53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/ags.h"
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#include "ags/plugins/ags_shell/ags_shell.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSShell {
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const char *AGSShell::AGS_GetPluginName() {
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return "AGS shell plugin";
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}
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void AGSShell::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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// Make sure it's got the version with the features we need
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if (_engine->version < 3)
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_engine->AbortGame("Plugin needs engine version 3 or newer.");
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SCRIPT_METHOD(ShellExecute, AGSShell::ShellExecute);
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}
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void AGSShell::ShellExecute(ScriptMethodParams ¶ms) {
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PARAMS3(const char *, operation, const char *, filename, const char *, parameters);
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warning("Unsupported ShellExecute(%s, %s, %s) command", operation, filename, parameters);
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params._result = 0;
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}
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} // namespace AGSShell
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} // namespace Plugins
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} // namespace AGS3
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