Files
scummvm-cursorfix/engines/ags/plugins/ags_plugin.cpp
2026-02-02 04:50:13 +01:00

933 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// For dangerous AGS API
#define FORBIDDEN_SYMBOL_EXCEPTION_strcpy
#include "ags/lib/allegro.h"
#include "common/std/vector.h"
#include "ags/shared/core/platform.h"
#include "ags/plugins/core/core.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/view.h"
#include "ags/engine/ac/display.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/dynamic_sprite.h"
#include "ags/engine/ac/file.h"
#include "ags/engine/ac/game.h"
#include "ags/engine/ac/game_setup.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_audio.h"
#include "ags/engine/ac/global_walkable_area.h"
#include "ags/shared/ac/keycode.h"
#include "ags/engine/ac/mouse.h"
#include "ags/engine/ac/move_list.h"
#include "ags/engine/ac/parser.h"
#include "ags/engine/ac/path_helper.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/sys_events.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/shared/font/fonts.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/debugging/debugger.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/device/mouse_w32.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/gfx/graphics_driver.h"
#include "ags/engine/gfx/gfx_util.h"
#include "ags/engine/gfx/gfxfilter.h"
#include "ags/shared/gui/gui_defines.h"
#include "ags/engine/main/game_run.h"
#include "ags/engine/main/graphics_mode.h"
#include "ags/engine/main/engine.h"
#include "ags/engine/media/audio/audio_system.h"
#include "ags/plugins/plugin_engine.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/engine/script/script.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/shared/util/file_stream.h"
#include "ags/engine/util/library.h"
#include "ags/engine/util/library_scummvm.h"
#include "ags/shared/util/memory.h"
#include "ags/shared/util/stream.h"
#include "ags/shared/util/string_compat.h"
#include "ags/shared/util/wgt2_allg.h"
#include "ags/globals.h"
// hide internal constants conflicting with plugin API
#undef OBJF_NOINTERACT
#undef OBJF_NOWALKBEHINDS
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
using namespace AGS::Shared;
using namespace AGS::Engine;
const int PLUGIN_API_VERSION = 26;
// On save/restore, the Engine will provide the plugin with a handle. Because we only ever save to one file at a time,
// we can reuse the same handle.
void PluginSimulateMouseClick(int pluginButtonID) {
_G(simulatedClick) = static_cast<eAGSMouseButton>(pluginButtonID);
}
void IAGSEngine::AbortGame(const char *reason) {
quit(reason);
}
const char *IAGSEngine::GetEngineVersion() {
return get_engine_version();
}
void IAGSEngine::RegisterScriptFunction(const char *name, Plugins::ScriptContainer *instance) {
ccAddExternalPluginFunction(name, instance);
}
void IAGSEngine::RegisterBuiltInFunction(const char *name, Plugins::ScriptContainer *instance) {
ccAddExternalFunctionForPlugin(name, instance);
}
const char *IAGSEngine::GetGraphicsDriverID() {
if (_G(gfxDriver) == nullptr)
return nullptr;
return _G(gfxDriver)->GetDriverID();
}
BITMAP *IAGSEngine::GetScreen() {
// TODO: we could actually return stage buffer here, will that make a difference?
if (!_G(gfxDriver)->UsesMemoryBackBuffer())
quit("!This plugin requires software graphics driver.");
Bitmap *buffer = _G(gfxDriver)->GetMemoryBackBuffer();
return buffer ? (BITMAP *)buffer->GetAllegroBitmap() : nullptr;
}
BITMAP *IAGSEngine::GetVirtualScreen() {
Bitmap *stage = _G(gfxDriver)->GetStageBackBuffer(true);
return stage ? (BITMAP *)stage->GetAllegroBitmap() : nullptr;
}
void IAGSEngine::RequestEventHook(int32 event) {
if (event >= AGSE_TOOHIGH)
quit("!IAGSEngine::RequestEventHook: invalid event requested");
if ((event & AGSE_SCRIPTDEBUG) &&
((_GP(plugins)[this->pluginId].wantHook & AGSE_SCRIPTDEBUG) == 0)) {
_G(pluginsWantingDebugHooks)++;
ccSetDebugHook(scriptDebugHook);
}
if (event & AGSE_AUDIODECODE) {
quit("Plugin requested AUDIODECODE, which is no longer supported");
}
_GP(plugins)[this->pluginId].wantHook |= event;
}
void IAGSEngine::UnrequestEventHook(int32 event) {
if (event >= AGSE_TOOHIGH)
quit("!IAGSEngine::UnrequestEventHook: invalid event requested");
if ((event & AGSE_SCRIPTDEBUG) &&
(_GP(plugins)[this->pluginId].wantHook & AGSE_SCRIPTDEBUG)) {
_G(pluginsWantingDebugHooks)--;
if (_G(pluginsWantingDebugHooks) < 1)
ccSetDebugHook(nullptr);
}
_GP(plugins)[this->pluginId].wantHook &= ~event;
}
int IAGSEngine::GetSavedData(char *buffer, int32 bufsize) {
int savedatasize = _GP(plugins)[this->pluginId].savedata.size();
if (bufsize < savedatasize)
quit("!IAGSEngine::GetSavedData: buffer too small");
if (savedatasize > 0)
memcpy(buffer, &_GP(plugins)[this->pluginId].savedata.front(), savedatasize);
return savedatasize;
}
void IAGSEngine::DrawText(int32 x, int32 y, int32 font, int32 color, const char *text) {
Bitmap *ds = _G(gfxDriver)->GetStageBackBuffer(true);
if (!ds)
return;
color_t text_color = ds->GetCompatibleColor(color);
draw_and_invalidate_text(ds, x, y, font, text_color, text);
}
void IAGSEngine::GetScreenDimensions(int32 *width, int32 *height, int32 *coldepth) {
if (width)
*width = _GP(play).GetMainViewport().GetWidth();
if (height)
*height = _GP(play).GetMainViewport().GetHeight();
if (coldepth)
*coldepth = _GP(scsystem).coldepth;
}
int IAGSEngine::GetBitmapPitch(BITMAP *bmp) {
return bmp->pitch;
}
uint8 *IAGSEngine::GetRawBitmapSurface(BITMAP *bmp) {
Bitmap *stage = _G(gfxDriver)->GetStageBackBuffer(true);
if (stage && bmp == stage->GetAllegroBitmap())
_GP(plugins)[this->pluginId].invalidatedRegion = 0;
return (uint8 *)bmp->getPixels();
}
void IAGSEngine::ReleaseBitmapSurface(BITMAP *bmp) {
Bitmap *stage = _G(gfxDriver)->GetStageBackBuffer(true);
if (stage && bmp == stage->GetAllegroBitmap()) {
// plugin does not manaually invalidate stuff, so
// we must invalidate the whole screen to be safe
if (!_GP(plugins)[this->pluginId].invalidatedRegion)
invalidate_screen();
}
}
void IAGSEngine::GetMousePosition(int32 *x, int32 *y) {
if (x) x[0] = _G(mousex);
if (y) y[0] = _G(mousey);
}
int IAGSEngine::GetCurrentRoom() {
return _G(displayed_room);
}
int IAGSEngine::GetNumBackgrounds() {
return _GP(thisroom).BgFrameCount;
}
int IAGSEngine::GetCurrentBackground() {
return _GP(play).bg_frame;
}
BITMAP *IAGSEngine::GetBackgroundScene(int32 index) {
return (BITMAP *)_GP(thisroom).BgFrames[index].Graphic->GetAllegroBitmap();
}
void IAGSEngine::GetBitmapDimensions(BITMAP *bmp, int32 *width, int32 *height, int32 *coldepth) {
if (bmp == nullptr)
return;
if (width != nullptr)
width[0] = bmp->w;
if (height != nullptr)
height[0] = bmp->h;
if (coldepth != nullptr)
coldepth[0] = bitmap_color_depth(bmp);
}
void pl_set_file_handle(long data, Stream *stream) {
_G(pl_file_handle) = data;
_G(pl_file_stream) = stream;
}
void pl_clear_file_handle() {
_G(pl_file_handle) = -1;
_G(pl_file_stream) = nullptr;
}
int IAGSEngine::FRead(void *buffer, int32 len, int32 handle) {
if (handle != _G(pl_file_handle)) {
quitprintf("IAGSEngine::FRead: invalid file handle: %d", handle);
}
if (!_G(pl_file_stream)) {
quit("IAGSEngine::FRead: file stream not set");
}
return _G(pl_file_stream)->Read(buffer, len);
}
int IAGSEngine::FWrite(void *buffer, int32 len, int32 handle) {
if (handle != _G(pl_file_handle)) {
quitprintf("IAGSEngine::FWrite: invalid file handle: %d", handle);
}
if (!_G(pl_file_stream)) {
quit("IAGSEngine::FWrite: file stream not set");
}
return _G(pl_file_stream)->Write(buffer, len);
}
bool IAGSEngine::FSeek(soff_t offset, int origin, int32 handle) {
if (handle != _G(pl_file_handle)) {
quitprintf("IAGSEngine::FWrite: invalid file handle: %d", handle);
}
if (!_G(pl_file_stream)) {
quit("IAGSEngine::FWrite: file stream not set");
}
return _G(pl_file_stream)->Seek(offset, (AGS::Shared::StreamSeek)origin);
}
void IAGSEngine::DrawTextWrapped(int32 xx, int32 yy, int32 wid, int32 font, int32 color, const char *text) {
// TODO: use generic function from the engine instead of having copy&pasted code here
const int linespacing = get_font_linespacing(font);
if (break_up_text_into_lines(text, _GP(Lines), wid, font) == 0)
return;
Bitmap *ds = _G(gfxDriver)->GetStageBackBuffer(true);
if (!ds)
return;
color_t text_color = ds->GetCompatibleColor(color);
data_to_game_coords((int *)&xx, (int *)&yy); // stupid! quick tweak
for (size_t i = 0; i < _GP(Lines).Count(); i++)
draw_and_invalidate_text(ds, xx, yy + linespacing * i, font, text_color, _GP(Lines)[i].GetCStr());
}
void IAGSEngine::SetVirtualScreen(BITMAP *bmp) {
if (!_G(gfxDriver)->UsesMemoryBackBuffer()) {
debug_script_warn("SetVirtualScreen: this plugin requires software graphics driver to work correctly.");
return;
}
if (bmp) {
_GP(glVirtualScreenWrap).WrapAllegroBitmap(bmp, true);
_G(gfxDriver)->SetStageBackBuffer(&_GP(glVirtualScreenWrap));
} else {
_GP(glVirtualScreenWrap).Destroy();
_G(gfxDriver)->SetStageBackBuffer(nullptr);
}
}
int IAGSEngine::LookupParserWord(const char *word) {
return find_word_in_dictionary(word);
}
void IAGSEngine::BlitBitmap(int32 x, int32 y, BITMAP *bmp, int32 masked) {
Bitmap *ds = _G(gfxDriver)->GetStageBackBuffer(true);
if (!ds)
return;
wputblock_raw(ds, x, y, bmp, masked);
invalidate_rect(x, y, x + bmp->w, y + bmp->h, false);
}
void IAGSEngine::BlitSpriteTranslucent(int32 x, int32 y, BITMAP *bmp, int32 trans) {
Bitmap *ds = _G(gfxDriver)->GetStageBackBuffer(true);
if (!ds)
return;
Bitmap wrap(bmp, true);
if (_G(gfxDriver)->UsesMemoryBackBuffer())
GfxUtil::DrawSpriteWithTransparency(ds, &wrap, x, y, trans);
else
GfxUtil::DrawSpriteBlend(ds, Point(x, y), &wrap, kBlendMode_Alpha, true, false, trans);
}
void IAGSEngine::BlitSpriteRotated(int32 x, int32 y, BITMAP *bmp, int32 angle) {
Bitmap *ds = _G(gfxDriver)->GetStageBackBuffer(true);
if (!ds)
return;
// FIXME: call corresponding Graphics Blit
rotate_sprite(ds->GetAllegroBitmap(), bmp, x, y, itofix(angle));
}
void IAGSEngine::PollSystem() {
update_polled_stuff();
ags_domouse();
eAGSMouseButton mbut;
int mwheelz;
if (run_service_mb_controls(mbut, mwheelz) && mbut > kMouseNone && !_GP(play).IsIgnoringInput())
pl_run_plugin_hooks(AGSE_MOUSECLICK, mbut);
KeyInput kp;
if (run_service_key_controls(kp) && !_GP(play).IsIgnoringInput()) {
pl_run_plugin_hooks(AGSE_KEYPRESS, kp.Key);
}
}
AGSCharacter *IAGSEngine::GetCharacter(int32 charnum) {
if (charnum >= _GP(game).numcharacters)
quit("!AGSEngine::GetCharacter: invalid character request");
return (AGSCharacter *)&_GP(game).chars[charnum];
}
AGSGameOptions *IAGSEngine::GetGameOptions() {
return (AGSGameOptions *)&_GP(play);
}
AGSColor *IAGSEngine::GetPalette() {
return (AGSColor *)&_G(palette)[0];
}
void IAGSEngine::SetPalette(int32 start, int32 finish, AGSColor *cpl) {
set_palette_range((RGB *)cpl, start, finish, 0);
}
int IAGSEngine::GetNumCharacters() {
return _GP(game).numcharacters;
}
int IAGSEngine::GetPlayerCharacter() {
return _GP(game).playercharacter;
}
void IAGSEngine::RoomToViewport(int32 *x, int32 *y) {
Point scrp = _GP(play).RoomToScreen(x ? data_to_game_coord(*x) : 0, y ? data_to_game_coord(*y) : 0);
if (x)
*x = scrp.X;
if (y)
*y = scrp.Y;
}
void IAGSEngine::ViewportToRoom(int32 *x, int32 *y) {
// NOTE: This is an old function that did not account for custom/multiple viewports
// and does not expect to fail, therefore we always use primary viewport here.
// (Not sure if it's good though)
VpPoint vpt = _GP(play).ScreenToRoom(x ? game_to_data_coord(*x) : 0, y ? game_to_data_coord(*y) : 0);
if (x)
*x = vpt.first.X;
if (y)
*y = vpt.first.Y;
}
int IAGSEngine::GetNumObjects() {
return _G(croom)->numobj;
}
AGSObject *IAGSEngine::GetObject(int32 num) {
if (num < 0 || static_cast<uint32_t>(num) >= _G(croom)->numobj)
quit("!IAGSEngine::GetObject: invalid object");
return (AGSObject *)&_G(croom)->obj[num];
}
BITMAP *IAGSEngine::CreateBlankBitmap(int32 width, int32 height, int32 coldep) {
// [IKM] We should not create Bitmap object here, because
// a) we are returning raw allegro bitmap and therefore losing control over it
// b) plugin won't use Bitmap anyway
BITMAP *tempb = create_bitmap_ex(coldep, width, height);
clear_to_color(tempb, bitmap_mask_color(tempb));
return tempb;
}
void IAGSEngine::FreeBitmap(BITMAP *tofree) {
if (tofree)
destroy_bitmap(tofree);
}
BITMAP *IAGSEngine::GetSpriteGraphic(int32 num) {
return (BITMAP *)_GP(spriteset)[num]->GetAllegroBitmap();
}
BITMAP *IAGSEngine::GetRoomMask(int32 index) {
if (index == MASK_WALKABLE)
return (BITMAP *)_GP(thisroom).WalkAreaMask->GetAllegroBitmap();
else if (index == MASK_WALKBEHIND)
return (BITMAP *)_GP(thisroom).WalkBehindMask->GetAllegroBitmap();
else if (index == MASK_HOTSPOT)
return (BITMAP *)_GP(thisroom).HotspotMask->GetAllegroBitmap();
else if (index == MASK_REGIONS)
return (BITMAP *)_GP(thisroom).RegionMask->GetAllegroBitmap();
else
quit("!IAGSEngine::GetRoomMask: invalid mask requested");
return nullptr;
}
AGSViewFrame *IAGSEngine::GetViewFrame(int32 view, int32 loop, int32 frame) {
view--;
if ((view < 0) || (view >= _GP(game).numviews))
quit("!IAGSEngine::GetViewFrame: invalid view");
if ((loop < 0) || (loop >= _GP(views)[view].numLoops))
quit("!IAGSEngine::GetViewFrame: invalid loop");
if ((frame < 0) || (frame >= _GP(views)[view].loops[loop].numFrames))
return nullptr;
return (AGSViewFrame *)&_GP(views)[view].loops[loop].frames[frame];
}
int IAGSEngine::GetRawPixelColor(int32 color) {
// Convert the standardized colour to the local gfx mode color
// NOTE: it is unclear whether this has to be game colour depth or display color depth.
// there was no difference in the original engine, but there is now.
int result;
__my_setcolor(&result, color, _GP(game).GetColorDepth());
return result;
}
int IAGSEngine::GetWalkbehindBaseline(int32 wa) {
if ((wa < 1) || (wa >= MAX_WALK_BEHINDS))
quit("!IAGSEngine::GetWalkBehindBase: invalid walk-behind area specified");
return _G(croom)->walkbehind_base[wa];
}
Plugins::PluginMethod IAGSEngine::GetScriptFunctionAddress(const char *funcName) {
return ccGetSymbolAddressForPlugin(funcName);
}
int IAGSEngine::GetBitmapTransparentColor(BITMAP *bmp) {
return bitmap_mask_color(bmp);
}
// get the character scaling level at a particular point
int IAGSEngine::GetAreaScaling(int32 x, int32 y) {
return GetScalingAt(x, y);
}
int IAGSEngine::IsGamePaused() {
return _G(game_paused);
}
int IAGSEngine::GetSpriteWidth(int32 slot) {
return _GP(game).SpriteInfos[slot].Width;
}
int IAGSEngine::GetSpriteHeight(int32 slot) {
return _GP(game).SpriteInfos[slot].Height;
}
void IAGSEngine::GetTextExtent(int32 font, const char *text, int32 *width, int32 *height) {
if ((font < 0) || (font >= _GP(game).numfonts)) {
if (width != nullptr) width[0] = 0;
if (height != nullptr) height[0] = 0;
return;
}
if (width != nullptr)
width[0] = get_text_width_outlined(text, font);
if (height != nullptr)
height[0] = get_font_height_outlined(font);
}
void IAGSEngine::PrintDebugConsole(const char *text) {
debug_script_log("[PLUGIN] %s", text);
}
int IAGSEngine::IsChannelPlaying(int32 channel) {
return AGS3::IsChannelPlaying(channel);
}
void IAGSEngine::PlaySoundChannel(int32 channel, int32 soundType, int32 volume, int32 loop, const char *filename) {
stop_and_destroy_channel(channel);
// Not sure if it's right to let it play on *any* channel, but this is plugin so let it go...
// we must correctly stop background voice speech if it takes over speech chan
if (channel == SCHAN_SPEECH && _GP(play).IsNonBlockingVoiceSpeech())
stop_voice_nonblocking();
SOUNDCLIP *newcha = nullptr;
AssetPath asset_name(filename, "audio");
switch (soundType) {
case PSND_WAVE:
newcha = my_load_wave(asset_name, (loop != 0)); break;
case PSND_MP3STREAM:
case PSND_MP3STATIC:
newcha = my_load_mp3(asset_name, (loop != 0)); break;
case PSND_OGGSTREAM:
case PSND_OGGSTATIC:
newcha = my_load_ogg(asset_name, (loop != 0)); break;
case PSND_MIDI:
if (_GP(play).silent_midi != 0 || _G(current_music_type) == MUS_MIDI) {
debug_script_warn("IAGSEngine::PlaySoundChannel: MIDI already in use");
return;
}
newcha = my_load_midi(asset_name, (loop != 0)); break;
case PSND_MOD:
newcha = my_load_mod(asset_name, (loop != 0)); break;
default:
debug_script_warn("IAGSEngine::PlaySoundChannel: unknown sound type %d", soundType);
return;
}
newcha->set_volume255(volume);
AudioChans::SetChannel(channel, newcha);
}
// Engine interface 12 and above are below
void IAGSEngine::MarkRegionDirty(int32 left, int32 top, int32 right, int32 bottom) {
invalidate_rect(left, top, right, bottom, false);
_GP(plugins)[this->pluginId].invalidatedRegion++;
}
AGSMouseCursor *IAGSEngine::GetMouseCursor(int32 cursor) {
if ((cursor < 0) || (cursor >= _GP(game).numcursors))
return nullptr;
return (AGSMouseCursor *)&_GP(game).mcurs[cursor];
}
void IAGSEngine::GetRawColorComponents(int32 coldepth, int32 color, int32 *red, int32 *green, int32 *blue, int32 *alpha) {
if (red)
*red = getr_depth(coldepth, color);
if (green)
*green = getg_depth(coldepth, color);
if (blue)
*blue = getb_depth(coldepth, color);
if (alpha)
*alpha = geta_depth(coldepth, color);
}
int IAGSEngine::MakeRawColorPixel(int32 coldepth, int32 red, int32 green, int32 blue, int32 alpha) {
return makeacol_depth(coldepth, red, green, blue, alpha);
}
int IAGSEngine::GetFontType(int32 fontNum) {
if ((fontNum < 0) || (fontNum >= _GP(game).numfonts))
return FNT_INVALID;
if (is_bitmap_font(fontNum))
return FNT_TTF;
return FNT_SCI;
}
int IAGSEngine::CreateDynamicSprite(int32 coldepth, int32 width, int32 height) {
if ((width < 1) || (height < 1))
quit("!IAGSEngine::CreateDynamicSprite: invalid width/height requested by plugin");
if (!_GP(spriteset).HasFreeSlots())
return 0;
std::unique_ptr<Bitmap> image(BitmapHelper::CreateTransparentBitmap(width, height, coldepth));
if (!image)
return 0;
// add it into the sprite set
return add_dynamic_sprite(std::move(image));
}
void IAGSEngine::DeleteDynamicSprite(int32 slot) {
free_dynamic_sprite(slot);
}
int IAGSEngine::IsSpriteAlphaBlended(int32 slot) {
if (_GP(game).SpriteInfos[slot].Flags & SPF_ALPHACHANNEL)
return 1;
return 0;
}
// disable AGS's sound engine
void IAGSEngine::DisableSound() {
shutdown_sound();
}
int IAGSEngine::CanRunScriptFunctionNow() {
if (_G(inside_script))
return 0;
return 1;
}
int IAGSEngine::CallGameScriptFunction(const char *name, int32 globalScript, int32 numArgs, long arg1, long arg2, long arg3) {
if (_G(inside_script))
return -300;
ccInstance *toRun = GetScriptInstanceByType(globalScript ? kScInstGame : kScInstRoom);
RuntimeScriptValue params[]{
RuntimeScriptValue().SetPluginArgument(arg1),
RuntimeScriptValue().SetPluginArgument(arg2),
RuntimeScriptValue().SetPluginArgument(arg3),
};
int toret = RunScriptFunction(toRun, name, numArgs, params);
return toret;
}
void IAGSEngine::NotifySpriteUpdated(int32 slot) {
game_sprite_updated(slot);
}
void IAGSEngine::SetSpriteAlphaBlended(int32 slot, int32 isAlphaBlended) {
_GP(game).SpriteInfos[slot].Flags &= ~SPF_ALPHACHANNEL;
if (isAlphaBlended)
_GP(game).SpriteInfos[slot].Flags |= SPF_ALPHACHANNEL;
}
void IAGSEngine::QueueGameScriptFunction(const char *name, int32 globalScript, int32 numArgs, long arg1, long arg2) {
if (!_G(inside_script)) {
this->CallGameScriptFunction(name, globalScript, numArgs, arg1, arg2, 0);
return;
}
if (numArgs < 0 || numArgs > 2)
quit("IAGSEngine::QueueGameScriptFunction: invalid number of arguments");
RuntimeScriptValue params[]{ RuntimeScriptValue().SetPluginArgument(arg1),
RuntimeScriptValue().SetPluginArgument(arg2) };
_G(curscript)->run_another(name, globalScript ? kScInstGame : kScInstRoom, numArgs, params);
}
int IAGSEngine::RegisterManagedObject(void *object, IAGSScriptManagedObject *callback) {
_GP(GlobalReturnValue).SetPluginObject(object, (IScriptObject *)callback);
return ccRegisterManagedObject(object, (IScriptObject *)callback, kScValPluginObject);
}
void IAGSEngine::AddManagedObjectReader(const char *typeName, IAGSManagedObjectReader *reader) {
if ((typeName == nullptr) || (typeName[0] == 0))
quit("Plugin error: IAGSEngine::AddObjectReader: invalid name for type");
for (const auto &pr : _GP(pluginReaders)) {
if (pr.Type == typeName)
quitprintf("Plugin error: IAGSEngine::AddObjectReader: type '%s' has been registered already", pr.Type.GetCStr());
}
_GP(pluginReaders).push_back(PluginObjectReader(typeName, reinterpret_cast<ICCObjectReader*>(reader)));
}
void IAGSEngine::RegisterUnserializedObject(int key, void *object, IAGSScriptManagedObject *callback) {
_GP(GlobalReturnValue).SetPluginObject(object, (IScriptObject *)callback);
ccRegisterUnserializedObject(key, object, (IScriptObject *)callback, kScValPluginObject);
}
int IAGSEngine::GetManagedObjectKeyByAddress(void *address) {
return ccGetObjectHandleFromAddress(address);
}
void *IAGSEngine::GetManagedObjectAddressByKey(int key) {
void *object;
IScriptObject *manager;
ScriptValueType obj_type = ccGetObjectAddressAndManagerFromHandle(key, object, manager);
_GP(GlobalReturnValue).SetScriptObject(obj_type, object, manager);
return object;
}
const char *IAGSEngine::CreateScriptString(const char *fromText) {
const char *string = CreateNewScriptString(fromText);
// Should be still standard dynamic object, because not managed by plugin
_GP(GlobalReturnValue).SetScriptObject(const_cast<char *>(string), &_GP(myScriptStringImpl));
return string;
}
int IAGSEngine::IncrementManagedObjectRefCount(void *address) {
return ccAddObjectReference(GetManagedObjectKeyByAddress(address));
}
int IAGSEngine::DecrementManagedObjectRefCount(void *address) {
return ccReleaseObjectReference(GetManagedObjectKeyByAddress(address));
}
void IAGSEngine::SetMousePosition(int32 x, int32 y) {
_GP(mouse).SetPosition(Point(x, y));
RefreshMouse();
}
void IAGSEngine::SimulateMouseClick(int32 button) {
AGS3::SimulateMouseClick(button);
}
int IAGSEngine::GetMovementPathWaypointCount(int32 pathId) {
return _GP(mls)[pathId % TURNING_AROUND].numstage;
}
int IAGSEngine::GetMovementPathLastWaypoint(int32 pathId) {
return _GP(mls)[pathId % TURNING_AROUND].onstage;
}
void IAGSEngine::GetMovementPathWaypointLocation(int32 pathId, int32 waypoint, int32 *x, int32 *y) {
*x = _GP(mls)[pathId % TURNING_AROUND].pos[waypoint].X;
*y = _GP(mls)[pathId % TURNING_AROUND].pos[waypoint].Y;
}
void IAGSEngine::GetMovementPathWaypointSpeed(int32 pathId, int32 waypoint, int32 *xSpeed, int32 *ySpeed) {
*xSpeed = _GP(mls)[pathId % TURNING_AROUND].xpermove[waypoint];
*ySpeed = _GP(mls)[pathId % TURNING_AROUND].ypermove[waypoint];
}
int IAGSEngine::IsRunningUnderDebugger() {
return (_G(editor_debugging_enabled) != 0) ? 1 : 0;
}
void IAGSEngine::GetPathToFileInCompiledFolder(const char *fileName, char *buffer) {
// TODO: this is very unsafe, deprecate and make a better API function if still necessary
strcpy(buffer, PathFromInstallDir(fileName).GetCStr());
}
void IAGSEngine::BreakIntoDebugger() {
_G(break_on_next_script_step) = 1;
}
IAGSFontRenderer *IAGSEngine::ReplaceFontRenderer(int fontNumber, IAGSFontRenderer *newRenderer) {
auto *old_render = font_replace_renderer(fontNumber, newRenderer);
GUI::MarkForFontUpdate(fontNumber);
return old_render;
}
const char *IAGSEngine::ResolveFilePath(const char *script_path) {
return File_ResolvePath(script_path);
}
void IAGSEngine::GetRenderStageDesc(AGSRenderStageDesc *desc) {
if (desc->Version >= 25) {
_G(gfxDriver)->GetStageMatrixes((RenderMatrixes &)desc->Matrixes);
}
}
void IAGSEngine::GetGameInfo(AGSGameInfo* ginfo) {
if (ginfo->Version >= 26) {
snprintf(ginfo->GameName, sizeof(ginfo->GameName), "%s", _GP(game).gamename.GetCStr());
snprintf(ginfo->Guid, sizeof(ginfo->Guid), "%s", _GP(game).guid);
ginfo->UniqueId = _GP(game).uniqueid;
}
}
IAGSFontRenderer* IAGSEngine::ReplaceFontRenderer2(int fontNumber, IAGSFontRenderer2 *newRenderer) {
auto *old_render = font_replace_renderer(fontNumber, newRenderer);
GUI::MarkForFontUpdate(fontNumber);
return old_render;
}
void IAGSEngine::NotifyFontUpdated(int fontNumber) {
font_recalc_metrics(fontNumber);
GUI::MarkForFontUpdate(fontNumber);
}
// *********** General plugin implementation **********
void pl_stop_plugins() {
uint a;
ccSetDebugHook(nullptr);
for (a = 0; a < _GP(plugins).size(); a++) {
if (_GP(plugins)[a].available) {
_GP(plugins)[a]._plugin->AGS_EngineShutdown();
_GP(plugins)[a].wantHook = 0;
if (!_GP(plugins)[a].builtin) {
_GP(plugins)[a].library.Unload();
}
}
}
_GP(plugins).clear();
_GP(plugins).reserve(MAXPLUGINS);
}
void pl_startup_plugins() {
for (uint i = 0; i < _GP(plugins).size(); i++) {
if (i == 0)
_GP(engineExports).AGS_EngineStartup(&_GP(plugins)[0].eiface);
if (_GP(plugins)[i].available) {
EnginePlugin &ep = _GP(plugins)[i];
ep._plugin->AGS_EngineStartup(&ep.eiface);
}
}
}
NumberPtr pl_run_plugin_hooks(int event, NumberPtr data) {
int retval = 0;
for (uint i = 0; i < _GP(plugins).size(); i++) {
if (_GP(plugins)[i].wantHook & event) {
retval = _GP(plugins)[i]._plugin->AGS_EngineOnEvent(event, data);
if (retval)
return retval;
}
}
return 0;
}
int pl_run_plugin_debug_hooks(const char *scriptfile, int linenum) {
int retval = 0;
for (uint i = 0; i < _GP(plugins).size(); i++) {
if (_GP(plugins)[i].wantHook & AGSE_SCRIPTDEBUG) {
retval = _GP(plugins)[i]._plugin->AGS_EngineDebugHook(scriptfile, linenum, 0);
if (retval)
return retval;
}
}
return 0;
}
bool pl_query_next_plugin_for_event(int event, uint32_t &pl_index, String &pl_name) {
for (uint32_t i = pl_index; i < _GP(plugins).size(); ++i) {
if (_GP(plugins)[i].wantHook & event) {
pl_index = i;
pl_name = _GP(plugins)[i].filename;
return true;
}
}
return false;
}
int pl_run_plugin_hook_by_index(uint32_t pl_index, int event, int data) {
if (pl_index >= _GP(plugins).size())
return 0;
auto &plugin = _GP(plugins)[pl_index];
if (plugin.wantHook & event) {
return plugin._plugin->AGS_EngineOnEvent(event, data);
}
return 0;
}
int pl_run_plugin_hook_by_name(Shared::String &pl_name, int event, int data) {
for (auto &plugin : _GP(plugins)) {
if ((plugin.wantHook & event) && plugin.filename.CompareNoCase(pl_name) == 0) {
return plugin._plugin->AGS_EngineOnEvent(event, data);
}
}
return 0;
}
void pl_run_plugin_init_gfx_hooks(const char *driverName, void *data) {
for (uint i = 0; i < _GP(plugins).size(); i++) {
_GP(plugins)[i]._plugin->AGS_EngineInitGfx(driverName, data);
}
}
Engine::GameInitError pl_register_plugins(const std::vector<PluginInfo> &infos) {
_GP(plugins).clear();
_GP(plugins).reserve(MAXPLUGINS);
for (size_t inf_index = 0; inf_index < infos.size(); ++inf_index) {
const Shared::PluginInfo &info = infos[inf_index];
String name = info.Name;
if (name.GetLast() == '!')
continue; // editor-only plugin, ignore it
// AGS Editor currently saves plugin names in game data with
// ".dll" extension appended; we need to take care of that
const String name_ext = ".dll";
if (name.GetLength() <= name_ext.GetLength() || name.CompareRightNoCase(name_ext, name_ext.GetLength())) {
return kGameInitErr_PluginNameInvalid;
}
// remove ".dll" from plugin's name
name.ClipRight(name_ext.GetLength());
_GP(plugins).resize(_GP(plugins).size() + 1);
EnginePlugin *apl = &_GP(plugins).back();
// Copy plugin info
apl->filename = name;
apl->savedata = info.Data;
// Compatibility with the old SnowRain module
if (apl->filename.CompareNoCase("ags_SnowRain20") == 0) {
apl->filename = "ags_snowrain";
}
if (apl->library.Load(apl->filename)) {
apl->_plugin = apl->library.getPlugin();
AGS::Shared::Debug::Printf(kDbgMsg_Info, "Plugin '%s' loaded, resolving imports...", apl->filename.GetCStr());
} else {
String expect_filename = apl->library.GetFilenameForLib(apl->filename);
AGS::Shared::Debug::Printf(kDbgMsg_Info, "Plugin '%s' could not be loaded (expected '%s')",
apl->filename.GetCStr(), expect_filename.GetCStr());
_GP(plugins).pop_back();
continue;
}
apl->eiface.pluginId = _GP(plugins).size() - 1;
apl->eiface.version = PLUGIN_API_VERSION;
apl->wantHook = 0;
apl->available = true;
}
return kGameInitErr_NoError;
}
bool pl_is_plugin_loaded(const char *pl_name) {
if (!pl_name)
return false;
for (uint i = 0; i < _GP(plugins).size(); ++i) {
if (ags_stricmp(pl_name, _GP(plugins)[i].filename) == 0)
return _GP(plugins)[i].available;
}
return false;
}
bool pl_any_want_hook(int event) {
for (uint i = 0; i < _GP(plugins).size(); ++i) {
if (_GP(plugins)[i].wantHook & event)
return true;
}
return false;
}
} // namespace AGS3