52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_AC_INTERFACE_ELEMENT_H
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#define AGS_SHARED_AC_INTERFACE_ELEMENT_H
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#if defined (OBSOLETE)
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#include "ags/shared/ac/interface_button.h" // InterfaceButton
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namespace AGS3 {
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// this struct should go in a Game struct, not the room structure.
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struct InterfaceElement {
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int x, y, x2, y2;
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int bgcol, fgcol, bordercol;
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int vtextxp, vtextyp, vtextalign; // X & Y relative to topleft of interface
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char vtext[40];
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int numbuttons;
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InterfaceButton button[MAXBUTTON];
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int flags;
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int reserved_for_future;
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int popupyp; // pops up when _G(mousey) < this
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int8 popup; // does it pop up? (like sierra icon bar)
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int8 on;
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InterfaceElement();
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};
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} // namespace AGS3
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#endif // OBSOLETE
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#endif
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