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2026-02-02 04:50:13 +01:00

83 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PATCH_H
#define PATCH_H
#include "agds/screenLoadingType.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "common/str.h"
namespace Common {
class ReadStream;
class WriteStream;
} // namespace Common
namespace AGDS {
class AGDSEngine;
class Object;
struct ObjectPatch {
static constexpr unsigned Size = 66;
Common::String text;
Common::String region;
int z;
void load(Common::ReadStream &stream);
void save(Common::WriteStream &stream) const;
};
struct Patch {
struct Object {
Common::String name;
int16 flag;
Object(const Common::String &n, int f) : name(n), flag(f) {}
};
bool screenSaved = false;
Common::String screenRegionName;
Common::String prevScreenName;
ScreenLoadingType loadingType = ScreenLoadingType::Normal;
Common::Point characterPosition;
int characterDirection = 0;
bool characterPresent = false;
byte palette[0x300] = {};
Common::String defaultMouseCursor;
Common::Array<Object> objects;
void load(Common::ReadStream &stream);
void save(Common::WriteStream &stream);
void setFlag(const Common::String &name, int flag);
int getFlag(const Common::String &name) const;
int incRef(const Common::String &name);
int decRef(const Common::String &name);
};
} // End of namespace AGDS
#endif /* AGDS_PATCH_H */