224 lines
5.7 KiB
C++
224 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/ac/common.h" // quit
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#include "ags/shared/gui/gui_main.h"
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#include "ags/shared/gui/gui_object.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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GUIObject::GUIObject() {
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Id = 0;
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ParentId = 0;
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Flags = kGUICtrl_DefFlags;
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X = 0;
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Y = 0;
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_width = 0;
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_height = 0;
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ZOrder = -1;
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IsActivated = false;
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_transparency = 0;
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_scEventCount = 0;
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_hasChanged = true;
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}
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String GUIObject::GetScriptName() const {
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return Name;
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}
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int GUIObject::GetEventCount() const {
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return _scEventCount;
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}
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String GUIObject::GetEventName(int event) const {
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if (event < 0 || event >= _scEventCount)
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return "";
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return _scEventNames[event];
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}
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String GUIObject::GetEventArgs(int event) const {
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if (event < 0 || event >= _scEventCount)
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return "";
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return _scEventArgs[event];
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}
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bool GUIObject::IsOverControl(int x, int y, int leeway) const {
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return x >= X && y >= Y && x < (X + _width + leeway) && y < (Y + _height + leeway);
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}
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void GUIObject::SetClickable(bool on) {
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if (on != ((Flags & kGUICtrl_Clickable) != 0)) {
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Flags = (Flags & ~kGUICtrl_Clickable) | kGUICtrl_Clickable * on;
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MarkStateChanged(false, false); // update cursor-over-control only
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}
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}
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void GUIObject::SetEnabled(bool on) {
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if (on != ((Flags & kGUICtrl_Enabled) != 0)) {
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Flags = (Flags & ~kGUICtrl_Enabled) | kGUICtrl_Enabled * on;
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MarkStateChanged(true, true); // may change looks, and update cursor-over-control
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}
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}
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void GUIObject::SetSize(int width, int height) {
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if (_width != width || _height != height) {
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_width = width;
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_height = height;
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OnResized();
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}
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}
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void GUIObject::SetTranslated(bool on) {
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if (on != ((Flags & kGUICtrl_Translated) != 0)) {
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Flags = (Flags & ~kGUICtrl_Translated) | kGUICtrl_Translated * on;
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MarkChanged();
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}
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}
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void GUIObject::SetVisible(bool on) {
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if (on != ((Flags & kGUICtrl_Visible) != 0)) {
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Flags = (Flags & ~kGUICtrl_Visible) | kGUICtrl_Visible * on;
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MarkStateChanged(false, true); // for software mode, and to update cursor-over-control
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}
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}
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void GUIObject::SetTransparency(int trans) {
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if (_transparency != trans) {
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_transparency = trans;
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MarkParentChanged(); // for software mode
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}
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}
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// TODO: replace string serialization with StrUtil::ReadString and WriteString
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// methods in the future, to keep this organized.
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void GUIObject::WriteToFile(Stream *out) const {
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out->WriteInt32(Flags);
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out->WriteInt32(X);
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out->WriteInt32(Y);
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out->WriteInt32(_width);
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out->WriteInt32(_height);
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out->WriteInt32(ZOrder);
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Name.Write(out);
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out->WriteInt32(_scEventCount);
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for (int i = 0; i < _scEventCount; ++i)
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EventHandlers[i].Write(out);
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}
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void GUIObject::ReadFromFile(Stream *in, GuiVersion gui_version) {
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Flags = in->ReadInt32();
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// reverse particular flags from older format
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if (gui_version < kGuiVersion_350)
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Flags ^= kGUICtrl_OldFmtXorMask;
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X = in->ReadInt32();
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Y = in->ReadInt32();
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_width = in->ReadInt32();
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_height = in->ReadInt32();
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ZOrder = in->ReadInt32();
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if (gui_version < kGuiVersion_350) { // NOTE: reading into actual variables only for old savegame support
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IsActivated = in->ReadInt32() != 0;
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}
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if (gui_version >= kGuiVersion_unkn_106)
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Name.Read(in);
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else
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Name.Free();
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for (int i = 0; i < _scEventCount; ++i) {
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EventHandlers[i].Free();
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}
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if (gui_version >= kGuiVersion_unkn_108) {
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int evt_count = in->ReadInt32();
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if (evt_count > _scEventCount)
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quit("Error: too many control events, need newer version");
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for (int i = 0; i < evt_count; ++i) {
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EventHandlers[i].Read(in);
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}
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}
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}
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void GUIObject::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
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// Properties
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Flags = in->ReadInt32();
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// reverse particular flags from older format
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if (svg_ver < kGuiSvgVersion_350)
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Flags ^= kGUICtrl_OldFmtXorMask;
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X = in->ReadInt32();
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Y = in->ReadInt32();
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_width = in->ReadInt32();
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_height = in->ReadInt32();
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ZOrder = in->ReadInt32();
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// Dynamic state
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IsActivated = in->ReadBool() ? 1 : 0;
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if (svg_ver >= kGuiSvgVersion_36023) {
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_transparency = in->ReadInt32();
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in->ReadInt32(); // reserve 3 ints
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in->ReadInt32();
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in->ReadInt32();
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}
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}
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void GUIObject::WriteToSavegame(Stream *out) const {
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// Properties
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out->WriteInt32(Flags);
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out->WriteInt32(X);
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out->WriteInt32(Y);
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out->WriteInt32(_width);
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out->WriteInt32(_height);
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out->WriteInt32(ZOrder);
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// Dynamic state
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out->WriteBool(IsActivated != 0);
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out->WriteInt32(_transparency);
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out->WriteInt32(0); // reserve 3 ints
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out->WriteInt32(0);
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out->WriteInt32(0);
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}
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HorAlignment ConvertLegacyGUIAlignment(LegacyGUIAlignment align) {
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switch (align) {
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case kLegacyGUIAlign_Right:
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return kHAlignRight;
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case kLegacyGUIAlign_Center:
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return kHAlignCenter;
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default:
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return kHAlignLeft;
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}
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}
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LegacyGUIAlignment GetLegacyGUIAlignment(HorAlignment align) {
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switch (align) {
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case kHAlignRight:
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return kLegacyGUIAlign_Right;
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case kHAlignCenter:
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return kLegacyGUIAlign_Center;
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default:
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return kLegacyGUIAlign_Left;
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}
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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