464 lines
15 KiB
C++
464 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// sprite caching system
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//
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//=============================================================================
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#include "common/system.h"
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#include "ags/shared/core/platform.h"
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#include "ags/shared/util/stream.h"
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#include "common/std/algorithm.h"
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#include "ags/shared/ac/sprite_cache.h"
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#include "ags/shared/ac/game_struct_defines.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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// Tells that the sprite is found in the game resources.
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#define SPRCACHEFLAG_ISASSET 0x01
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// Tells that the sprite is assigned externally and cannot be autodisposed.
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#define SPRCACHEFLAG_EXTERNAL 0x02
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// Tells that the asset sprite failed to load
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#define SPRCACHEFLAG_ERROR 0x04
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// Locked sprites are ones that should not be freed when out of cache space.
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#define SPRCACHEFLAG_LOCKED 0x08
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// High-verbosity sprite cache log
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#if DEBUG_SPRITECACHE
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#define SprCacheLog(...) Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Debug, __VA_ARGS__)
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#else
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#define SprCacheLog(...)
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#endif
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namespace AGS {
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namespace Shared {
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SpriteCache::SpriteCache(std::vector<SpriteInfo> &sprInfos, const Callbacks &callbacks)
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: _sprInfos(sprInfos), _maxCacheSize(DEFAULTCACHESIZE_KB * 1024u),
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_cacheSize(0u), _lockedSize(0u) {
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_callbacks.AdjustSize = (callbacks.AdjustSize) ? callbacks.AdjustSize : DummyAdjustSize;
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_callbacks.InitSprite = (callbacks.InitSprite) ? callbacks.InitSprite : DummyInitSprite;
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_callbacks.PostInitSprite = (callbacks.PostInitSprite) ? callbacks.PostInitSprite : DummyPostInitSprite;
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_callbacks.PrewriteSprite = (callbacks.PrewriteSprite) ? callbacks.PrewriteSprite : DummyPrewriteSprite;
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// Generate a placeholder sprite: 1x1 transparent bitmap
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_placeholder.reset(BitmapHelper::CreateTransparentBitmap(1, 1, 8));
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}
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size_t SpriteCache::GetCacheSize() const {
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return _cacheSize;
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}
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size_t SpriteCache::GetLockedSize() const {
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return _lockedSize;
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}
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size_t SpriteCache::GetMaxCacheSize() const {
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return _maxCacheSize;
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}
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size_t SpriteCache::GetSpriteSlotCount() const {
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return _spriteData.size();
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}
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void SpriteCache::SetMaxCacheSize(size_t size) {
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FreeMem(size);
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_maxCacheSize = size;
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}
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bool SpriteCache::HasFreeSlots() const {
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return !((_spriteData.size() == SIZE_MAX) || (_spriteData.size() > MAX_SPRITE_INDEX));
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}
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bool SpriteCache::IsAssetSprite(sprkey_t index) const {
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return index >= 0 && (size_t)index < _spriteData.size() && // in the valid range
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_spriteData[index].IsAssetSprite(); // found in the game resources
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}
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void SpriteCache::Reset() {
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_file.Close();
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_spriteData.clear();
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_mru.clear();
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_cacheSize = 0;
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_lockedSize = 0;
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}
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bool SpriteCache::SetSprite(sprkey_t index, std::unique_ptr<Bitmap> image, int flags) {
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if (index < 0 || EnlargeTo(index) != index) {
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Error, "SetSprite: unable to use index %d", index);
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return false;
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}
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if (!image || image->GetSize().IsNull() || image->GetColorDepth() <= 0) {
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DeleteSprite(index); // free previous item in this slot anyway
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Error, "SetSprite: attempt to assign an invalid bitmap to index %d", index);
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return false;
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}
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const int spf_flags = flags
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| (SPF_HICOLOR * image->GetColorDepth() > 8)
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| (SPF_TRUECOLOR * image->GetColorDepth() > 16);
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_sprInfos[index] = SpriteInfo(image->GetWidth(), image->GetHeight(), spf_flags);
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// Assign sprite with 0 size, as it will not be included into the cache size
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_spriteData[index] = SpriteData(image.release(), 0, SPRCACHEFLAG_EXTERNAL | SPRCACHEFLAG_LOCKED);
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SprCacheLog("SetSprite: (external) %d", index);
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return true;
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}
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void SpriteCache::SetEmptySprite(sprkey_t index, bool as_asset) {
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if (index < 0 || EnlargeTo(index) != index) {
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Error, "SetEmptySprite: unable to use index %d", index);
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return;
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}
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if (as_asset)
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_spriteData[index].Flags = SPRCACHEFLAG_ISASSET;
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RemapSpriteToPlaceholder(index);
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}
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Bitmap *SpriteCache::RemoveSprite(sprkey_t index) {
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if (index < 0 || (size_t)index >= _spriteData.size())
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return nullptr;
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Bitmap *image = _spriteData[index].Image.release();
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InitNullSprite(index);
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SprCacheLog("RemoveSprite: %d", index);
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return image;
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}
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void SpriteCache::DeleteSprite(sprkey_t index) {
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assert(index >= 0); // out of positive range indexes are valid to fail
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if (index < 0 || (size_t)index >= _spriteData.size())
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return;
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InitNullSprite(index);
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SprCacheLog("RemoveAndDispose: %d", index);
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}
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sprkey_t SpriteCache::EnlargeTo(sprkey_t topmost) {
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if (topmost < 0 || topmost > MAX_SPRITE_INDEX)
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return -1;
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if ((size_t)topmost < _spriteData.size())
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return topmost;
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size_t newsize = topmost + 1;
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_sprInfos.resize(newsize);
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_spriteData.resize(newsize);
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return topmost;
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}
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sprkey_t SpriteCache::GetFreeIndex() {
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// FIXME: inefficient if large number of sprites were created in game;
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// use "available ids" stack, see managed pool for an example;
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// NOTE: this is shared with the Editor, which means we cannot rely on the
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// number of "static" sprites and search for slots after... this may be
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// resolved by splitting SpriteCache class further on "cache builder" and
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// "runtime cache".
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for (size_t i = MIN_SPRITE_INDEX; i < _spriteData.size(); ++i) {
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// slot empty
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if (!DoesSpriteExist(i)) {
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_sprInfos[i] = SpriteInfo();
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_spriteData[i] = SpriteData();
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return i;
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}
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}
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// enlarge the sprite bank to find a free slot and return the first new free slot
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return EnlargeTo(_spriteData.size());
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}
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bool SpriteCache::SpriteData::DoesSpriteExist() const {
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return (Image != nullptr) || // HAS loaded bitmap
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((Flags & SPRCACHEFLAG_ISASSET) != 0); // OR found in the game resources
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}
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bool SpriteCache::SpriteData::IsAssetSprite() const {
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return (Flags & SPRCACHEFLAG_ISASSET) != 0;
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}
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bool SpriteCache::SpriteData::IsError() const {
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return (Flags & SPRCACHEFLAG_ERROR) != 0;
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}
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bool SpriteCache::SpriteData::IsExternalSprite() const {
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return (Flags & SPRCACHEFLAG_EXTERNAL) != 0;
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}
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bool SpriteCache::SpriteData::IsLocked() const {
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return (Flags & SPRCACHEFLAG_LOCKED) != 0;
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}
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bool SpriteCache::DoesSpriteExist(sprkey_t index) const {
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return (index >= 0 && (size_t)index < _spriteData.size()) && // in the valid range
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_spriteData[index].IsValid(); // has assigned sprite
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}
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Size SpriteCache::GetSpriteResolution(sprkey_t index) const {
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return DoesSpriteExist(index) ? _sprInfos[index].GetResolution() : Size();
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}
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Bitmap *SpriteCache::operator[](sprkey_t index) {
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// invalid sprite slot
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if (!DoesSpriteExist(index) || _spriteData[index].IsError())
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return _placeholder.get();
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// Externally added sprite or locked sprite, don't put it into MRU list
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if (_spriteData[index].IsExternalSprite() || _spriteData[index].IsLocked())
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return _spriteData[index].Image.get();
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// Either use ready image, or load one from assets
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if (_spriteData[index].Image) {
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// Move to the beginning of the MRU list
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_mru.splice(_mru.begin(), _mru, _spriteData[index].MruIt);
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return _spriteData[index].Image.get();
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} else {
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// Sprite exists in file but is not in mem, load it and add to MRU list
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if (LoadSprite(index)) {
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_spriteData[index].MruIt = _mru.insert(_mru.begin(), index);
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return _spriteData[index].Image.get();
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}
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}
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return _placeholder.get();
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}
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void SpriteCache::FreeMem(size_t space) {
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for (int tries = 0; (_mru.size() > 0) && (_cacheSize >= (_maxCacheSize - space)); ++tries) {
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DisposeOldest();
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if (tries > 1000) { // ???
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Error, "RUNTIME CACHE ERROR: STUCK IN FREE_UP_MEM; RESETTING CACHE");
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DisposeAllFreeCached();
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}
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}
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}
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void SpriteCache::DisposeOldest() {
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assert(_mru.size() > 0);
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if (_mru.size() == 0)
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return;
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auto it = std::prev(_mru.end());
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const auto sprnum = *it;
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// Safety check: must be a sprite from resources
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// TODO: compare with latest upstream
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// Commented out the assertion, since it triggers for sprites that are in the list but remapped to the placeholder (sprite 0)
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// Whispers of a Machine is affected by this issue (see TRAC #14730)
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// assert(_spriteData[sprnum].IsAssetSprite());
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if (!_spriteData[sprnum].IsAssetSprite()) {
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Error, "SpriteCache::DisposeOldest: in MRU list sprite %d is external or does not exist", sprnum);
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_mru.erase(it);
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// std::list::erase() invalidates iterators to the erased item.
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// But our implementation does not.
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_spriteData[sprnum].MruIt._node = nullptr;
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return;
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}
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// Delete the image, unless is locked
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// NOTE: locked sprites may still occur in MRU list
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if (!_spriteData[sprnum].IsLocked()) {
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_cacheSize -= _spriteData[sprnum].Size;
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_spriteData[sprnum].Image.reset();
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SprCacheLog("DisposeOldest: disposed %d, size now %d KB", sprnum, _cacheSize / 1024);
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}
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// Remove from the mru list
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_mru.erase(it);
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// std::list::erase() invalidates iterators to the erased item.
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// But our implementation does not.
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_spriteData[sprnum].MruIt._node = nullptr;
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}
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void SpriteCache::DisposeCached(sprkey_t index) {
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if (IsAssetSprite(index)) {
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_spriteData[index].Flags &= ~SPRCACHEFLAG_LOCKED;
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_spriteData[index].Image.reset();
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}
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_cacheSize = _lockedSize;
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}
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void SpriteCache::DisposeAllFreeCached() {
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for (size_t i = 0; i < _spriteData.size(); ++i) {
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if (!_spriteData[i].IsLocked() && // not locked
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_spriteData[i].IsAssetSprite()) // sprite from game resource
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{
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_spriteData[i].Image.reset();
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}
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}
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_cacheSize = _lockedSize;
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_mru.clear();
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}
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void SpriteCache::PrecacheSprite(sprkey_t index) {
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if (index < 0 || (size_t)index >= _spriteData.size())
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return;
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if (!_spriteData[index].IsAssetSprite())
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return; // cannot precache a non-asset sprite
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size_t size = 0;
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if (_spriteData[index].Image == nullptr) {
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size = LoadSprite(index);
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} else if (!_spriteData[index].IsLocked()) {
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size = _spriteData[index].Size;
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// Remove locked sprite from the MRU list
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_mru.erase(_spriteData[index].MruIt);
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// std::list::erase() invalidates iterators to the erased item.
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// But our implementation does not.
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_spriteData[index].MruIt._node = nullptr;
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}
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// make sure locked sprites can't fill the cache
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_maxCacheSize += size;
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_lockedSize += size;
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_spriteData[index].Flags |= SPRCACHEFLAG_LOCKED;
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SprCacheLog("Precached %d", index);
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}
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void SpriteCache::LockSprite(sprkey_t index) {
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assert(index >= 0); // out of positive range indexes are valid to fail
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if (index < 0 || (size_t)index >= _spriteData.size())
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return;
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if (!_spriteData[index].IsAssetSprite())
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return; // cannot lock a non-asset sprite
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if (_spriteData[index].DoesSpriteExist()) {
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_spriteData[index].Flags |= SPRCACHEFLAG_LOCKED;
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} else {
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LoadSprite(index, true);
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}
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SprCacheLog("Locked %d", index);
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}
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void SpriteCache::UnlockSprite(sprkey_t index) {
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assert(index >= 0); // out of positive range indexes are valid to fail
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if (index < 0 || (size_t)index >= _spriteData.size())
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return;
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if (!_spriteData[index].IsAssetSprite() ||
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!_spriteData[index].IsLocked())
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return; // cannot unlock a non-asset sprite, or non-locked sprite
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_spriteData[index].Flags &= ~SPRCACHEFLAG_LOCKED;
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SprCacheLog("Unlocked %d", index);
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}
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size_t SpriteCache::LoadSprite(sprkey_t index, bool lock) {
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assert((index >= 0) && ((size_t)index < _spriteData.size()));
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if (index < 0 || (size_t)index >= _spriteData.size())
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return 0;
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assert((_spriteData[index].Flags & SPRCACHEFLAG_ISASSET) != 0);
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Bitmap *image;
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HError err = _file.LoadSprite(index, image);
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if (!image) {
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Warn,
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"LoadSprite: failed to load sprite %d:\n%s\n - remapping to placeholder", index,
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err ? "Sprite does not exist." : err->FullMessage().GetCStr());
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RemapSpriteToPlaceholder(index);
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return 0;
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}
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// Let the external user convert this sprite's image for their needs
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image = _callbacks.InitSprite(index, image, _sprInfos[index].Flags);
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if (!image) {
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Debug::Printf(kDbgGroup_SprCache, kDbgMsg_Warn,
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"LoadSprite: failed to initialize sprite %d, remapping to placeholder", index);
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RemapSpriteToPlaceholder(index);
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return 0;
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}
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// save the stored sprite info
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_sprInfos[index].Width = image->GetWidth();
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_sprInfos[index].Height = image->GetHeight();
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// Clear up space before adding to cache
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const size_t size = image->GetWidth() * image->GetHeight() * image->GetBPP();
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FreeMem(size);
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// Add to the cache, lock if requested or if it's sprite 0
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const bool should_lock = lock || (index == 0);
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_spriteData[index] = SpriteData(image, size, SPRCACHEFLAG_ISASSET);
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_spriteData[index].Flags |= (SPRCACHEFLAG_LOCKED * should_lock);
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_cacheSize += size;
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SprCacheLog("Loaded %d, size now %zu KB", index, _cacheSize / 1024);
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// Let the external user to react to the new sprite;
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// note that this callback is allowed to modify the sprite's pixels,
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// but not its size or flags.
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_callbacks.PostInitSprite(index);
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return size;
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}
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void SpriteCache::RemapSpriteToPlaceholder(sprkey_t index) {
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assert((index > 0) && ((size_t)index < _spriteData.size()));
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_sprInfos[index] = SpriteInfo(_placeholder->GetWidth(), _placeholder->GetHeight(), _placeholder->GetColorDepth());
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_spriteData[index].Flags |= SPRCACHEFLAG_ERROR;
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SprCacheLog("RemapSpriteToPlaceholder: %d", index);
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}
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void SpriteCache::InitNullSprite(sprkey_t index) {
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assert(index >= 0);
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_sprInfos[index] = SpriteInfo();
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_spriteData[index] = SpriteData();
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}
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int SpriteCache::SaveToFile(const String &filename, int store_flags, SpriteCompression compress, SpriteFileIndex &index) {
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std::vector<std::pair<bool, Bitmap *>> sprites;
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for (size_t i = 0; i < _spriteData.size(); ++i) {
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_callbacks.PrewriteSprite(_spriteData[i].Image.get());
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sprites.push_back(std::make_pair(DoesSpriteExist(i), _spriteData[i].Image.get()));
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}
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return SaveSpriteFile(filename, sprites, &_file, store_flags, compress, index);
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}
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HError SpriteCache::InitFile(const String &filename, const String &sprindex_filename) {
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Reset();
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std::vector<Size> metrics;
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HError err = _file.OpenFile(filename, sprindex_filename, metrics);
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if (!err)
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return err;
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// Initialize sprite infos
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size_t newsize = metrics.size();
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_sprInfos.resize(newsize);
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_spriteData.resize(newsize);
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_mru.clear();
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for (size_t i = 0; i < metrics.size(); ++i) {
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if (!metrics[i].IsNull()) {
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// Existing sprite
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_spriteData[i].Flags = SPRCACHEFLAG_ISASSET;
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Size newsz = _callbacks.AdjustSize(Size(metrics[i].Width, metrics[i].Height), _sprInfos[i].Flags);
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_sprInfos[i].Width = newsz.Width;
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_sprInfos[i].Height = newsz.Height;
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} else {
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// Mark as empty slot
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InitNullSprite(i);
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}
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}
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return HError::None();
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}
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void SpriteCache::DetachFile() {
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_file.Close();
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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