Files
scummvm-cursorfix/engines/ags/engine/gui/animating_gui_button.h
2026-02-02 04:50:13 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Description of a button animation; stored separately from the GUI button.
//
#ifndef AGS_ENGINE_GUI_ANIMATING_GUI_BUTTON_H
#define AGS_ENGINE_GUI_ANIMATING_GUI_BUTTON_H
#include "ags/shared/core/types.h"
#include "ags/engine/ac/runtime_defines.h"
namespace AGS3 {
// Forward declaration
namespace AGS {
namespace Shared {
class Stream;
}
}
using namespace AGS; // FIXME later
struct AnimatingGUIButton {
// index into guibuts array, GUI, button
short buttonid = -1, ongui = -1, onguibut = -1;
// current animation status
uint16_t view = 0, loop = 0, frame = 0;
short speed = 0, repeat = 0, blocking = 0, direction = 0, wait = 0;
// relative volume of the frame sounds
int volume = -1;
void ReadFromSavegame(Shared::Stream *in, int cmp_ver);
void WriteToSavegame(Shared::Stream *out);
};
} // namespace AGS3
#endif