484 lines
14 KiB
C++
484 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/shared/ac/sprite_cache.h"
|
|
#include "ags/shared/ac/game_struct_defines.h"
|
|
#include "ags/shared/font/fonts.h"
|
|
#include "ags/shared/gui/gui_button.h"
|
|
#include "ags/shared/gui/gui_main.h" // TODO: extract helper functions
|
|
#include "ags/shared/util/stream.h"
|
|
#include "ags/shared/util/string_utils.h"
|
|
#include "ags/globals.h"
|
|
|
|
namespace AGS3 {
|
|
namespace AGS {
|
|
namespace Shared {
|
|
|
|
FrameAlignment ConvertLegacyButtonAlignment(LegacyButtonAlignment align) {
|
|
switch (align) {
|
|
case kLegacyButtonAlign_TopCenter:
|
|
return kAlignTopCenter;
|
|
case kLegacyButtonAlign_TopLeft:
|
|
return kAlignTopLeft;
|
|
case kLegacyButtonAlign_TopRight:
|
|
return kAlignTopRight;
|
|
case kLegacyButtonAlign_CenterLeft:
|
|
return kAlignMiddleLeft;
|
|
case kLegacyButtonAlign_Centered:
|
|
return kAlignMiddleCenter;
|
|
case kLegacyButtonAlign_CenterRight:
|
|
return kAlignMiddleRight;
|
|
case kLegacyButtonAlign_BottomLeft:
|
|
return kAlignBottomLeft;
|
|
case kLegacyButtonAlign_BottomCenter:
|
|
return kAlignBottomCenter;
|
|
case kLegacyButtonAlign_BottomRight:
|
|
return kAlignBottomRight;
|
|
default:
|
|
break;
|
|
}
|
|
return kAlignNone;
|
|
}
|
|
|
|
|
|
GUIButton::GUIButton() {
|
|
_image = -1;
|
|
_mouseOverImage = -1;
|
|
_pushedImage = -1;
|
|
_currentImage = -1;
|
|
Font = 0;
|
|
TextColor = 0;
|
|
TextAlignment = kAlignTopCenter;
|
|
ClickAction[kGUIClickLeft] = kGUIAction_RunScript;
|
|
ClickAction[kGUIClickRight] = kGUIAction_RunScript;
|
|
ClickData[kGUIClickLeft] = 0;
|
|
ClickData[kGUIClickRight] = 0;
|
|
|
|
IsPushed = false;
|
|
IsMouseOver = false;
|
|
_placeholder = kButtonPlace_None;
|
|
_unnamed = true;
|
|
|
|
_scEventCount = 1;
|
|
_scEventNames[0] = "Click";
|
|
_scEventArgs[0] = "GUIControl *control, MouseButton button";
|
|
}
|
|
|
|
bool GUIButton::HasAlphaChannel() const {
|
|
return ((_currentImage > 0) && is_sprite_alpha(_currentImage)) ||
|
|
(!_unnamed && is_font_antialiased(Font));
|
|
}
|
|
|
|
int32_t GUIButton::GetCurrentImage() const {
|
|
return _currentImage;
|
|
}
|
|
|
|
int32_t GUIButton::GetNormalImage() const {
|
|
return _image;
|
|
}
|
|
|
|
int32_t GUIButton::GetMouseOverImage() const {
|
|
return _mouseOverImage;
|
|
}
|
|
|
|
int32_t GUIButton::GetPushedImage() const {
|
|
return _pushedImage;
|
|
}
|
|
|
|
GUIButtonPlaceholder GUIButton::GetPlaceholder() const {
|
|
return _placeholder;
|
|
}
|
|
|
|
const String &GUIButton::GetText() const {
|
|
return _text;
|
|
}
|
|
|
|
bool GUIButton::IsImageButton() const {
|
|
return _image > 0;
|
|
}
|
|
|
|
bool GUIButton::IsClippingImage() const {
|
|
return (Flags & kGUICtrl_Clip) != 0;
|
|
}
|
|
|
|
Rect GUIButton::CalcGraphicRect(bool clipped) {
|
|
if (clipped)
|
|
return RectWH(0, 0, _width, _height);
|
|
|
|
// TODO: need to find a way to cache image and text position, or there'll be some repetition
|
|
Rect rc = RectWH(0, 0, _width, _height);
|
|
if (IsImageButton()) {
|
|
if (IsClippingImage())
|
|
return rc;
|
|
// Main button graphic
|
|
if (_currentImage >= 0 && _GP(spriteset).DoesSpriteExist(_currentImage))
|
|
rc = SumRects(rc, RectWH(0, 0, get_adjusted_spritewidth(_currentImage), get_adjusted_spriteheight(_currentImage)));
|
|
// Optionally merge with the inventory pic
|
|
if (_placeholder != kButtonPlace_None && _G(gui_inv_pic) >= 0) {
|
|
Size inv_sz = Size(get_adjusted_spritewidth(_G(gui_inv_pic)),
|
|
get_adjusted_spriteheight(_G(gui_inv_pic)));
|
|
GUIButtonPlaceholder place = _placeholder;
|
|
if (place == kButtonPlace_InvItemAuto) {
|
|
place = ((inv_sz.Width > _width - 6) || (inv_sz.Height > _height - 6)) ?
|
|
kButtonPlace_InvItemStretch : kButtonPlace_InvItemCenter;
|
|
}
|
|
|
|
Rect inv_rc = (place == kButtonPlace_InvItemStretch) ?
|
|
RectWH(0 + 3, 0 + 3, _width - 6, _height - 6) :
|
|
RectWH(0 + _width / 2 - inv_sz.Width / 2,
|
|
0 + _height / 2 - inv_sz.Height / 2,
|
|
inv_sz.Width, inv_sz.Height);
|
|
rc = SumRects(rc, inv_rc);
|
|
}
|
|
}
|
|
// Optionally merge with the button text
|
|
if (!IsImageButton() || ((_placeholder == kButtonPlace_None) && !_unnamed)) {
|
|
PrepareTextToDraw();
|
|
Rect frame = RectWH(0 + 2, 0 + 2, _width - 4, _height - 4);
|
|
if (IsPushed && IsMouseOver) {
|
|
frame.Left++;
|
|
frame.Top++;
|
|
}
|
|
rc = SumRects(rc, GUI::CalcTextGraphicalRect(_textToDraw.GetCStr(), Font, frame, TextAlignment));
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
void GUIButton::Draw(Bitmap *ds, int x, int y) {
|
|
bool draw_disabled = !IsGUIEnabled(this);
|
|
|
|
// if it's "Unchanged when disabled" or "GUI Off", don't grey out
|
|
if ((GUI::Options.DisabledStyle == kGuiDis_Unchanged) ||
|
|
(GUI::Options.DisabledStyle == kGuiDis_Off)) {
|
|
draw_disabled = false;
|
|
}
|
|
// TODO: should only change properties in reaction to particular events
|
|
if (_currentImage <= 0 || draw_disabled)
|
|
_currentImage = _image;
|
|
|
|
if (draw_disabled && (GUI::Options.DisabledStyle == kGuiDis_Blackout))
|
|
// buttons off when disabled - no point carrying on
|
|
return;
|
|
|
|
if (IsImageButton())
|
|
DrawImageButton(ds, x, y, draw_disabled);
|
|
// CHECKME: why don't draw frame if no Text? this will make button completely invisible!
|
|
else if (!_text.IsEmpty())
|
|
DrawTextButton(ds, x, y, draw_disabled);
|
|
}
|
|
|
|
void GUIButton::SetClipImage(bool on) {
|
|
if (on != ((Flags & kGUICtrl_Clip) != 0))
|
|
MarkChanged();
|
|
if (on)
|
|
Flags |= kGUICtrl_Clip;
|
|
else
|
|
Flags &= ~kGUICtrl_Clip;
|
|
}
|
|
|
|
void GUIButton::SetCurrentImage(int32_t image) {
|
|
if (_currentImage == image)
|
|
return;
|
|
|
|
_currentImage = image;
|
|
MarkChanged();
|
|
}
|
|
|
|
void GUIButton::SetMouseOverImage(int32_t image) {
|
|
if (_mouseOverImage == image)
|
|
return;
|
|
|
|
_mouseOverImage = image;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::SetNormalImage(int32_t image) {
|
|
if (_image == image)
|
|
return;
|
|
|
|
_image = image;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::SetPushedImage(int32_t image) {
|
|
if (_pushedImage == image)
|
|
return;
|
|
|
|
_pushedImage = image;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::SetImages(int32_t normal, int32_t over, int32_t pushed) {
|
|
_image = normal;
|
|
_mouseOverImage = over;
|
|
_pushedImage = pushed;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::SetText(const String &text) {
|
|
if (_text == text)
|
|
return;
|
|
|
|
_text = text;
|
|
// Active inventory item placeholders
|
|
if (_text.CompareNoCase("(INV)") == 0)
|
|
// Stretch to fit button
|
|
_placeholder = kButtonPlace_InvItemStretch;
|
|
else if (_text.CompareNoCase("(INVNS)") == 0)
|
|
// Draw at actual size
|
|
_placeholder = kButtonPlace_InvItemCenter;
|
|
else if (_text.CompareNoCase("(INVSHR)") == 0)
|
|
// Stretch if too big, actual size if not
|
|
_placeholder = kButtonPlace_InvItemAuto;
|
|
else
|
|
_placeholder = kButtonPlace_None;
|
|
|
|
// TODO: find a way to remove this bogus limitation ("New Button" is a valid Text too)
|
|
_unnamed = _text.IsEmpty() || _text.Compare("New Button") == 0;
|
|
MarkChanged();
|
|
}
|
|
|
|
bool GUIButton::OnMouseDown() {
|
|
if (!IsImageButton())
|
|
MarkChanged();
|
|
IsPushed = true;
|
|
UpdateCurrentImage();
|
|
return false;
|
|
}
|
|
|
|
void GUIButton::OnMouseEnter() {
|
|
if (IsPushed && !IsImageButton())
|
|
MarkChanged();
|
|
IsMouseOver = true;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::OnMouseLeave() {
|
|
if (IsPushed && !IsImageButton())
|
|
MarkChanged();
|
|
IsMouseOver = false;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::OnMouseUp() {
|
|
if (IsMouseOver) {
|
|
if (IsGUIEnabled(this) && IsClickable())
|
|
IsActivated = true;
|
|
}
|
|
if (IsPushed && !IsImageButton())
|
|
MarkChanged();
|
|
IsPushed = false;
|
|
UpdateCurrentImage();
|
|
}
|
|
|
|
void GUIButton::UpdateCurrentImage() {
|
|
int new_image = _currentImage;
|
|
|
|
if (IsPushed && (_pushedImage > 0)) {
|
|
new_image = _pushedImage;
|
|
} else if (IsMouseOver && (_mouseOverImage > 0)) {
|
|
new_image = _mouseOverImage;
|
|
} else {
|
|
new_image = _image;
|
|
}
|
|
|
|
SetCurrentImage(new_image);
|
|
}
|
|
|
|
void GUIButton::WriteToFile(Stream *out) const {
|
|
GUIObject::WriteToFile(out);
|
|
|
|
out->WriteInt32(_image);
|
|
out->WriteInt32(_mouseOverImage);
|
|
out->WriteInt32(_pushedImage);
|
|
out->WriteInt32(Font);
|
|
out->WriteInt32(TextColor);
|
|
out->WriteInt32(ClickAction[kGUIClickLeft]);
|
|
out->WriteInt32(ClickAction[kGUIClickRight]);
|
|
out->WriteInt32(ClickData[kGUIClickLeft]);
|
|
out->WriteInt32(ClickData[kGUIClickRight]);
|
|
|
|
StrUtil::WriteString(_text, out);
|
|
out->WriteInt32(TextAlignment);
|
|
}
|
|
|
|
void GUIButton::ReadFromFile(Stream *in, GuiVersion gui_version) {
|
|
GUIObject::ReadFromFile(in, gui_version);
|
|
|
|
_image = in->ReadInt32();
|
|
_mouseOverImage = in->ReadInt32();
|
|
_pushedImage = in->ReadInt32();
|
|
if (gui_version < kGuiVersion_350) { // NOTE: reading into actual variables only for old savegame support
|
|
_currentImage = in->ReadInt32();
|
|
IsPushed = in->ReadInt32() != 0;
|
|
IsMouseOver = in->ReadInt32() != 0;
|
|
}
|
|
Font = in->ReadInt32();
|
|
TextColor = in->ReadInt32();
|
|
ClickAction[kGUIClickLeft] = (GUIClickAction)in->ReadInt32();
|
|
ClickAction[kGUIClickRight] = (GUIClickAction)in->ReadInt32();
|
|
ClickData[kGUIClickLeft] = in->ReadInt32();
|
|
ClickData[kGUIClickRight] = in->ReadInt32();
|
|
if (gui_version < kGuiVersion_350)
|
|
SetText(String::FromStreamCount(in, GUIBUTTON_LEGACY_TEXTLENGTH));
|
|
else
|
|
SetText(StrUtil::ReadString(in));
|
|
|
|
if (gui_version >= kGuiVersion_272a) {
|
|
if (gui_version < kGuiVersion_350) {
|
|
TextAlignment = ConvertLegacyButtonAlignment((LegacyButtonAlignment)in->ReadInt32());
|
|
in->ReadInt32(); // reserved1
|
|
} else {
|
|
TextAlignment = (FrameAlignment)in->ReadInt32();
|
|
}
|
|
} else {
|
|
TextAlignment = kAlignTopCenter;
|
|
}
|
|
|
|
if (TextColor == 0)
|
|
TextColor = 16;
|
|
_currentImage = _image;
|
|
}
|
|
|
|
void GUIButton::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
|
|
GUIObject::ReadFromSavegame(in, svg_ver);
|
|
// Properties
|
|
_image = in->ReadInt32();
|
|
_mouseOverImage = in->ReadInt32();
|
|
_pushedImage = in->ReadInt32();
|
|
Font = in->ReadInt32();
|
|
TextColor = in->ReadInt32();
|
|
SetText(StrUtil::ReadString(in));
|
|
if (svg_ver >= kGuiSvgVersion_350)
|
|
TextAlignment = (FrameAlignment)in->ReadInt32();
|
|
// Dynamic state
|
|
_currentImage = in->ReadInt32();
|
|
|
|
// Update current state after reading
|
|
IsPushed = false;
|
|
IsMouseOver = false;
|
|
}
|
|
|
|
void GUIButton::WriteToSavegame(Stream *out) const {
|
|
// Properties
|
|
GUIObject::WriteToSavegame(out);
|
|
out->WriteInt32(_image);
|
|
out->WriteInt32(_mouseOverImage);
|
|
out->WriteInt32(_pushedImage);
|
|
out->WriteInt32(Font);
|
|
out->WriteInt32(TextColor);
|
|
StrUtil::WriteString(GetText(), out);
|
|
out->WriteInt32(TextAlignment);
|
|
// Dynamic state
|
|
out->WriteInt32(_currentImage);
|
|
}
|
|
|
|
void GUIButton::DrawImageButton(Bitmap *ds, int x, int y, bool draw_disabled) {
|
|
assert(_currentImage >= 0);
|
|
// NOTE: the CLIP flag only clips the image, not the text
|
|
if (IsClippingImage() && !GUI::Options.ClipControls)
|
|
ds->SetClip(RectWH(x, y, _width, _height));
|
|
if (_GP(spriteset).DoesSpriteExist(_currentImage))
|
|
draw_gui_sprite(ds, _currentImage, x, y, true);
|
|
|
|
// Draw active inventory item
|
|
if (_placeholder != kButtonPlace_None && _G(gui_inv_pic) >= 0) {
|
|
Size inv_sz = Size(get_adjusted_spritewidth(_G(gui_inv_pic)), get_adjusted_spriteheight(_G(gui_inv_pic)));
|
|
GUIButtonPlaceholder place = _placeholder;
|
|
if (place == kButtonPlace_InvItemAuto) {
|
|
place = ((inv_sz.Width > _width - 6) || (inv_sz.Height > _height - 6)) ?
|
|
kButtonPlace_InvItemStretch : kButtonPlace_InvItemCenter;
|
|
}
|
|
|
|
if (place == kButtonPlace_InvItemStretch) {
|
|
ds->StretchBlt(_GP(spriteset)[_G(gui_inv_pic)], RectWH(x + 3, y + 3, _width - 6, _height - 6),
|
|
kBitmap_Transparency);
|
|
} else {
|
|
draw_gui_sprite(ds, _G(gui_inv_pic),
|
|
x + _width / 2 - inv_sz.Width / 2,
|
|
y + _height / 2 - inv_sz.Height / 2,
|
|
true);
|
|
}
|
|
}
|
|
|
|
if ((draw_disabled) && (GUI::Options.DisabledStyle == kGuiDis_Greyout)) {
|
|
// darken the button when disabled
|
|
const Size sz = _GP(spriteset).GetSpriteResolution(_currentImage);
|
|
GUI::DrawDisabledEffect(ds, RectWH(x, y, sz.Width, sz.Height));
|
|
}
|
|
|
|
// Don't print Text of (INV) (INVSHR) (INVNS)
|
|
if ((_placeholder == kButtonPlace_None) && !_unnamed)
|
|
DrawText(ds, x, y, draw_disabled);
|
|
|
|
if (IsClippingImage() && !GUI::Options.ClipControls)
|
|
ds->ResetClip();
|
|
}
|
|
|
|
void GUIButton::DrawText(Bitmap *ds, int x, int y, bool draw_disabled) {
|
|
// TODO: need to find a way to cache Text prior to drawing;
|
|
// but that will require to update all gui controls when translation is changed in game
|
|
PrepareTextToDraw();
|
|
|
|
Rect frame = RectWH(x + 2, y + 2, _width - 4, _height - 4);
|
|
if (IsPushed && IsMouseOver) {
|
|
// move the Text a bit while pushed
|
|
frame.Left++;
|
|
frame.Top++;
|
|
}
|
|
color_t text_color = ds->GetCompatibleColor(TextColor);
|
|
if (draw_disabled)
|
|
text_color = ds->GetCompatibleColor(8);
|
|
GUI::DrawTextAligned(ds, _textToDraw.GetCStr(), Font, text_color, frame, TextAlignment);
|
|
}
|
|
|
|
void GUIButton::DrawTextButton(Bitmap *ds, int x, int y, bool draw_disabled) {
|
|
color_t draw_color = ds->GetCompatibleColor(7);
|
|
ds->FillRect(Rect(x, y, x + _width - 1, y + _height - 1), draw_color);
|
|
if (Flags & kGUICtrl_Default) {
|
|
draw_color = ds->GetCompatibleColor(16);
|
|
ds->DrawRect(Rect(x - 1, y - 1, x + _width, y + _height), draw_color);
|
|
}
|
|
|
|
// TODO: use color constants instead of literal numbers
|
|
if (!draw_disabled && IsMouseOver && IsPushed)
|
|
draw_color = ds->GetCompatibleColor(15);
|
|
else
|
|
draw_color = ds->GetCompatibleColor(8);
|
|
|
|
ds->DrawLine(Line(x, y + _height - 1, x + _width - 1, y + _height - 1), draw_color);
|
|
ds->DrawLine(Line(x + _width - 1, y, x + _width - 1, y + _height - 1), draw_color);
|
|
|
|
if (draw_disabled || (IsMouseOver && IsPushed))
|
|
draw_color = ds->GetCompatibleColor(8);
|
|
else
|
|
draw_color = ds->GetCompatibleColor(15);
|
|
|
|
ds->DrawLine(Line(x, y, x + _width - 1, y), draw_color);
|
|
ds->DrawLine(Line(x, y, x, y + _height - 1), draw_color);
|
|
|
|
DrawText(ds, x, y, draw_disabled);
|
|
}
|
|
|
|
} // namespace Shared
|
|
} // namespace AGS
|
|
} // namespace AGS3
|