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2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_DIALOG_H
#define AGS_PLUGINS_CORE_DIALOG_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class Dialog : public ScriptContainer {
BUILT_IN_HASH(Dialog)
public:
virtual ~Dialog() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
void GetID(ScriptMethodParams &params);
void GetOptionCount(ScriptMethodParams &params);
void GetShowTextParser(ScriptMethodParams &params);
void DisplayOptions(ScriptMethodParams &params);
void GetOptionState(ScriptMethodParams &params);
void GetOptionText(ScriptMethodParams &params);
void HasOptionBeenChosen(ScriptMethodParams &params);
void SetOptionState(ScriptMethodParams &params);
void Start(ScriptMethodParams &params);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif