66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// This unit provides game initialization routine, which takes place after
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// main game file was successfully loaded.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_GAME_GAME_INIT_H
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#define AGS_ENGINE_GAME_GAME_INIT_H
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#include "ags/shared/game/main_game_file.h"
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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namespace AGS {
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namespace Engine {
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using namespace Shared;
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// Error codes for initializing the game
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enum GameInitErrorType {
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kGameInitErr_NoError,
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// currently AGS requires at least one font to be present in game
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kGameInitErr_NoFonts,
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kGameInitErr_TooManyAudioTypes,
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kGameInitErr_EntityInitFail,
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kGameInitErr_PluginNameInvalid,
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kGameInitErr_NoGlobalScript,
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kGameInitErr_ScriptLinkFailed
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};
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String GetGameInitErrorText(GameInitErrorType err);
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typedef TypedCodeError<GameInitErrorType, GetGameInitErrorText> GameInitError;
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typedef ErrorHandle<GameInitError> HGameInitError;
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// Sets up game state for play using preloaded data
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HGameInitError InitGameState(const LoadedGameEntities &ents, GameDataVersion data_ver);
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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#endif
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