Files
scummvm-cursorfix/engines/access/martian/martian_game.cpp
2026-02-02 04:50:13 +01:00

428 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "access/resources.h"
#include "access/martian/martian_game.h"
#include "access/martian/martian_resources.h"
#include "access/martian/martian_room.h"
#include "access/martian/martian_scripts.h"
#include "access/amazon/amazon_resources.h"
namespace Access {
namespace Martian {
MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
AccessEngine(syst, gameDesc), _skipStart(false),
_creditsStream(nullptr)
{
}
MartianEngine::~MartianEngine() {
_skipStart = false;
_creditsStream = nullptr;
}
void MartianEngine::initObjects() {
_room = new MartianRoom(this);
_scripts = new MartianScripts(this);
}
void MartianEngine::configSelect() {
// No implementation required in MM
}
void MartianEngine::initVariables() {
// Set player room and position
_player->_roomNumber = 7;
_inventory->_startInvItem = 0;
_inventory->_startInvBox = 0;
Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
_player->_playerOff = false;
setupTimers();
_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
_room->_selectCommand = -1;
_events->setNormalCursor(CURSOR_CROSSHAIRS);
_mouseMode = 0;
_animation->clearTimers();
ARRAYCLEAR(_travel);
_travel[7] = 1;
ARRAYCLEAR(_ask);
_ask[33] = 1;
ARRAYCLEAR(_flags);
}
void MartianEngine::setNoteParams() {
_events->hideCursor();
_screen->_orgX1 = 58;
_screen->_orgY1 = 124;
_screen->_orgX2 = 297;
_screen->_orgY2 = 199;
_screen->_lColor = 51;
_screen->drawRect();
_events->showCursor();
}
void MartianEngine::displayNote(const Common::String &msg) {
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 8;
_fonts._charFor._lo = 0;
_fonts._charFor._hi = 255;
Font::_fontColors[3] = 0;
_screen->_maxChars = 40;
_screen->_printOrg = _screen->_printStart = Common::Point(59, 124);
setNoteParams();
Common::String lines = msg;
Common::String line;
int width = 0;
bool lastLine = false;
do {
lastLine = _fonts._font1->getLine(lines, _screen->_maxChars, line, width, Font::kWidthInChars);
_bubbleBox->printString(line);
_screen->_printOrg = Common::Point(_screen->_printStart.x, _screen->_printOrg.y + 6);
if (_screen->_printOrg.y == 196) {
_events->waitKeyActionMouse();
setNoteParams();
_screen->_printOrg = _screen->_printStart;
}
} while (!lastLine);
_events->waitKeyActionMouse();
}
void MartianEngine::doSpecial5(int param1) {
// Seems redundant to store the song as this is
// only ever called from restart or load?
debug("TODO: Push midi song?");
_midi->stopSong();
_midi->setLoop(false);
_midi->loadMusic(47, 4);
_midi->midiPlay();
_screen->setDisplayScan();
_events->clearEvents();
_screen->forceFadeOut();
_events->hideCursor();
_files->loadScreen("DATA.SC");
_events->showCursor();
_screen->setIconPalette();
_screen->forceFadeIn();
Resource *cellsRes = _files->loadFile("CELLS00.LZ");
_objectsTable[0] = new SpriteResource(this, cellsRes);
delete cellsRes;
_timers[20]._timer = _timers[20]._initTm = 30;
Resource *notesRes = _files->loadFile("NOTES.DAT");
notesRes->_stream->skip(param1 * 2);
int pos = notesRes->_stream->readUint16LE();
notesRes->_stream->seek(pos);
Common::String msg = notesRes->_stream->readString();
delete notesRes;
displayNote(msg);
_midi->stopSong();
_midi->freeMusic();
_midi->setLoop(true);
}
void MartianEngine::playGame() {
// Initialize Martian Memorandum game-specific objects
initObjects();
// Setup the game
setupGame();
configSelect();
if (_loadSaveSlot == -1) {
// Do introduction
doCredits();
if (shouldQuit())
return;
// Display Notes screen
doSpecial5(4);
if (shouldQuit())
return;
_screen->forceFadeOut();
}
do {
_restartFl = false;
_screen->clearScreen();
_screen->setPanel(0);
_screen->forceFadeOut();
_events->showCursor();
initVariables();
// If there's a pending savegame to load, load it
if (_loadSaveSlot != -1) {
loadGameState(_loadSaveSlot);
_loadSaveSlot = -1;
}
// Execute the room
_room->doRoom();
} while (_restartFl);
}
bool MartianEngine::showCredits() {
_events->hideCursor();
_screen->clearScreen();
_destIn = _screen;
int posX = _creditsStream->readSint16LE();
int posY = 0;
while (posX != -1) {
posY = _creditsStream->readSint16LE();
int frameNum = _creditsStream->readSint16LE();
_screen->plotImage(_objectsTable[41], frameNum, Common::Point(posX, posY));
posX = _creditsStream->readSint16LE();
}
posY = _creditsStream->readSint16LE();
if (posY == -1) {
_events->showCursor();
_screen->forceFadeOut();
return true;
}
_screen->forceFadeIn();
_timers[3]._timer = _timers[3]._initTm = posY;
while (!shouldQuit() && !_events->isKeyActionMousePressed() && _timers[3]._timer) {
_events->pollEventsAndWait();
}
_events->showCursor();
_screen->forceFadeOut();
if (_events->_rightButton)
return true;
else
return false;
}
void MartianEngine::doCredits() {
_midi->setLoop(false);
_midi->loadMusic(47, 3);
_midi->midiPlay();
_screen->setDisplayScan();
_events->hideCursor();
_screen->forceFadeOut();
Resource *data = _files->loadFile(41, 1);
_objectsTable[41] = new SpriteResource(this, data);
delete data;
_files->loadScreen(41, 0);
_buffer2.copyFrom(*_screen);
_buffer1.copyFrom(*_screen);
_events->showCursor();
_creditsStream = new Common::MemoryReadStream(CREDIT_DATA, 180);
if (!showCredits()) {
_screen->copyFrom(_buffer2);
_screen->forceFadeIn();
_events->_vbCount = 550;
while (!shouldQuit() && !_events->isKeyActionMousePressed() && _events->_vbCount > 0)
_events->pollEventsAndWait();
_screen->forceFadeOut();
while (!shouldQuit() && !_events->isKeyActionMousePressed()&& !showCredits())
_events->pollEventsAndWait();
delete _objectsTable[41];
_objectsTable[41] = nullptr;
_midi->freeMusic();
}
_midi->setLoop(true);
}
void MartianEngine::setupTimers() {
_timers.clear();
const int TIMER_DEFAULTS[] = { 4, 10, 8, 1, 1, 1, 1, 2 };
for (int i = 0; i < 32; ++i) {
TimerEntry te;
te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
te._flag = 1;
_timers.push_back(te);
}
}
void MartianEngine::setupGame() {
// Load death list
_deaths.resize(_res->DEATHS.size());
for (uint idx = 0; idx < _deaths.size(); ++idx) {
_deaths[idx]._screenId = _res->DEATHS[idx]._screenId;
_deaths[idx]._msg = _res->DEATHS[idx]._msg;
}
setupTimers();
// Miscellaneous
Martian::MartianResources &res = *((Martian::MartianResources *)_res);
_fonts.load(res._font1, res._font2, res._bitFont);
// Set player room and position
_player->_roomNumber = 7;
_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
}
void MartianEngine::showExpositionText(Common::String msg) {
Common::String line = "";
int width = 0;
bool lastLine;
do {
lastLine = _fonts._font2->getLine(msg, _screen->_maxChars, line, width, Font::kWidthInChars);
// Draw the text
_bubbleBox->printString(line);
_screen->_printOrg.y += 6;
_screen->_printOrg.x = _screen->_printStart.x;
if (_screen->_printOrg.y == 180) {
_events->waitKeyActionMouse();
_screen->copyBuffer(&_buffer2);
_screen->_printOrg.y = _screen->_printStart.y;
}
} while (!lastLine);
// Avoid re-using double-click
_events->clearEvents();
_events->waitKeyActionMouse();
}
void MartianEngine::dead(int deathId) {
// Load and display death screen
_events->hideCursor();
_screen->forceFadeOut();
_files->loadScreen(48, _deaths[deathId]._screenId - 1);
_screen->setIconPalette();
_buffer2.copyBuffer(_screen);
_screen->forceFadeIn();
_events->showCursor();
// Setup fonts
_fonts._charSet._hi = 10;
_fonts._charSet._lo = 1;
_fonts._charFor._lo = 247;
_fonts._charFor._hi = 255;
Font::_fontColors[3] = 247;
_screen->_maxChars = 50;
_screen->_printOrg = Common::Point(24, 18);
_screen->_printStart = Common::Point(24, 18);
// Display death message
showExpositionText(_deaths[deathId]._msg);
_screen->forceFadeOut();
_room->clearRoom();
freeChar();
// The original was jumping to the restart label in main
_restartFl = true;
_events->pollEvents();
}
void MartianEngine::establish(int estabIndex, int sub) {
_fonts._charSet._hi = 10;
Font::_fontColors[0] = 0xff;
Font::_fontColors[1] = 0xf7;
Font::_fontColors[2] = 0xff;
Font::_fontColors[3] = 0xf7;
_screen->_maxChars = 50;
_screen->_printOrg = _screen->_printStart = Common::Point(24, 18);
// TODO: Original has a small delay here.
Resource *notesRes = _files->loadFile("ETEXT.DAT");
notesRes->_stream->seek(2 * sub);
uint16 msgOffset = notesRes->_stream->readUint16LE();
if (msgOffset == 0 || msgOffset >= notesRes->_stream->size()) {
error("MartianEngine::establish: Invalid message offset %d for msg %d", msgOffset, sub);
}
notesRes->_stream->seek(msgOffset);
Common::String msg = notesRes->_stream->readString();
showExpositionText(msg);
_events->hideCursor();
if (sub != 0x3f) {
_screen->forceFadeOut();
_screen->clearScreen();
}
_events->showCursor();
}
void MartianEngine::synchronize(Common::Serializer &s) {
AccessEngine::synchronize(s);
for (int i = 0; i < ARRAYSIZE(_travel); i++) {
s.syncAsByte(_travel[i]);
}
for (int i = 0; i < ARRAYSIZE(_ask); i++) {
s.syncAsByte(_ask[i]);
}
/*
TODO: Do any of these need to be synchronized here?
Mostly involved in modal dialogs.
_startTravelItem
_startTravelBox
_startAboutItem
_startAboutBox
_byte26CB5
_bcnt
_boxDataStart
_boxDataEnd
_boxSelectY
_boxSelectYOld
_numLines
*/
}
} // End of namespace Martian
} // End of namespace Access