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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIALOG_H
#define DIALOG_H
#include "common/hash-str.h"
#include "common/hashmap.h"
#include "common/scummsys.h"
#include "common/str.h"
namespace AGDS {
class AGDSEngine;
class Dialog {
using DialogDefsType = Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>;
private:
struct Sound {
Common::String Name;
Common::String Sample;
int Step;
Sound() : Step(1) {
}
Sound(const Common::String &name, const Common::String &sample, int step) : Name(name), Sample(sample), Step(step) {
}
};
using SoundsType = Common::Array<Sound>;
AGDSEngine *_engine;
DialogDefsType _dialogDefs;
Common::String _dialogScript;
uint32 _dialogScriptPos;
Common::String _dialogProcessName;
Common::String _dialogLine;
SoundsType _sounds;
Common::String _currentDef;
int _currentSoundIndex;
void parseDialogDefs(const Common::String &defs);
public:
Dialog(AGDSEngine *engine) : _engine(engine), _dialogScriptPos(0), _currentSoundIndex(-1) {}
int textDelay(const Common::String &str);
const Common::String &getNextDialogLine() const {
return _dialogLine;
}
Common::String getNextDialogSound();
void load(const Common::String &processName, const Common::String &dialogScript, const Common::String &defs);
bool tick();
private:
void processSoundDirective(const Common::String &line);
void processDirective(Common::String line);
};
} // End of namespace AGDS
#endif /* AGDS_DIALOG_H */