223 lines
6.3 KiB
HTML
223 lines
6.3 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta content="width=device-width,initial-scale=1,viewport-fit=cover" name=viewport>
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<link rel="manifest" href="manifest.json">
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<link rel="apple-touch-icon" href="scummvm-192.png">
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<title>ScummVM</title>
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<style>
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body {
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margin: 0;
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padding: none;
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background-color: #000;
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}
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.emscripten {
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padding-right: 0;
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margin-left: auto;
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margin-right: auto;
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display: block;
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}
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textarea.emscripten {
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font-family: monospace;
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width: 80%;
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}
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div.emscripten {
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text-align: center;
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}
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div.emscripten_border {
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border: 1px solid black;
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padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left);
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}
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten {
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border: 0px none;
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background: url("logo.svg");
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background-position: center;
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background-repeat: no-repeat;
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background-color: #cc6600;
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position: absolute;
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top: 0px;
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left: 0px;
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margin: 0px;
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width: 100%;
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height: 100%;
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overflow: hidden;
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display: block;
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}
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@media (orientation: landscape) {
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canvas.emscripten {
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background-size: auto 33%;
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}
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}
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@media (orientation: portrait) {
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canvas.emscripten {
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background-size: 80% auto;
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}
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}
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#progress {
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top: 0px;
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left: 0px;
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height: 10px;
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width: 100%;
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overflow: hidden;
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display: block;
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position: absolute;
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z-index: 2;
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border: 0px;
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background: #c60
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}
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progress::-moz-progress-bar {
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background: #f6e08a;
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}
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progress::-webkit-progress-value {
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background: #f6e08a;
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}
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progress {
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color: #f6e08a;
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}
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#status {
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position: absolute;
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bottom: 5em;
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right: 0px;
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padding: 5px;
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text-align: right;
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border-top-left-radius: 1em;
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border-bottom-left-radius: 1em;
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padding-left: 1em;
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padding-right: 1em;
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z-index: 3;
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border: 3px solid black;
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border-right: none;
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background: #f6e08a;
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font: bold large/1.4 "Trebuchet MS", Verdana, Tahoma, Sans-Serif;
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}
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#status.error {
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background: red
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}
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</style>
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</head>
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<body>
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<div class=emscripten>
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<progress hidden id=progress max=100 value=0></progress>
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</div>
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<div class="emscripten" id="status">Downloading ScummVM...</div>
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<div class=emscripten_border>
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<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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</div>
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<hr>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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function loadingDoneMessage() {
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document.getElementById("progress").style.zIndex = 0;
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return "All downloads complete."
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}
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var Module = {
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preRun: [],
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postRun: [],
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print: (function () {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function (text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function (text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function () {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function (e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function (text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2]) * 100;
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progressElement.max = parseInt(m[4]) * 100;
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progressElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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if (text && text.length > 0) {
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console.log((new Date()).toLocaleTimeString() + " " + text)
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text += "⚡️"
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statusElement.style.display = "block";
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} else {
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statusElement.style.display = "none";
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function (left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : loadingDoneMessage());
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}
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};
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Module.setStatus('Downloading ScummVM...');
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window.onerror = function () {
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statusElement.classList.add("error")
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Module.setStatus('Exception thrown, see JavaScript console');
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Module.setStatus = function (text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html> |