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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ACCESS_MARTIAN_MARTIAN_DUCT_H
#define ACCESS_MARTIAN_MARTIAN_DUCT_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/events.h"
#include "access/martian/martian_resources.h" // For Point3 .. move it?
namespace Access {
namespace Martian {
enum MoveIntent {
kMoveIntentNone,
kMoveIntentUp,
kMoveIntentLeft,
kMoveIntentDown,
kMoveIntentRight,
};
// Move angles - in the original these are indexes into sin/cos lookup tables.
// Add Invalid to ensure at least 2-byte length.
enum MoveAngle {
kMoveAngleNorth = 0,
kMoveAngleEast = 0x40,
kMoveAngleSouth = 0x80,
kMoveAngleWest = 0xC0,
kMoveAngleInvalid = 0xffff,
};
enum DuctFlags {
kDuctFlagNone = 0,
kDuctFlagZLessThanX = 1,
kDuctFlagXLessThanNegZ = 2,
kDuctFlagYLessThanNegZ = 4,
kDuctFlagZLessThanY = 8,
kDuctFlagZLessThan2 = 16,
};
struct RenderShape {
byte _col;
Common::Array<uint16> _pointIdxs;
};
class MartianEngine;
class MartianDuct {
public:
MartianDuct(MartianEngine *vm);
~MartianDuct();
void duct2();
void duct4();
private:
void doDuct();
void drawArrowSprites();
void drawArrowSprites2();
void clearWorkScreenArea();
void copyBufBlockToScreen();
void waitForMoveUpdate();
void storeLastValsToPrimArray(const Point3 &pt1, const Point3 &pt2);
void updatePlayerPos();
void updateMatrix();
void applyMatrixToMapData();
void updatePrimsAndDraw();
bool updateMapLocation();
void checkFinished();
void doMatrixMulAndAddPoint(int16 x, int16 y, int16 z);
bool doPrimArrayUpdates(int &tempIdx);
void doDraw(int counter);
void getPointValuesFromArray(int offset, Point3 &pt1, Point3 &pt2) const;
Common::Rect calcFinalLineSegment(const Point3 &pt1, const Point3 &pt2) const;
bool checkAndUpdatePrimArray1(int &offset);
bool checkAndUpdatePrimArray2(int &offset);
bool checkAndUpdatePrimArray3(int &offset);
bool checkAndUpdatePrimArray4(int &offset);
bool checkAndUpdatePrimArray5(int &offset);
bool checkAndUpdatePrimArrayForFlag(int &offset, DuctFlags flag, int divmulNum);
static Point3 divmul1(const Point3 &pt1, const Point3 &pt2);
static Point3 divmul2(const Point3 &pt1, const Point3 &pt2);
static Point3 divmul3(const Point3 &pt1, const Point3 &pt2);
static Point3 divmul4(const Point3 &pt1, const Point3 &pt2);
static Point3 divmul5(const Point3 &pt1, const Point3 &pt2);
bool checkMove0();
bool checkMove1();
bool checkMove2();
bool checkMove3();
bool checkMove4();
bool checkMove5();
bool checkMove6();
bool checkMove7();
bool checkMove8();
bool checkMove9();
bool checkMove10();
bool checkMove11();
bool checkMove12();
bool checkMove13_14();
void getXYandRBFlags(DuctFlags &xyflags, DuctFlags &rbflags, const Point3 &pt1, const Point3 &pt2);
int addPointsToMainPrimArray(int tempCount);
static DuctFlags getComparisonFlags(int16 x, int16 y, int16 z);
MartianEngine *_vm;
int16 _playerX;
int16 _preYOffset;
int16 _playerY;
int16 _nextPlayerX;
int16 _nextPlayerY;
int16 _xOffset;
int16 _yOffset;
int16 _xScale;
int16 _yScale;
uint16 _mapLoc;
MoveAngle _moveAngle;
int16 _crawlFrame;
bool _stopMoveLoop;
int16 _threshold1;
int16 _drawDistX;
int16 _drawDistY;
MoveIntent _moveIntent;
// NOTE: Original uses fixed point sin/cos with a lookup table.
float _matrix[3][3];
int16 _primArrayIdx;
Common::Array<Point3> _renderPoints;
Common::Array<RenderShape> _renderShapes;
Common::Array<int16> _primX1Array;
Common::Array<int16> _primY1Array;
Common::Array<int16> _primZ1Array;
Common::Array<int16> _primX2Array;
Common::Array<int16> _primY2Array;
Common::Array<int16> _primZ2Array;
Point3 _tempPoints[32];
};
}
} // end namespace Access
#endif // ACCESS_MARTIAN_MARTIAN_DUCT_H