177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* of the License, or(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/ags_parallax/ags_parallax.h"
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#include "ags/shared/core/platform.h"
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#include "common/endian.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSParallax {
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const unsigned int Magic = 0xCAFE0000;
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const unsigned int Version = 2;
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const unsigned int SaveMagic = Magic + Version;
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const char *AGSParallax::AGS_GetPluginName() {
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return "Parallax plugin recreation";
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}
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void AGSParallax::AGS_EngineStartup(IAGSEngine *engine) {
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PluginBase::AGS_EngineStartup(engine);
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if (_engine->version < 13)
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_engine->AbortGame("Engine interface is too old, need newer version of AGS.");
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SCRIPT_METHOD(pxDrawSprite, AGSParallax::pxDrawSprite);
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SCRIPT_METHOD(pxDeleteSprite, AGSParallax::pxDeleteSprite);
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SCRIPT_METHOD(pxAddSprite, AGSParallax::pxDrawSprite);
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SCRIPT_METHOD(pxRemoveAllSprites, AGSParallax::pxRemoveAllSprites);
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_engine->RequestEventHook(AGSE_PREGUIDRAW);
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_engine->RequestEventHook(AGSE_PRESCREENDRAW);
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_engine->RequestEventHook(AGSE_ENTERROOM);
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_engine->RequestEventHook(AGSE_SAVEGAME);
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_engine->RequestEventHook(AGSE_RESTOREGAME);
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}
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int64 AGSParallax::AGS_EngineOnEvent(int event, NumberPtr data) {
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if (event == AGSE_PREGUIDRAW) {
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Draw(true);
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} else if (event == AGSE_PRESCREENDRAW) {
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// Get screen size and then draw
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_engine->GetScreenDimensions(&_screenWidth, &_screenHeight, &_screenColorDepth);
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Draw(false);
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} else if (event == AGSE_ENTERROOM) {
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// Reset all _sprites
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clear();
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} else if (event == AGSE_RESTOREGAME) {
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Serializer s(_engine, data, true);
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syncGame(s);
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} else if (event == AGSE_SAVEGAME) {
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Serializer s(_engine, data, false);
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syncGame(s);
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}
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return 0;
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}
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void AGSParallax::clear() {
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for (int i = 0; i < MAX_SPRITES; i++) {
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_sprites[i] = Sprite();
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_sprites[i].slot = -1;
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}
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_enabled = false;
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}
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void AGSParallax::syncGame(Serializer &s) {
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int saveVersion = SaveMagic;
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s.syncAsInt(saveVersion);
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if ((uint)saveVersion != SaveMagic) {
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_engine->AbortGame("ags_parallax: bad save.");
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return;
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}
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for (int i = 0; i < MAX_SPRITES; ++i)
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_sprites[i].syncGame(s);
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s.syncAsBool(_enabled);
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}
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void AGSParallax::Draw(bool foreground) {
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if (!_enabled)
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return;
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BITMAP *bmp;
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int i;
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int32 offsetX = 0;
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int32 offsetY = 0;
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_engine->ViewportToRoom(&offsetX, &offsetY);
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for (i = 0; i < MAX_SPRITES; i++) {
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if (_sprites[i].slot > -1) {
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if (foreground) {
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if (_sprites[i].speed > 0) {
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bmp = _engine->GetSpriteGraphic(_sprites[i].slot);
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if (bmp)
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_engine->BlitBitmap(_sprites[i].x - offsetX - (_sprites[i].speed * offsetX / 100), _sprites[i].y, bmp, 1);
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}
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} else {
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if (_sprites[i].speed <= 0) {
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bmp = _engine->GetSpriteGraphic(_sprites[i].slot);
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if (bmp)
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_engine->BlitBitmap(_sprites[i].x - offsetX - (_sprites[i].speed * offsetX / 1000), _sprites[i].y, bmp, 1);
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}
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}
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}
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}
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}
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void AGSParallax::pxDrawSprite(ScriptMethodParams ¶ms) {
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PARAMS5(int, id, int, x, int, y, int, slot, int, speed);
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if ((id < 0) || (id >= MAX_SPRITES))
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return;
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if ((speed < -MAX_SPEED) || (speed > MAX_SPEED))
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speed = 0;
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_sprites[id].x = x;
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_sprites[id].y = y;
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_sprites[id].slot = slot;
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_sprites[id].speed = speed;
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_engine->RoomToViewport(&_sprites[id].x, &_sprites[id].y);
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_enabled = true;
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}
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void AGSParallax::pxDeleteSprite(ScriptMethodParams ¶ms) {
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PARAMS1(int, id);
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if ((id < 0) || (id >= MAX_SPRITES))
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return;
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_sprites[id].slot = -1;
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}
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void AGSParallax::pxRemoveAllSprites(ScriptMethodParams ¶ms) {
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for (int i = 0; i < MAX_SPRITES; i++) {
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_sprites[i].slot = -1;
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}
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}
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/*------------------------------------------------------------------*/
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void Sprite::syncGame(Serializer &s) {
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s.syncAsInt(x);
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s.syncAsInt(y);
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s.syncAsInt(slot);
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s.syncAsInt(speed);
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}
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} // namespace AGSParallax
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} // namespace Plugins
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} // namespace AGS3
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