetTransparency() const { return _transparency; }
// Compatibility: should the control's graphic be clipped to its x,y,w,h
virtual bool IsContentClipped() const { return true; }
// Tells if the object image supports alpha channel
virtual bool HasAlphaChannel() const { return false; }
// Operations
// Returns the (untransformed!) visual rectangle of this control,
// in *relative* coordinates, optionally clipped by the logical size
virtual Rect CalcGraphicRect(bool /*clipped*/) {
return RectWH(0, 0, _width, _height);
}
virtual void Draw(Bitmap *ds, int x = 0, int y = 0) {
(void)ds; (void)x; (void)y;
}
void SetClickable(bool on);
void SetEnabled(bool on);
void SetSize(int width, int height);
inline void SetWidth(int width) { SetSize(width, _height); }
inline void SetHeight(int height) { SetSize(_width, height); }
void SetTranslated(bool on);
void SetVisible(bool on);
void SetTransparency(int trans);
// Events
// Key pressed for control
virtual void OnKeyPress(const KeyInput &) {}
// Mouse button down - return 'True' to lock focus
virtual bool OnMouseDown() {
return false;
}
// Mouse moves onto control
virtual void OnMouseEnter() {
}
// Mouse moves off control
virtual void OnMouseLeave() {
}
// Mouse moves over control - x,y relative to gui
virtual void OnMouseMove(int /*x*/, int /*y*/) {
}
// Mouse button up
virtual void OnMouseUp() {
}
// Control was resized
virtual void OnResized() { MarkPositionChanged(true); }
// Serialization
virtual void ReadFromFile(Shared::Stream *in, GuiVersion gui_version);
virtual void WriteToFile(Shared::Stream *out) const;
virtual void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver);
virtual void WriteToSavegame(Shared::Stream *out) const;
// TODO: these members are currently public; hide them later
public:
// Manually marks GUIObject as graphically changed
// NOTE: this only matters if control's own graphic changes, but not its
// logical (visible, clickable, etc) or visual (e.g. transparency) state.
void MarkChanged();
// Notifies parent GUI that this control has changed its visual state
void MarkParentChanged();
// Notifies parent GUI that this control has changed its location (pos, size)
void MarkPositionChanged(bool self_changed);
// Notifies parent GUI that this control's interactive state has changed
void MarkStateChanged(bool self_changed, bool parent_changed);
bool HasChanged() const { return _hasChanged; };
void ClearChanged();
int32_t Id; // GUI object's identifier
int32_t ParentId; // id of parent GUI
String Name; // script name
int32_t X;
int32_t Y;
int32_t ZOrder;
bool IsActivated; // signals user interaction
String EventHandlers[MAX_GUIOBJ_EVENTS]; // script function names
protected:
uint32_t Flags; // generic style and behavior flags
int32_t _width;
int32_t _height;
int32_t _transparency; // "incorrect" alpha (in legacy 255-range units)
bool _hasChanged;
// TODO: explicit event names & handlers for every event
// FIXME: these must be static!! per type
int32_t _scEventCount; // number of supported script events
String _scEventNames[MAX_GUIOBJ_EVENTS]; // script event names
String _scEventArgs[MAX_GUIOBJ_EVENTS]; // script handler params
};
// Converts legacy alignment type used in GUI Label/ListBox data (only left/right/center)
HorAlignment ConvertLegacyGUIAlignment(LegacyGUIAlignment align);
LegacyGUIAlignment GetLegacyGUIAlignment(HorAlignment align);
} // namespace Shared
} // namespace AGS
// Tells if all controls are disabled
// Tells if the given control is considered enabled, taking global flag into account
inline bool IsGUIEnabled(AGS::Shared::GUIObject *g) {
return (_G(all_buttons_disabled) < 0) && g->IsEnabled();
}
} // namespace AGS3
#endif