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2026-02-02 04:50:13 +01:00

68 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Video playback interface.
//
// TODO: good future changes:
// - do not render to the screen right inside the VideoPlayer class,
// instead write the frame into the bitmap or texture, and expose
// current frame in the interface to let the engine decide what to do
// with it.
//
//=============================================================================
#ifndef AGS_ENGINE_MEDIA_VIDEO_VIDEO_H
#define AGS_ENGINE_MEDIA_VIDEO_VIDEO_H
namespace AGS3 {
enum VideoFlags {
kVideo_EnableVideo = 0x0001,
kVideo_Stretch = 0x0002,
kVideo_ClearScreen = 0x0004,
kVideo_LegacyFrameSize = 0x0008,
kVideo_EnableAudio = 0x0010,
kVideo_KeepGameAudio = 0x0020
};
enum VideoSkipType {
VideoSkipNone = 0,
VideoSkipEscape = 1,
VideoSkipAnyKey = 2,
VideoSkipKeyOrMouse = 3
};
extern bool play_avi_video(const char *name, int flags, VideoSkipType skip, bool showError);
extern bool play_mpeg_video(const char *name, int flags, VideoSkipType skip, bool showError);
extern bool play_theora_video(const char *name, int flags, VideoSkipType skip, bool showError);
extern bool play_flc_video(int numb, int flags, VideoSkipType skip);
// Pause the active video
extern void video_pause();
// Resume the active video
extern void video_resume();
} // namespace AGS3
#endif