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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGOS_DRIVERS_ACCOLADE_CASIO_H
#define AGOS_DRIVERS_ACCOLADE_CASIO_H
#include "audio/casio.h"
namespace AGOS {
class MidiDriver_Accolade_Casio : public MidiDriver_Casio {
public:
MidiDriver_Accolade_Casio();
int open() override;
int8 mapSourceChannel(uint8 source, uint8 dataChannel) override;
void readDriverData(byte *driverData, uint16 driverDataSize);
protected:
// Mapping between MT-32 data MIDI channels and Casio channels.
byte _channelRemapping[16];
// Mapping between MT-32 data instruments and Casio instruments.
byte _instrumentRemappingData[128];
// Mapping between MT-32 data rhythm notes and Casio rhythm notes.
byte _rhythmNoteRemappingData[128];
};
} // End of namespace AGOS
#endif