54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_utils/ags_utils.h"
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#include "common/system.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSUtils {
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const char *AGSUtils::AGS_GetPluginName() {
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return "AGS Utils";
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}
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void AGSUtils::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD(DebugPrint, AGSUtils::DebugPrint);
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SCRIPT_METHOD(GetTime, AGSUtils::GetTime);
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}
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void AGSUtils::DebugPrint(ScriptMethodParams ¶ms) {
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PARAMS1(char *, message);
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_engine->PrintDebugConsole(message);
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}
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void AGSUtils::GetTime(ScriptMethodParams ¶ms) {
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params._result = g_system->getMillis();
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}
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} // namespace AGSUtils
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} // namespace Plugins
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} // namespace AGS3
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