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2026-02-02 04:50:13 +01:00

151 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/core/mouse.h"
#include "ags/engine/ac/mouse.h"
#include "ags/engine/ac/global_game.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
void Mouse::AGS_EngineStartup(IAGSEngine *engine) {
ScriptContainer::AGS_EngineStartup(engine);
SCRIPT_METHOD(Mouse::ChangeModeGraphic^2, Mouse::ChangeCursorGraphic);
SCRIPT_METHOD(Mouse::ChangeModeHotspot^3, Mouse::ChangeCursorHotspot);
SCRIPT_METHOD(Mouse::ChangeModeView^2, Mouse::Mouse_ChangeModeView2);
SCRIPT_METHOD(Mouse::DisableMode^1, Mouse::disable_cursor_mode);
SCRIPT_METHOD(Mouse::EnableMode^1, Mouse::enable_cursor_mode);
SCRIPT_METHOD(Mouse::GetModeGraphic^1, Mouse::Mouse_GetModeGraphic);
SCRIPT_METHOD(Mouse::IsButtonDown^1, Mouse::IsButtonDown);
SCRIPT_METHOD(Mouse::IsModeEnabled^1, Mouse::IsModeEnabled);
SCRIPT_METHOD(Mouse::SaveCursorUntilItLeaves^0, Mouse::SaveCursorForLocationChange);
SCRIPT_METHOD(Mouse::SelectNextMode^0, Mouse::SetNextCursor);
SCRIPT_METHOD(Mouse::SelectPreviousMode^0, Mouse::SetPreviousCursor);
SCRIPT_METHOD(Mouse::SetBounds^4, Mouse::SetMouseBounds);
SCRIPT_METHOD(Mouse::SetPosition^2, Mouse::SetMousePosition);
SCRIPT_METHOD(Mouse::Update^0, Mouse::RefreshMouse);
SCRIPT_METHOD(Mouse::UseDefaultGraphic^0, Mouse::set_default_cursor);
SCRIPT_METHOD(Mouse::UseModeGraphic^1, Mouse::set_mouse_cursor);
SCRIPT_METHOD(Mouse::get_Mode, Mouse::GetCursorMode);
SCRIPT_METHOD(Mouse::set_Mode, Mouse::set_cursor_mode);
SCRIPT_METHOD(Mouse::get_Visible, Mouse::Mouse_GetVisible);
SCRIPT_METHOD(Mouse::set_Visible, Mouse::Mouse_SetVisible);
}
void Mouse::ChangeCursorGraphic(ScriptMethodParams &params) {
PARAMS2(int, curs, int, newslot);
AGS3::ChangeCursorGraphic(curs, newslot);
}
void Mouse::ChangeCursorHotspot(ScriptMethodParams &params) {
PARAMS3(int, curs, int, x, int, y);
AGS3::ChangeCursorHotspot(curs, x, y);
}
void Mouse::Mouse_ChangeModeView2(ScriptMethodParams &params) {
PARAMS2(int, curs, int, newview);
AGS3::Mouse_ChangeModeView2(curs, newview);
}
void Mouse::disable_cursor_mode(ScriptMethodParams &params) {
PARAMS1(int, modd);
AGS3::disable_cursor_mode(modd);
}
void Mouse::enable_cursor_mode(ScriptMethodParams &params) {
PARAMS1(int, modd);
AGS3::enable_cursor_mode(modd);
}
void Mouse::Mouse_GetModeGraphic(ScriptMethodParams &params) {
PARAMS1(int, curs);
params._result = AGS3::Mouse_GetModeGraphic(curs);
}
void Mouse::IsButtonDown(ScriptMethodParams &params) {
PARAMS1(int, curs);
params._result = AGS3::IsButtonDown(curs);
}
void Mouse::IsModeEnabled(ScriptMethodParams &params) {
PARAMS1(int, curs);
params._result = AGS3::IsModeEnabled(curs);
}
void Mouse::SaveCursorForLocationChange(ScriptMethodParams &params) {
AGS3::SaveCursorForLocationChange();
}
void Mouse::SetNextCursor(ScriptMethodParams &params) {
AGS3::SetNextCursor();
}
void Mouse::SetPreviousCursor(ScriptMethodParams &params) {
AGS3::SetPreviousCursor();
}
void Mouse::SetMouseBounds(ScriptMethodParams &params) {
PARAMS4(int, x1, int, y1, int, x2, int, y2);
AGS3::SetMouseBounds(x1, y1, x2, y2);
}
void Mouse::SetMousePosition(ScriptMethodParams &params) {
PARAMS2(int, newx, int, newy);
AGS3::SetMousePosition(newx, newy);
}
void Mouse::RefreshMouse(ScriptMethodParams &params) {
AGS3::RefreshMouse();
}
void Mouse::set_default_cursor(ScriptMethodParams &params) {
AGS3::set_default_cursor();
}
void Mouse::set_mouse_cursor(ScriptMethodParams &params) {
PARAMS1(int, newcurs);
AGS3::set_mouse_cursor(newcurs);
}
void Mouse::GetCursorMode(ScriptMethodParams &params) {
params._result = AGS3::GetCursorMode();
}
void Mouse::set_cursor_mode(ScriptMethodParams &params) {
PARAMS1(int, newmode);
AGS3::set_cursor_mode(newmode);
}
void Mouse::Mouse_GetVisible(ScriptMethodParams &params) {
params._result = AGS3::Mouse_GetVisible();
}
void Mouse::Mouse_SetVisible(ScriptMethodParams &params) {
PARAMS1(int, isOn);
AGS3::Mouse_SetVisible(isOn);
}
} // namespace Core
} // namespace Plugins
} // namespace AGS3