51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_AGS_UTILS_H
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#define AGS_PLUGINS_AGS_UTILS_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSUtils {
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class AGSUtils : public PluginBase {
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SCRIPT_HASH(AGSUtils)
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private:
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void DebugPrint(ScriptMethodParams ¶ms);
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void GetTime(ScriptMethodParams ¶ms);
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public:
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AGSUtils() : PluginBase() {}
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virtual ~AGSUtils() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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};
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} // namespace AGSUtils
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} // namespace Plugins
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} // namespace AGS3
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#endif
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