568 lines
19 KiB
C++
568 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/engine/gfx/gfxfilter.h"
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#include "ags/engine/gfx/gfx_driver_base.h"
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#include "ags/engine/gfx/gfx_util.h"
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#include "ags/shared/debugging/out.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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namespace AGS {
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namespace Engine {
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GraphicsDriverBase::GraphicsDriverBase()
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: _pollingCallback(nullptr)
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, _drawScreenCallback(nullptr)
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, _spriteEvtCallback(nullptr)
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, _initGfxCallback(nullptr) {
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_actSpriteBatch = UINT32_MAX;
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_rendSpriteBatch = UINT32_MAX;
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}
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bool GraphicsDriverBase::IsModeSet() const {
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return _mode.Width != 0 && _mode.Height != 0 && _mode.ColorDepth != 0;
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}
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bool GraphicsDriverBase::IsNativeSizeValid() const {
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return !_srcRect.IsEmpty();
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}
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bool GraphicsDriverBase::IsRenderFrameValid() const {
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return !_srcRect.IsEmpty() && !_dstRect.IsEmpty();
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}
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DisplayMode GraphicsDriverBase::GetDisplayMode() const {
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return _mode;
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}
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Size GraphicsDriverBase::GetNativeSize() const {
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return _srcRect.GetSize();
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}
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Rect GraphicsDriverBase::GetRenderDestination() const {
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return _dstRect;
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}
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bool GraphicsDriverBase::SetVsync(bool enabled) {
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if (!_capsVsync || (_mode.Vsync == enabled)) {
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return _mode.Vsync;
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}
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bool new_value = true;
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if (SetVsyncImpl(enabled, new_value) && new_value == enabled) {
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Debug::Printf("SetVsync: switched to %d", new_value);
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_mode.Vsync = new_value;
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}
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else {
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Debug::Printf("SetVsync: failed, stay at %d", _mode.Vsync);
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_capsVsync = false; // mark as non-capable (at least in current mode)
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}
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return _mode.Vsync;
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}
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bool GraphicsDriverBase::GetVsync() const {
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return _mode.Vsync;
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}
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void GraphicsDriverBase::BeginSpriteBatch(const Rect &viewport, const SpriteTransform &transform,
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GraphicFlip flip, PBitmap surface, uint32_t filter_flags) {
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_spriteBatchDesc.push_back(SpriteBatchDesc(_actSpriteBatch, viewport, transform, flip, surface, filter_flags));
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_spriteBatchRange.push_back(std::make_pair(GetLastDrawEntryIndex(), (size_t) SIZE_MAX));
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_actSpriteBatch = _spriteBatchDesc.size() - 1;
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InitSpriteBatch(_actSpriteBatch, _spriteBatchDesc[_actSpriteBatch]);
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}
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void GraphicsDriverBase::EndSpriteBatch() {
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assert(_actSpriteBatch != UINT32_MAX);
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if (_actSpriteBatch == UINT32_MAX)
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return;
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_spriteBatchRange[_actSpriteBatch].second = GetLastDrawEntryIndex();
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_actSpriteBatch = _spriteBatchDesc[_actSpriteBatch].Parent;
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}
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void GraphicsDriverBase::ClearDrawLists() {
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ResetAllBatches();
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_actSpriteBatch = UINT32_MAX;
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_spriteBatchDesc.clear();
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_spriteBatchRange.clear();
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}
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void GraphicsDriverBase::OnInit() {
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}
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void GraphicsDriverBase::OnUnInit() {
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}
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void GraphicsDriverBase::OnModeSet(const DisplayMode &mode) {
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_mode = mode;
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// Adjust some generic parameters as necessary
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_mode.Vsync &= _capsVsync;
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}
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void GraphicsDriverBase::OnModeReleased() {
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_mode = DisplayMode();
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_dstRect = Rect();
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}
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void GraphicsDriverBase::OnScalingChanged() {
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PGfxFilter filter = GetGraphicsFilter();
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if (filter)
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_filterRect = filter->SetTranslation(_srcRect.GetSize(), _dstRect);
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else
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_filterRect = Rect();
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_scaling.Init(_srcRect.GetSize(), _dstRect);
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}
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void GraphicsDriverBase::OnSetNativeRes(const GraphicResolution &native_res) {
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_srcRect = RectWH(0, 0, native_res.Width, native_res.Height);
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_srcColorDepth = native_res.ColorDepth;
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OnScalingChanged();
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}
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void GraphicsDriverBase::OnSetRenderFrame(const Rect &dst_rect) {
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_dstRect = dst_rect;
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OnScalingChanged();
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}
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void GraphicsDriverBase::OnSetFilter() {
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_filterRect = GetGraphicsFilter()->SetTranslation(Size(_srcRect.GetSize()), _dstRect);
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}
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VideoMemoryGraphicsDriver::VideoMemoryGraphicsDriver()
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: _stageVirtualScreenDDB(nullptr)
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, _stageScreenDirty(false)
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, _fxIndex(0) {
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// Only to have something meaningful as default
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_vmem_a_shift_32 = 24;
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_vmem_r_shift_32 = 16;
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_vmem_g_shift_32 = 8;
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_vmem_b_shift_32 = 0;
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}
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VideoMemoryGraphicsDriver::~VideoMemoryGraphicsDriver() {
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DestroyAllStageScreens();
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}
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Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() {
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return nullptr;
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}
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void VideoMemoryGraphicsDriver::SetMemoryBackBuffer(Bitmap * /*backBuffer*/) {
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// do nothing, video-memory drivers don't use main back buffer, only stage bitmaps they pass to plugins
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}
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Bitmap *VideoMemoryGraphicsDriver::GetStageBackBuffer(bool mark_dirty) {
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if (_rendSpriteBatch == UINT32_MAX)
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return nullptr;
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_stageScreenDirty |= mark_dirty;
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return GetStageScreenRaw(_rendSpriteBatch);
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}
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void VideoMemoryGraphicsDriver::SetStageBackBuffer(Bitmap *backBuffer) {
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// do nothing, video-memory drivers don't support this
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}
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bool VideoMemoryGraphicsDriver::GetStageMatrixes(RenderMatrixes &rm) {
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rm = _stageMatrixes;
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return true;
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}
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IDriverDependantBitmap *VideoMemoryGraphicsDriver::CreateDDBFromBitmap(Bitmap *bitmap, bool has_alpha, bool opaque) {
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IDriverDependantBitmap * ddb = CreateDDB(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
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if (ddb)
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UpdateDDBFromBitmap(ddb, bitmap, has_alpha);
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return ddb;
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}
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IDriverDependantBitmap *VideoMemoryGraphicsDriver::GetSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool has_alpha, bool opaque) {
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const auto found = _txRefs.find(sprite_id);
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if (found != _txRefs.end()) {
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const auto &item = found->_value;
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if (!item.Data.expired())
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return CreateDDB(item.Data.lock(), item.Res.Width, item.Res.Height, item.Res.ColorDepth, opaque);
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}
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// Create and add a new element
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std::shared_ptr<TextureData> txdata(CreateTextureData(bitmap->GetWidth(), bitmap->GetHeight(), opaque));
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txdata->ID = sprite_id;
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UpdateTextureData(txdata.get(), bitmap, has_alpha, opaque);
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// only add into the map when has valid sprite ID
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if (sprite_id != UINT32_MAX) {
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_txRefs[sprite_id] = TextureCacheItem(txdata,
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GraphicResolution(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth()));
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}
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return CreateDDB(txdata, bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
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}
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void VideoMemoryGraphicsDriver::UpdateSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool has_alpha, bool opaque) {
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const auto found = _txRefs.find(sprite_id);
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if (found == _txRefs.end())
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return;
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auto txdata = found->_value.Data.lock();
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if (!txdata)
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return;
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// Update texture ONLY if the bitmap's resolution matches;
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// otherwise - detach shared texture (don't delete the data yet, as it may be in use)
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const auto &res = found->_value.Res;
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if (res.Width == bitmap->GetWidth() && res.Height == bitmap->GetHeight() && res.ColorDepth == bitmap->GetColorDepth()) {
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UpdateTextureData(txdata.get(), bitmap, has_alpha, opaque);
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} else {
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txdata->ID = UINT32_MAX;
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_txRefs.erase(found);
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}
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}
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void VideoMemoryGraphicsDriver::ClearSharedDDB(uint32_t sprite_id) {
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// Reset sprite ID for any remaining shared txdata,
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// then remove the reference from the cache;
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// NOTE: we do not delete txdata itself, as it may be temporarily in use
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const auto found = _txRefs.find(sprite_id);
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if (found != _txRefs.end()) {
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auto txdata = found->_value.Data.lock();
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if (txdata)
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txdata->ID = UINT32_MAX;
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_txRefs.erase(found);
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}
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}
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void VideoMemoryGraphicsDriver::DestroyDDB(IDriverDependantBitmap* ddb) {
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uint32_t sprite_id = ddb->GetRefID();
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DestroyDDBImpl(ddb);
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// Remove shared object from ref list if no more active refs left
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const auto found = _txRefs.find(sprite_id);
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if (found != _txRefs.end() && found->_value.Data.expired())
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_txRefs.erase(found);
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}
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void VideoMemoryGraphicsDriver::SetStageScreen(const Size &sz, int x, int y) {
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SetStageScreen(_actSpriteBatch, sz, x, y);
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}
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void VideoMemoryGraphicsDriver::SetStageScreen(size_t index, const Size &sz, int x, int y) {
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if (_stageScreens.size() <= index)
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_stageScreens.resize(index + 1);
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_stageScreens[index].Position = RectWH(x, y, sz.Width, sz.Height);
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}
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Bitmap *VideoMemoryGraphicsDriver::GetStageScreenRaw(size_t index) {
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assert(index < _stageScreens.size());
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if (_stageScreens.size() <= index)
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return nullptr;
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auto &scr = _stageScreens[index];
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const Size sz = scr.Position.GetSize();
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if (scr.Raw && (scr.Raw->GetSize() != sz)) {
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scr.Raw.reset();
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if (scr.DDB)
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DestroyDDB(scr.DDB);
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scr.DDB = nullptr;
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}
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if (!scr.Raw && !sz.IsNull()) {
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scr.Raw.reset(new Bitmap(sz.Width, sz.Height, _mode.ColorDepth));
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scr.DDB = CreateDDB(sz.Width, sz.Height, _mode.ColorDepth, false);
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}
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return scr.Raw.get();
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}
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IDriverDependantBitmap *VideoMemoryGraphicsDriver::UpdateStageScreenDDB(size_t index, int &x, int &y) {
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assert((index < _stageScreens.size()) && _stageScreens[index].DDB);
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if ((_stageScreens.size() <= index) || !_stageScreens[index].Raw || !_stageScreens[index].DDB)
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return nullptr;
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auto &scr = _stageScreens[index];
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UpdateDDBFromBitmap(scr.DDB, scr.Raw.get(), true);
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scr.Raw->ClearTransparent();
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x = scr.Position.Left;
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y = scr.Position.Top;
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return scr.DDB;
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}
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void VideoMemoryGraphicsDriver::DestroyAllStageScreens() {
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if (_stageVirtualScreenDDB) // FIXME: Not in upstream
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this->DestroyDDB(_stageVirtualScreenDDB);
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_stageVirtualScreenDDB = nullptr;
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for (size_t i = 0; i < _stageScreens.size(); ++i) {
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if (_stageScreens[i].DDB)
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DestroyDDB(_stageScreens[i].DDB);
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}
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_stageScreens.clear();
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}
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IDriverDependantBitmap *VideoMemoryGraphicsDriver::DoSpriteEvtCallback(int evt, int data, int &x, int &y) {
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if (!_spriteEvtCallback)
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error("Unhandled attempt to draw null sprite");
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_stageScreenDirty = false;
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// NOTE: this is not clear whether return value of callback may be
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// relied on. Existing plugins do not seem to return anything but 0,
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// even if they handle this event. This is why we also set
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// _stageScreenDirty in certain plugin API function implementations.
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_stageScreenDirty |= _spriteEvtCallback(evt, data) != 0;
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if (_stageScreenDirty) {
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return UpdateStageScreenDDB(_rendSpriteBatch, x, y);
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}
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return nullptr;
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}
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IDriverDependantBitmap *VideoMemoryGraphicsDriver::MakeFx(int r, int g, int b) {
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if (_fxIndex == _fxPool.size()) _fxPool.push_back(ScreenFx());
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ScreenFx &fx = _fxPool[_fxIndex];
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if (fx.DDB == nullptr) {
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fx.Raw = BitmapHelper::CreateBitmap(16, 16, _mode.ColorDepth);
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fx.DDB = CreateDDBFromBitmap(fx.Raw, false, true);
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}
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if (r != fx.Red || g != fx.Green || b != fx.Blue) {
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fx.Raw->Clear(makecol_depth(fx.Raw->GetColorDepth(), r, g, b));
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this->UpdateDDBFromBitmap(fx.DDB, fx.Raw, false);
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fx.Red = r;
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fx.Green = g;
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fx.Blue = b;
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}
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_fxIndex++;
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return fx.DDB;
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}
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void VideoMemoryGraphicsDriver::ResetFxPool() {
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_fxIndex = 0;
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}
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void VideoMemoryGraphicsDriver::DestroyFxPool() {
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for (auto &fx : _fxPool) {
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if (fx.DDB)
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DestroyDDB(fx.DDB);
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delete fx.Raw;
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}
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_fxPool.clear();
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_fxIndex = 0;
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}
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template <typename T> T algetr(const T);
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template <typename T> T algetg(const T);
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template <typename T> T algetb(const T);
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template <typename T> T algeta(const T);
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template <> uint8_t algetr(const uint8_t c) { return getr8(c); }
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template <> uint8_t algetg(const uint8_t c) { return getg8(c); }
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template <> uint8_t algetb(const uint8_t c) { return getb8(c); }
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template <> uint8_t algeta(const uint8_t c) { return 0xFF; }
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template <> uint16_t algetr(const uint16_t c) { return getr16(c); }
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template <> uint16_t algetg(const uint16_t c) { return getg16(c); }
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template <> uint16_t algetb(const uint16_t c) { return getb16(c); }
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template <> uint16_t algeta(const uint16_t c) { return 0xFF; }
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template <> uint32_t algetr(const uint32_t c) { return getr32(c); }
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template <> uint32_t algetg(const uint32_t c) { return getg32(c); }
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template <> uint32_t algetb(const uint32_t c) { return getb32(c); }
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template <> uint32_t algeta(const uint32_t c) { return geta32(c); }
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template <typename T> bool is_color_mask(const T);
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template <> bool is_color_mask(const uint8_t c) { return c == MASK_COLOR_8;}
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template <> bool is_color_mask(const uint16_t c) { return c == MASK_COLOR_16;}
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template <> bool is_color_mask(const uint32_t c) { return c == MASK_COLOR_32;}
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template <typename T> void get_pixel_if_not_transparent(const T *pixel, T *red, T *green, T *blue, T *divisor) {
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const T px_color = pixel[0];
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if (!is_color_mask<T>(px_color)) {
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*red += algetr<T>(px_color);
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*green += algetg<T>(px_color);
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*blue += algetb<T>(px_color);
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divisor[0]++;
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}
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}
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#define VMEMCOLOR_RGBA(r,g,b,a) \
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( (((a) & 0xFF) << _vmem_a_shift_32) | (((r) & 0xFF) << _vmem_r_shift_32) | (((g) & 0xFF) << _vmem_g_shift_32) | (((b) & 0xFF) << _vmem_b_shift_32) )
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// Template helper function which converts bitmap to a video memory buffer,
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// applies transparency and optionally copies the source alpha channel (if available).
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template<typename T, bool HasAlpha>
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void VideoMemoryGraphicsDriver::BitmapToVideoMemImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
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// tell the compiler these won't change mid loop execution
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const int t_width = tile->width;
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const int t_height = tile->height;
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const int t_x = tile->x;
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const int t_y = tile->y;
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const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
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auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
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for (int y = 0; y < t_height; y++) {
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const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
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for (int x = 0; x < t_width; x++) {
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auto srcData = (const T *)&scanline_at[(x + t_x) * sizeof(T)];
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const T src_color = srcData[0];
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if (HasAlpha) {
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idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), algeta<T>(src_color));
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} else if (is_color_mask<T>(src_color)) {
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idst[x] = 0;
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} else {
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idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
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}
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}
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idst += idst_pitch;
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}
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}
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// Template helper function which converts bitmap to a video memory buffer,
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// assuming that the destination is always opaque (alpha channel is filled with 0xFF)
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template<typename T>
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void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaqueImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
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// tell the compiler these won't change mid loop execution
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const int t_width = tile->width;
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const int t_height = tile->height;
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const int t_x = tile->x;
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const int t_y = tile->y;
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const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
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auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
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for (int y = 0; y < t_height; y++) {
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const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
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for (int x = 0; x < t_width; x++) {
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auto srcData = (const T *)&scanline_at[(x + t_x) * sizeof(T)];
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const T src_color = srcData[0];
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idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
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}
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idst += idst_pitch;
|
|
}
|
|
}
|
|
|
|
// Template helper function which converts bitmap to a video memory buffer
|
|
// with a semi-transparent pixels fix for "Linear" graphics filter which prevents
|
|
// colored outline (usually either of black or "magic pink" color).
|
|
template<typename T, bool HasAlpha>
|
|
void VideoMemoryGraphicsDriver::BitmapToVideoMemLinearImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
|
|
// tell the compiler these won't change mid loop execution
|
|
const int t_width = tile->width;
|
|
const int t_height = tile->height;
|
|
const int t_x = tile->x;
|
|
const int t_y = tile->y;
|
|
|
|
const int src_bpp = sizeof(T);
|
|
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
|
|
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
|
|
bool lastPixelWasTransparent = false;
|
|
for (int y = 0; y < t_height; y++) {
|
|
lastPixelWasTransparent = false;
|
|
const uint8_t *scanline_before = (y > 0) ? bitmap->GetScanLine(y + t_y - 1) : nullptr;
|
|
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
|
|
const uint8_t *scanline_after = (y < t_height - 1) ? bitmap->GetScanLine(y + t_y + 1) : nullptr;
|
|
for (int x = 0; x < t_width; x++) {
|
|
auto srcData = (const T *)&scanline_at[(x + t_x) * src_bpp];
|
|
const T src_color = srcData[0];
|
|
|
|
if (is_color_mask<T>(src_color)) {
|
|
// set to transparent, but use the colour from the neighbouring
|
|
// pixel to stop the linear filter doing colored outlines
|
|
T red = 0, green = 0, blue = 0, divisor = 0;
|
|
if (x > 0)
|
|
get_pixel_if_not_transparent<T>(&srcData[-1], &red, &green, &blue, &divisor);
|
|
if (x < t_width - 1)
|
|
get_pixel_if_not_transparent<T>(&srcData[1], &red, &green, &blue, &divisor);
|
|
if (y > 0)
|
|
get_pixel_if_not_transparent<T>((const T *)&scanline_before[(x + t_x) * src_bpp], &red, &green, &blue, &divisor);
|
|
if (y < t_height - 1)
|
|
get_pixel_if_not_transparent<T>((const T *)&scanline_after[(x + t_x) * src_bpp], &red, &green, &blue, &divisor);
|
|
if (divisor > 0)
|
|
idst[x] = VMEMCOLOR_RGBA(red / divisor, green / divisor, blue / divisor, 0);
|
|
else
|
|
idst[x] = 0;
|
|
lastPixelWasTransparent = true;
|
|
} else if (HasAlpha) {
|
|
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), algeta<T>(src_color));
|
|
} else {
|
|
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
|
|
if (lastPixelWasTransparent) {
|
|
// update the colour of the previous transparent pixel, to
|
|
// stop colored outlines when linear filtering
|
|
idst[x - 1] = idst[x] & 0x00FFFFFF;
|
|
lastPixelWasTransparent = false;
|
|
}
|
|
}
|
|
}
|
|
idst += idst_pitch;
|
|
}
|
|
}
|
|
void VideoMemoryGraphicsDriver::BitmapToVideoMem(const Bitmap *bitmap, const bool has_alpha, const TextureTile *tile,
|
|
uint8_t *dst_ptr, const int dst_pitch, const bool usingLinearFiltering) {
|
|
switch (bitmap->GetColorDepth()) {
|
|
case 8:
|
|
if (usingLinearFiltering) {
|
|
BitmapToVideoMemLinearImpl<uint8_t, false>(bitmap, tile, dst_ptr, dst_pitch);
|
|
} else {
|
|
BitmapToVideoMemImpl<uint8_t, false>(bitmap, tile, dst_ptr, dst_pitch);
|
|
}
|
|
|
|
break;
|
|
case 16:
|
|
if (usingLinearFiltering) {
|
|
BitmapToVideoMemLinearImpl<uint16_t, false>(bitmap, tile, dst_ptr, dst_pitch);
|
|
} else {
|
|
BitmapToVideoMemImpl<uint16_t, false>(bitmap, tile, dst_ptr, dst_pitch);
|
|
}
|
|
break;
|
|
case 32:
|
|
if (usingLinearFiltering) {
|
|
if (has_alpha) {
|
|
BitmapToVideoMemLinearImpl<uint32_t, true>(bitmap, tile, dst_ptr, dst_pitch);
|
|
} else {
|
|
BitmapToVideoMemLinearImpl<uint32_t, false>(bitmap, tile, dst_ptr, dst_pitch);
|
|
}
|
|
} else {
|
|
if (has_alpha) {
|
|
BitmapToVideoMemImpl<uint32_t, true>(bitmap, tile, dst_ptr, dst_pitch);
|
|
} else {
|
|
BitmapToVideoMemImpl<uint32_t, false>(bitmap, tile, dst_ptr, dst_pitch);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaque(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
|
|
switch (bitmap->GetColorDepth()) {
|
|
case 8:
|
|
BitmapToVideoMemOpaqueImpl<uint8_t>(bitmap, tile, dst_ptr, dst_pitch);
|
|
break;
|
|
case 16:
|
|
BitmapToVideoMemOpaqueImpl<uint16_t>(bitmap, tile, dst_ptr, dst_pitch);
|
|
break;
|
|
case 32:
|
|
BitmapToVideoMemOpaqueImpl<uint32_t>(bitmap, tile, dst_ptr, dst_pitch);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace Engine
|
|
} // namespace AGS
|
|
} // namespace AGS3
|