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2026-02-02 04:50:13 +01:00

177 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_parallax/ags_parallax.h"
#include "ags/shared/core/platform.h"
#include "common/endian.h"
namespace AGS3 {
namespace Plugins {
namespace AGSParallax {
const unsigned int Magic = 0xCAFE0000;
const unsigned int Version = 2;
const unsigned int SaveMagic = Magic + Version;
const char *AGSParallax::AGS_GetPluginName() {
return "Parallax plugin recreation";
}
void AGSParallax::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
if (_engine->version < 13)
_engine->AbortGame("Engine interface is too old, need newer version of AGS.");
SCRIPT_METHOD(pxDrawSprite, AGSParallax::pxDrawSprite);
SCRIPT_METHOD(pxDeleteSprite, AGSParallax::pxDeleteSprite);
SCRIPT_METHOD(pxAddSprite, AGSParallax::pxDrawSprite);
SCRIPT_METHOD(pxRemoveAllSprites, AGSParallax::pxRemoveAllSprites);
_engine->RequestEventHook(AGSE_PREGUIDRAW);
_engine->RequestEventHook(AGSE_PRESCREENDRAW);
_engine->RequestEventHook(AGSE_ENTERROOM);
_engine->RequestEventHook(AGSE_SAVEGAME);
_engine->RequestEventHook(AGSE_RESTOREGAME);
}
int64 AGSParallax::AGS_EngineOnEvent(int event, NumberPtr data) {
if (event == AGSE_PREGUIDRAW) {
Draw(true);
} else if (event == AGSE_PRESCREENDRAW) {
// Get screen size and then draw
_engine->GetScreenDimensions(&_screenWidth, &_screenHeight, &_screenColorDepth);
Draw(false);
} else if (event == AGSE_ENTERROOM) {
// Reset all _sprites
clear();
} else if (event == AGSE_RESTOREGAME) {
Serializer s(_engine, data, true);
syncGame(s);
} else if (event == AGSE_SAVEGAME) {
Serializer s(_engine, data, false);
syncGame(s);
}
return 0;
}
void AGSParallax::clear() {
for (int i = 0; i < MAX_SPRITES; i++) {
_sprites[i] = Sprite();
_sprites[i].slot = -1;
}
_enabled = false;
}
void AGSParallax::syncGame(Serializer &s) {
int saveVersion = SaveMagic;
s.syncAsInt(saveVersion);
if ((uint)saveVersion != SaveMagic) {
_engine->AbortGame("ags_parallax: bad save.");
return;
}
for (int i = 0; i < MAX_SPRITES; ++i)
_sprites[i].syncGame(s);
s.syncAsBool(_enabled);
}
void AGSParallax::Draw(bool foreground) {
if (!_enabled)
return;
BITMAP *bmp;
int i;
int32 offsetX = 0;
int32 offsetY = 0;
_engine->ViewportToRoom(&offsetX, &offsetY);
for (i = 0; i < MAX_SPRITES; i++) {
if (_sprites[i].slot > -1) {
if (foreground) {
if (_sprites[i].speed > 0) {
bmp = _engine->GetSpriteGraphic(_sprites[i].slot);
if (bmp)
_engine->BlitBitmap(_sprites[i].x - offsetX - (_sprites[i].speed * offsetX / 100), _sprites[i].y, bmp, 1);
}
} else {
if (_sprites[i].speed <= 0) {
bmp = _engine->GetSpriteGraphic(_sprites[i].slot);
if (bmp)
_engine->BlitBitmap(_sprites[i].x - offsetX - (_sprites[i].speed * offsetX / 1000), _sprites[i].y, bmp, 1);
}
}
}
}
}
void AGSParallax::pxDrawSprite(ScriptMethodParams &params) {
PARAMS5(int, id, int, x, int, y, int, slot, int, speed);
if ((id < 0) || (id >= MAX_SPRITES))
return;
if ((speed < -MAX_SPEED) || (speed > MAX_SPEED))
speed = 0;
_sprites[id].x = x;
_sprites[id].y = y;
_sprites[id].slot = slot;
_sprites[id].speed = speed;
_engine->RoomToViewport(&_sprites[id].x, &_sprites[id].y);
_enabled = true;
}
void AGSParallax::pxDeleteSprite(ScriptMethodParams &params) {
PARAMS1(int, id);
if ((id < 0) || (id >= MAX_SPRITES))
return;
_sprites[id].slot = -1;
}
void AGSParallax::pxRemoveAllSprites(ScriptMethodParams &params) {
for (int i = 0; i < MAX_SPRITES; i++) {
_sprites[i].slot = -1;
}
}
/*------------------------------------------------------------------*/
void Sprite::syncGame(Serializer &s) {
s.syncAsInt(x);
s.syncAsInt(y);
s.syncAsInt(slot);
s.syncAsInt(speed);
}
} // namespace AGSParallax
} // namespace Plugins
} // namespace AGS3